Updated on 2024/10/07

写真b

 
INAGAKI Shigenori
 
*Items subject to periodic update by Rikkyo University (The rest are reprinted from information registered on researchmap.)
Affiliation*
College of Arts Department of Education
Title*
Specially Appointed Professor
Degree
教育学修士 ( 広島大学 )
Research Interests
  • 理科教育

  • Science Education

  • Campus Career*
    • 4 2022 - Present 
      College of Arts   Department of Education   Specially Appointed Professor
     

    Research Areas

    • Humanities & Social Sciences / Science education

    Research History

    • 4 2022 - Present 
      神戸大学 名誉教授

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    • 4 2022 - Present 
      Rikkyo University   College of Arts Department of Education

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    • 4 2006 - 3 2022 
      Kobe University

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    • 3 2005 - 3 2006 
      Kobe University   Faculty of Human Development

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    • 2 1994 - 2 2005 
      Kobe University   Faculty of Human Development

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    • 10 1992 - 1 1994 
      Kobe University   Faculty of Human Development

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    • 9 1992 - 9 1992 
      Kobe University   Faculty of Human Development

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    • 4 1990 - 8 1992 
      Yamaguchi University   Faculty of Education

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    • 8 1985 - 3 1990 
      Yokohama National University   College of Education

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    Education

    • - 7 1985 
      Hiroshima University   Graduate School of Education

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    Committee Memberships

    • 8 2022 - Present 
      日本科学教育学会   監事

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      Committee type:Academic society

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    • 11 2021 - Present 
      日本理科教育学会   フェロー

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      Committee type:Academic society

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    • 10 2020 - Present 
      日本学術会議   連携会員

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    • 7 2017 - 8 2021 
      日本理科教育学会   会長

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      Committee type:Academic society

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    • 4 2012 - 8 2021 
      日本理科教育学会 理事

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      Committee type:Academic society

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    • 4 2002 - 6 2021 
      日本理科教育学会   評議員

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      Committee type:Academic society

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    • 7 2016 - 6 2020 
      日本科学教育学会   評議員

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      Committee type:Academic society

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    • 7 2012 - 6 2016 
      日本科学教育学会   理事

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      Committee type:Academic society

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    • 4 2012 - 6 2016 
      日本理科教育学会   「理科教育学研究」編集委員長

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      Committee type:Academic society

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    • 7 2006 - 6 2010 
      日本科学教育学会   理事

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      Committee type:Academic society

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    • 7 2000 - 6 2004 
      日本科学教育学会   理事

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      Committee type:Academic society

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    Awards

    • 1 2023  
      情報処理学会DCC研究会  第33回研究会DCC優秀賞 
       
      イチへ, 楠房子, 小林真, 稲垣成哲

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    • 8 2017  
      日本科学教育学会  日本科学教育学会論文賞  科学教育学研究第40巻4号掲載の論文
       
      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, INAGAKI SHIGENORI

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      Award type:Honored in official journal of a scientific society, scientific journal  Country:Japan

      当該論文が,科学教育研究の発展に大きく寄与したことが認められた。

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    • 8 2015  
      一般社団法人 日本科学教育学会  日本科学教育学会 論文賞  教員志望の大学生を対象としたアーギュメント・スキル教育プログラムのデザイン
       
      INAGAKI SHIGENORI

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      Award type:Award from Japanese society, conference, symposium, etc. 

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    • 8 2015  
      一般社団法人 日本科学教育学会  日本科学教育学会学術賞  ICTを利用した教育・学習支援に関する学際的プロジェクト型研究の開拓
       
      INAGAKI SHIGENORI

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      Award type:Award from Japanese society, conference, symposium, etc. 

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    • 7 2011  
      日本教育心理学会  日本教育心理学会優秀論文賞  教育心理学研究58巻1号掲載の論文
       
      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, INAGAKI SHIGENORI

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      Award type:Honored in official journal of a scientific society, scientific journal  Country:Japan

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    • 8 2007  
      日本科学教育学会  日本科学教育学会論文賞 

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    • 3 2006  
      ヒューマンインタフェース学会  ヒューマンインタフェース学会論文賞 

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    • 9 2005  
      日本科学教育学会  日本科学教育学会年会発表賞  第28回年会において発表した「カメラ付き携帯電話を利用したフィールドワークプログラムの開発と評価: 小学校2年生の生活科ー冬みつけ」
       
      稲垣 成哲

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    • 9 2005  
      日本科学教育学会  日本科学教育学会科学教育実践賞  「再構成型コンセプトマップ作成ソフトウェアの開発と教育実践研究の展開」として取り組んできた研究
       
      稲垣 成哲

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    • 11 2004  
      International Conference on Computers in Education  Best Paper Award 

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    • 8 2004  
      日本科学教育学会  年会発表賞 

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    • 8 2002  
      日本科学教育学会  年会発表賞 

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    • 8 2001  
      日本科学教育学会  論文賞 

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    • 8 1999  
      日本理科教育学会  日本理科教育学会学会賞 

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    Papers

    • 科学系博物館におけるキャラクターを導入した展示解説支援4コママンガ:視線計測データに基づくキャラクターの効果の分析 Peer-reviewed

      江草遼平, 向山翔希, 楠房子, 稲垣成哲

      科学教育研究48 ( 2 ) 117 - 132   7 2024

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (scientific journal)  

      DOI: 10.14935/jssej.48.11

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    • Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction. Peer-reviewed

      Kihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of the 23rd Annual ACM Interaction Design and Children Conference   754 - 758   6 2024

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.1145/3628516.3659389

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    • Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users Peer-reviewed

      Chenyi Dai, Kojiro Hirose, Makoto Kobayashi, Shigenori Inagaki, Fusako Kusunoki

      Proceedings of the 16th International Conference on Computer Supported Education - (Volume 2)   693 - 700   5 2024

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.5220/0012695700003693

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    • Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses Peer-reviewed

      Yihang Dai, Fusako Kusunoki, Makoto Kobayashi, Shigenori Inagaki

      Lecture Notes in Computer Science Entertainment Computing – ICEC 2023   193 - 200   14 11 2023

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      Publishing type:Part of collection (book)   Publisher:Springer Nature Singapore  

      DOI: 10.1007/978-981-99-8248-6_16

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    • DARK-SCENE IMAGE BRIGHTENING FOR DETECTING MUSEUM EXHIBITS: USING DEEP LEARNING BASED ON HUMAN VISUAL CHARACTERISTICS

      Kodai Moriya, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Takemura, Hiroshi Mizoguchi

      ICERI2023 Proceedings   11 2023

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      Publishing type:Research paper (international conference proceedings)   Publisher:IATED  

      DOI: 10.21125/iceri.2023.1527

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    • Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum. Peer-reviewed

      Kihiro Tokuno, Ryohei Egusa, Fusako Kusunoki, Shigenori Inagaki

      Lecture Notes in Computer Science Entertainment Computing – ICEC 202314455   231 - 240   11 2023

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.1007/978-981-99-8248-6_19

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      Other Link: https://dblp.uni-trier.de/db/conf/iwec/icec2023.html#TokunoEKI23

    • Evaluation of the Satoyama Management Game in the Context of Elementary Science Lessons Peer-reviewed

      Wakana KOBAYASHI, Etsuji YAMAGUCHI, Ryota AOKI, Yoshiaki TAKEDA, Hiroshi MIZOGUCHI, Fusako KUSUNOKI, Hideo FUNAOI, Masanori SUGIMOTO, Tatsuya TANAKA, Shigenori INAGAKI

      Journal of Science Education in Japan47 ( 2 ) 90 - 105   8 7 2023

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      Language:Japanese   Publishing type:Research paper (scientific journal)  

      DOI: 10.14935/jssej.47.90

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    • Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum Peer-reviewed

      Kihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki

      Proceedings of the 15th International Conference on Computer Supported Education2   371 - 377   4 2023

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      Authorship:Last author   Language:English   Publishing type:Research paper (international conference proceedings)  

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    • Evaluation of an Elementary Science Lesson using the “SATOYAMA Management Game”: A Case Study of the Knowledge Acquisition Process of Need for Removable of Deer through Interaction Analysis during Game Play

      KOBAYASHI Wakana, YAMAGUCHI Etsuji, AOKI Ryota, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori, TANAKA Tatsuya, INAGAKI Shigenori

      JSSE Research Report37 ( 5 ) 107 - 110   23 2 2023

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      Language:English   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jsser.37.5_107

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    • Design of an Elementary Science Lesson using the “SATOYAMA Management Game”

      TANAKA Tatsuya, YAMAGUCHI Etsuji, KOBAYASHI Wakana, AOKI Ryota, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori, INAGAKI Shigenori

      JSSE Research Report37 ( 5 ) 103 - 106   23 2 2023

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      Language:English   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jsser.37.5_103

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    • 国立科学博物館の展示室「親と子のたんけんひろばコンパス」の理念は展示にどのように反映されたのか Peer-reviewed

      髙橋あおい, 山口悦司, 稲垣成哲

      科学教育研究46 ( 4 ) 384 - 396   1 2023

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (scientific journal)  

      DOI: 10.14935/jssej.46.384

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    • Four-Panel Manga Supporting Exhibition Explanation by Introducing Characters in Science Museums: Analysis Based on Eye Gaze Measurement Data

      EGUSA Ryohei, MUKOYAMA Shoki, KUSUNOKI Fusako, INAGAKI Shigenori

      JSSE Research Report37 ( 4 ) 107 - 112   18 12 2022

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      Language:English   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jsser.37.4_107

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    • Color Held Illumination Map Estimation using GAN for Low-light Image Enhancement Peer-reviewed

      Kodai Moriya, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Miziguchi

      Proceedings of the 2022 IEEE/SICE International Symposium on System Integration (SII)   390 - 394   1 2022

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.1109/SII52469.2022.9708907

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    • Evaluation of an Elementary Science Lesson using the “SATOYAMA Management Game” : A Case Study of the Knowledge Acquisition Process of Need for Logging through Interaction Analysis during Game Play

      KOBAYASHI Wakana, YAMAGUCHI Etsuji, AOKI Ryota, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori, TANAKA Tatsuya, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education46   363 - 366   2022

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jssep.46.0_363

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    • UNSUPERVISED DEEP IMAGE ENHANCEMENT FOR DETECTING MUSEUM EXHIBITS IN THE DARK Peer-reviewed

      Kodai Moriya, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of 14th annual International Conference of Education, Research and Innovation (ICERI2021)   2780 - 2783   11 2021

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.21125/iceri.2021.0698

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    • THE DANCER’S APPRENTICE: NEXT-GEN DANCE NOTATION FOR BEGINNERS USING BODY POSTURE DETECTION Peer-reviewed

      Kihiro Tokuno, Kodai Moriya, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguch

      Proceedings of 14th annual International Conference of Education, Research and Innovation (ICERI2021)   4979 - 4983   11 2021

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      Language:English   Publishing type:Research paper (international conference proceedings)  

      DOI: 10.21125/iceri.2021.1141

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    • STEM教育での課題解決能力獲得に向けた学習支援システム「里山管理ゲーム」 Peer-reviewed

      新階幸也, 青木良太, 小林和奏, 武田義明, 楠房子, 溝口博, 杉本雅則, 舟生日出男, 山口悦司, 稲垣成哲

      日本科学教育学会科学教育研究45 ( 2 ) 112 - 127   6 2021

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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    • 国立科学博物館の展示室「親と子のたんけんひろばコンパス」の理念 Peer-reviewed

      髙橋あおい, 山口悦司, 稲垣成哲

      科学教育研究45 ( 1 ) 57 - 75   3 2021

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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    • Quiz Game-type Collaborative Learning Support System about Plant Germination and Growth Conditions: A Case Study on Promotion of Collaborative Learning by Sensing Technology Peer-reviewed

      KOMIYA Naoki, EGUSA Ryohei, YANO Minami, MORITA Tomoharu, SAITO Nanami, YAMAMOTO Kazuki, INAGAKI Shigenori, MIZOGUCHI Hiroshi, NAMATAME Miki, KUSUNOKI Fusako

      Journal of Science Education in Japan45 ( 1 ) 32 - 42   3 2021

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Society for Science Education  

      With the advance of computer technology in recent years, the use of ICT has become widespread in science and science education. Research on learning support systems is also being actively pursued in Japan, and practical research has shown its effectiveness. Therefore, we thought that learning could be further advanced by developing a learning support system incorporating two elements, collaboration, and sensing technology. For that purpose, we developed a quiz game-type system that allows three people to learn about the conditions of germination and growth of plants. Experiments were performed on 5th and 6th-grade primary school students who had learned about germination and growth conditions, and 3rd and 4th-grade primary school students who had not learned about germination and growth conditions. As a result, it was suggested that the developed system can advance learning about germination and growth conditions of plants while collaborating. Future research will be required to investigate to what extent this system can promote collaboration among experienced persons by conducting a contrast experiment.

      DOI: 10.14935/jssej.45.32

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    • Design of Manga Method Explanation in Science Museum: Case Study on Analysis of the Reading Process with the Introduction of Characters and Speech Bubble

      EGUSA Ryohei, AOKI Ryota, KUSUNOKI Fusako, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education45   399 - 402   2021

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jssep.45.0_399

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    • Playing with invisible animals: An interactive system of floor-projected footprints to encourage children's imagination Peer-reviewed

      Kodai Moriya, Takaya Iio, Yukiya Shingai, Tomoharu Morita, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      International Journal of Child-Computer Interaction32   2021

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      Publishing type:Research paper (scientific journal)  

      Playing is essential for a child's development, and it has various positive effects. In particular, playing with toys enhances children's imagination. In recent years, children have been tending to play with smart toys equipped with built-in computers, which present various advantages that leverage their digital characteristics. For example, smart toys can provide augmented reality functionalities through which digital information can be added to physical reality. These characteristics offer an important benefit of stimulating the interest and presence of children. However, wearable devices may be required to realize this. Wearable devices are ineffective when people do not own or cannot wear them. Therefore, we developed a system that stimulates the imagination and interest of children in playing without any wearable devices. Our system projects animal footprints onto the floor, encouraging children to play with invisible animals based on their imagination from the footprints. The footprints respond to the children's movements. To evaluate the developed system, we conducted several experiments with children. First, we investigated the fundamental effects of the system on elementary school students. Then, we investigated the different effects of various interactions. Our experimental results showed that the developed system encourages the imagination of children while playing.

      DOI: 10.1016/j.ijcci.2021.100407

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    • Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game Peer-reviewed

      Koga Yago, Yukiya Shingai, Wakana Kobayashi, Ryota Aoki, Yoshiaki Takeda, Fusako Kusunoki, Hiroshi Mizoguchi, Masanori Sugimoto, Hideo Funaoi, Etsuji Yamaguchi, Shigenori Inagaki

      Proceedings of the 13th International Conference on Computer Supported Education   2021

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      Publishing type:Research paper (international conference proceedings)   Publisher:SCITEPRESS - Science and Technology Publications  

      DOI: 10.5220/0010473703470351

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    • Manga method for supporting explanation of exhibit in science museums : A case study of the Toyohashi museum of natural history Peer-reviewed

      Ito, M., Kusunoki, F.., Inagaki, S., Matsuoka, K.

      Proceedings of 13th annual International Conference of Education, Research and Innovation(ICERI2020)   1671 - 1677   11 2020

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    • Gaze direction estimation using a non-wearable sensor: Understanding museum visitors' experiences Peer-reviewed

      Saito, N., Kusunoki, F., Inagaki, S., Mizoguchi, H.

      Proceedings of 13th annual International Conference of Education, Research and Innovation (ICERI2020)   5412 - 5415   11 2020

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    • Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions Peer-reviewed

      Egusa, R, Komiya, N, Kusunoki, F, Mizoguchi, H, Namatame, M, Inagaki,S

      Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science12377   157 - 165   9 2020

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      Authorship:Last author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer  

      DOI: 10.1007/978-3-030-58805-2_19

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      Other Link: https://dblp.uni-trier.de/db/conf/icchp/icchp2020-2.html#EgusaKKMNI20

    • Examining the Factors Impacting Pre-service Teachers’ Beliefs about Argument Instruction

      Shinichi KAMIYAMA, Tomokazu YAMAMOTO, Shigenori INAGAKI

      Journal of Research in Science Education61 ( 1 ) 31 - 44   31 7 2020

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      Publishing type:Research paper (scientific journal)   Publisher:Society of Japan Science Teaching  

      DOI: 10.11639/sjst.sp19006

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    • 教員志望大学生のアーギュメント指導に対する信念に影響する要因の検討:アーギュメントを小学校理科授業に導入するための学修プログラムを通して Peer-reviewed

      神山真一, 山本智一, 稲垣成哲

      理科教育学研究61 ( 1 ) 31 - 44   7 2020

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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    • The “Satoyama Management Game” for Teaching about the Conservation of the Satoyama Environment: User Evaluation with Elementary School Students Based on Eye Tracking Peer-reviewed

      Aoki, R, Shingai, Y, Inagaki, S, Mizoguchi, H, Takeda, Y, Kusunoki, F, Yamaguchi, E, Funaoi, H, Sugimoto, M

      In Proceedings of EdMedia + Innovate Learning(EDIL2020)   618 - 623   6 2020

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      Language:English   Publishing type:Research paper (international conference proceedings)  

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    • Satoyama Forest Management Game: A Learning Support System for Vegetation Succession over 300 Years to Achieve Sustainable Development Goals Peer-reviewed

      Shingai, Y, Aoki, R, Takeda, Y, Kusunoki, F, Mizoguchi, H, Sugimoto, M, Funaoi, H, Yamaguchi, E, Inagaki, S

      In Proceedings of EdMedia + Innovate Learning(EDIL2020)   686 - 691   6 2020

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      Authorship:Last author   Language:English   Publishing type:Research paper (international conference proceedings)  

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    • “Survive Nature”:Using a Multiplayer Digitalized Board Game to Teach Wildlife Ecology Peer-reviewed

      Yago, K, Yamamoto, K, Kusunoki, F, Inagaki, S, Mizoguchi, H

      In Proceedings of EdMedia + Innovate Learning(EDIL2020)   696 - 701   6 2020

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    • Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning Peer-reviewed

      Shingai, Y., Aoki, R., Takeda, Y., Kusunoki, F., Mizoguchi, H., Sugimoto, M., Funaoi, H., Yamaguchi, E., Inagaki, S.:

      The 12th International Conference on Computer Supported Education (CSEDU2020)   428 - 435   5 2020

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      Authorship:Last author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SCITEPRESS  

      DOI: 10.5220/0009425004280435

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2020-1.html#ShingaiATKMSFYI20

    • 科学系博物館における2段展示のデザイン:豊橋市自然史博物館のマンガ表現解説法

      稲垣 成哲, 楠 房子, 伊藤 みずほ, 松岡 敬二

      日本科学教育学会研究会研究報告34 ( 6 ) 11 - 14   3 2020

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      Authorship:Lead author   Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)  

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    • 身体的活動と記憶―盲ろう者の博物館体験に関するインタビューからの一考察―

      島 絵里子, 八木下 志麻, 土屋 順子, 小川 義和, 稲垣 成哲

      日本科学教育学会研究会研究報告34 ( 6 ) 7 - 9   3 2020

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      Authorship:Last author   Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)  

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    • 床面投影型コンテンツ体験中の非接触視線推定に関する研究

      森田朝陽, 楠房子, 稲垣成哲, 溝口博

      情報処理学会研究報告ヒューマンコンピュータインタラクション (HCI)2020-HCI-186 ( 25 ) 1 - 3   1 2020

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)  

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    • Simulated Experience System of Vegetable Collaborative Harvesting to Improve Children’s Social Skills-Full-Body Interaction with Multiple People-

      小宮直己, 山本一希, 矢野美波, 江草遼平, 稲垣成哲, 溝口博, 生田目美紀, 楠房子

      情報処理学会研究報告(Web)2020-HCI-186 ( 33 ) 1 - 3   1 2020

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)  

      J-GLOBAL

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    • 里山環境保全教育コンテンツ「里山管理ゲーム」〜複数の里山への対応〜

      新階幸也, 溝口博, 武田義明, 楠房子, 青木良太, 山口悦司, 稲垣成哲, 舟生日出男, 杉本雅則

      情報処理学会研究報告ヒューマンコンピュータインタラクション (HCI)2020-HCI-186 ( 32 ) 1 - 3   1 2020

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    • Motion Detector Training with Virtual Data for Semi-Automatic Motion Analysis --Elimination of Real Training Data Collection using 3DCG Synthesis-- Peer-reviewed

      Yukiya Shingai, Fusako Kusunoki,, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of International Conference on Sensing Technology (ICST2019)   107 - 110   12 2019

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      DOI: 10.1109/ICST46873.2019.9047711

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      Other Link: https://dblp.uni-trier.de/db/conf/icsenst/icst2019.html#ShingaiKIM19

    • Estimation of Degree of Interest during Walking using an EDA Sensor ~ Toward Quantitative Exhibition Evaluation in Museums ~ Peer-reviewed

      Takaya Iio, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of International Conference on Sensing Technology (ICST2019)   116 - 119   12 2019

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      DOI: 10.1109/ICST46873.2019.9047743

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      Other Link: https://dblp.uni-trier.de/db/conf/icsenst/icst2019.html#IioKIM19

    • Estimation of Degree of Interest considering Distance between Person and Object Peer-reviewed

      Kazuki Yamamoto, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of International Conference on Sensing Technology (ICST2019)   344 - 347   12 2019

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      DOI: 10.1109/ICST46873.2019.9047716

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      Other Link: https://dblp.uni-trier.de/db/conf/icsenst/icst2019.html#YamamotoKIM19

    • Applying a 3D range sensor to enhance children's experience of art Peer-reviewed

      Tomoharu Morita, Sarii Iwatate, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of International Conference on Sensing Technology (ICST2019)   111 - 115   12 2019

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      Language:Esperanto   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      DOI: 10.1109/ICST46873.2019.9047686

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      Other Link: https://dblp.uni-trier.de/db/conf/icsenst/icst2019.html#MoritaIKIM19

    • Novel Application of an RGB-D Camera for Face-Direction Measurements and Object Detection --Towards Understanding Museum Visitors' Experiences-- Peer-reviewed

      Nanami Saito, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of International Conference on Sensing Technology (ICST2019)   120 - 123   12 2019

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      DOI: 10.1109/ICST46873.2019.9047675

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    • 里山環境保全教育コンテンツ「里山管理ゲーム」の発展過程と今後の展望

      新階幸也, 溝口博, 武田義明, 楠房子, 青木良太, 山口悦司, 稲垣成哲, 舟生日出男, 杉本雅則

      日本科学教育学会研究会研究報告34 ( 3 ) 131 - 134   12 2019

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    • 国立科学博物館における幼年期を対象とした展示室「親と子のたんけんひろばコンパス」

      髙橋あおい, 山口悦司, 小川義和, 稲垣成哲

      日本科学教育学会研究会研究報告34 ( 3 ) 135 - 138   12 2019

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    • 里山環境保全教育コンテンツ「里山管理ゲーム」

      青木 良太, 新階 幸也, 稲垣 成哲, 溝口 博, 武田 義明, 楠 房子, 山口 悦司, 舟生 日出男, 杉本 雅則, 俣野 源晃

      日本科学教育学会研究会研究報告34 ( 3 ) 237 - 240   12 2019

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    • 里山管理を学習するためのシミュレーションゲーム体験中の視線の分析

      朝比奈翔太, 稲垣成哲, 武田義明, 山口悦司, 溝口博, 楠房子, 舟生日出男, 杉本雅則

      日本科学教育学会研究会研究報告34 ( 3 ) 241 - 244   12 2019

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    • Evaluation of the Eye Movement Reduction Effect of Balloon Caption Using Eye Tracking Hardware Peer-reviewed

      江草遼平, 楠房子, 野中哲士, 稲垣成哲

      ヒューマンインタフェース学会論文誌(CD-ROM)21 ( 4 ) 381 - 390   11 2019

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      J-GLOBAL

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    • ASHIATO: Advanced System to Enable Human to Play Interactively with Animated Tokens Peer-reviewed

      Tomoharu Morita, Yuta Taki, Sarii Iwatate, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi, Tomoyuki Nogami

      CHI PLAY '19 Extended Abstracts   565 - 571   10 2019

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      DOI: 10.1145/3341215.3356279

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    • A qualitative study on the experience of a visit to the Natural History Museum by deaf-blind adults– With a focus on the experience of the Hands-On Exhibition – Peer-reviewed

      Eriko Shima, Shima Yagihashi, Junko Tsuchiya, Yoshikazu Ogawa, Shigenori Inagaki

      Proceedings of ICOM NATHIST Kyoto-Osaka 2019   117 - 123   9 2019

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    • 幼児の想像力発達支援に向けたアート体験システム

      森田朝陽, 岩立早利惟, 徳岡幹大, 多紀雄太, 楠房子, 稲垣成哲, 溝口博

      情報処理学会研究報告デジタルコンテンツクリエーション(DCC)209-DCC-22 ( 4 ) 1 - 3   6 2019

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    • Development and Evaluation of Dialogue-Videos for Socioscientific Issues Based Learning in Elementary Schools Peer-reviewed

      Sayuri Tokura, Etsuji yamaguchi, Miki Sakamoto, Tomokazu Yamamoto, Shigenori Inagaki, Tatsuya Wakabayashi, Motoaki Matano

      Proceedings of EdMedia + Innovate Learning   1216 - 1221   6 2019

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    • “Let's Imagine Animals” : An Interactive System of Floor-Projected Footprints to Provide Kindergartners Opportunities to Experience Advanced Art Peer-reviewed

      Tomoharu Morita, Sarii Iwatate, Mikihiro Tokuoka, Yuta Taki, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of EdMedia + Innovate Learning   1326 - 1331   6 2019

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    • “Let’s Play Color Composition”: A Learning Support Game for Color Based on Fairy Tales Peer-reviewed

      Kazuki Yamamoto, Minami Yano, Shuya Kawaguchi, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Proceedings of EdMedia + Innovate Learning   965 - 970   6 2019

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    • Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment. Peer-reviewed

      Takaya Iio, Yui Sasaki, Mikihiro Tokuoka, Ryohei Egusa, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki, Tomoyuki Nogami

      Proceedings of the 11th International Conference on Computer Supported Education   421 - 427   5 2019

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      DOI: 10.5220/0007753404210427

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    • Implementation and Evaluation of a Wide-Range Human-Sensing System Based on Cooperating Multiple Range Image Sensors Peer-reviewed

      Tokuoka Mikihiro, Komiya Naoki, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      Sensors19 ( 5 ) 1172 - 1172   2 2019

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      DOI: 10.3390/s19051172

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      Other Link: https://dblp.uni-trier.de/db/journals/sensors/sensors19.html#TokuokaKMEIK19

    • 複数人で行う身体動作を用いたクイズゲームによる植物の発芽・成長条件の学習支援システム

      小宮 直己, 矢野 美波, 山本 一希, 江草 遼平, 稲垣 成哲, 溝口 博, 生田目 美紀, 楠 房子

      日本科学教育学会年会論文集43   121 - 122   2019

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      科学に興味を持ってもらうために,博物館での学習は重要である.現在の博物館で使用されている学習コンテンツとして,音声ガイドや館内展示,展示案内パンフレットがある.しかし,これらのコンテンツでは,聴覚障害のある生徒が主体的に学習に取り組むことはできない.そこで著者らは,聴覚障害のある生徒の博物館学習を支援するために,聴覚情報に依存せず主体的に取り組むことができる学習支援システムを開発した.このシステムでは,視覚情報を用いて,体を使い,生徒同士で協同するクイズゲームによって,植物の発芽条件と成長条件について学ぶことができる.また著者らは第一段階として,野田市立山崎小学校の聴覚障害のない生徒に対し,このシステムを評価するための実験を行った.実験の結果から,このシステムが植物の発芽条件および成長条件に関する体験者の知識を定着させることを確認した.

      DOI: 10.14935/jssep.43.0_121

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    • Evaluations of Socio-Scientific Issues Based Instruction for Elementary Students (3): Trial Analysis of Students' Discussions Using Topic Modeling

      YAMAGUCHI Etsuji, SAKAMOTO Miki, MATSUKAWA Hideya, TOKURA Sayuri, YAMAMOTO Tomokazu, INAGAKI Shigenori, MATANO Motoaki

      Proceedings of the Annual Meeting of Japan Society for Science Education43   648 - 649   2019

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      DOI: 10.14935/jssep.43.0_648

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    • 没入型コンテンツに向けたプレイヤー識別に関する研究

      佐古 奈津希, 小沢 隆徳, 江草 遼平, 杉本 雅則, 楠 房子, INAGAKI SHIGENORI, 溝口 博

      情報処理学会研究報告Vol.2019-DCC-21 ( 13 ) 1 - 3   1 2019

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    • 博物館学習のための協同フルボディインタラション・コンテンツに関する研究~観察者の身体動作による微小化石顕微鏡画像の協同観察~

      徳岡 幹大, 溝口 博, 江草 遼平, INAGAKI SHIGENORI, 楠 房子

      情報処理学会研究報告2019-DCC-21 ( 11 ) 1 - 3   1 2019

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    • 環境教育コンテンツ「里山管理ゲーム」評価のための視線計測に関する研究

      川口 漱也, 溝口 博, 江草 遼平, 武田 義明, 山口 悦司, INAGAKI SHIGENORI, 仲西 風人, 朝比奈翔太, 楠 房子, 舟生日 出男, 杉本 雅則

      情報処理学会研究報告Vol.2019-DCC-21 ( 10 ) 1 - 3   1 2019

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    • Expansion of Science Education Within the Museum Using Body Movements of Multiple People Peer-reviewed

      Tokuoka Mikihiro, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      Proceedings of XVIII IOSTE Symposium: Future Educational Challenges from Science and Technology Perspectives   311 - 318   1 2019

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    • Development of design elements of a socio-scientific issue curriculum unit for fostering students’ argumentation for persuasion: Case of the ‘rice seed-based edible vaccine for Japanese cedar pollinosis’ curriculum unit Peer-reviewed

      Wakabayashi Kazuya, YAMAGUCHI Etsuji, SAKAMOTO Miki, YAMAMOTO Tomokazu, INAGAKI Shigenori

      Proceedings of XVIII IOSTE Symposium   128 - 132   1 2019

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    • Development of a learning progression for multiple perspective taking in socioscientific issues Peer-reviewed

      YAMAGUCHI ETSUJI, WAKABAYASHI Kazuya, SAKAMOTO MIKI, YAMAMOTO Tomokazu, INAGAKI SHIGENORI

      Proceedings of XVIII IOSTE Symposium: Future Educational Challenges from Science and Technology Perspectives   352 - 357   1 2019

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    • Augmentation of Environmental Education Using a Forest Management Game to Stimulate Learners’ Self-Discovery Peer-reviewed

      Kawaguchi Shuya, Mizoguchi Hiroshi, Egusa Ryohei, Takeda Yoshiaki, Yamaguchi Etsuji, INAGAKI SHIGENORI, Kusunoki Fusako, Funaoi Hideo, Sugimoto Masanori

      Proceedings of XVIII IOSTE Symposium: Future Educational Challenges from Science and Technology Perspectives   122 - 127   1 2019

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    • 科学系博物館における聴覚障害者の学習を支援するコンテンツのユニバーサルデザインに関するワークショップ:聴覚障害のある中学生による評価

      江草 遼平, 岩崎 誠司, 島 絵里子, 楠 房子, 生田目 美紀, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告33 ( 2 ) 107 - 110   12 2018

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    • 科学技術の社会問題を取り上げた大学生向け教育プログラムの評価:複数視点取得に着目して

      WAKABAYASHI Kazuya, TOKURA Sayuri, YAMAGUCHI ETSUJI, SAKAMOTO MIKI, YAMAMOTO Tomokazu, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告33 ( 3 ) 25 - 28   12 2018

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      若林和也; 都倉さゆり; 山口 悦司; 坂本 美紀; 山本智一; 稲垣 成哲<br />
      <br />
      日本科学教育学会2018年度第3回研究会

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    • 科学技術の社会問題を取り上げた小学生向け教育プログラムの開発

      TOKURA Sayuri, YAMAGUCHI ETSUJI, SAKAMOTO MIKI, YAMAMOTO Tomokazu, INAGAKI SHIGENORI, WAKABAYASHI Kazuya, MATANO Motoaki

      日本科学教育学会研究会研究報告33 ( 3 ) 21 - 24   12 2018

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    • アクティブシニアによるICTを活用した社会貢献および学習共同体の形成

      竹中 真希子, 伊藤 大貴, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告33 ( 2 ) 123 - 128   12 2018

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      DOI: 10.14935/jsser.33.2_123

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    • xperience-based Learning using Game with Gesture Recognition and EDA-based Evaluation of the Physiological Response Peer-reviewed

      Tokuoka Mikihiro, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      International Journal of Education and Research6 ( 12 ) 267 - 278   12 2018

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    • Vegetation succession learning support system for virtual forestry management: Toward the maintenance and conservation of the natural environment Peer-reviewed

      Kawaguchi Shuya, Mizoguchi Hiroshi, Egusa Ryohei, Takeda Yoshiaki, Yamaguhci Etsuji, INAGAKI SHIGENORI, Nakanishi Futo, Asahina Shota, Kusunoki Fusako, Funaoi Hideo, Sugimoto Masanori

      International Journal of Education and Research7 ( 1 ) 203 - 218   12 2018

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    • Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement Peer-reviewed

      Komiya Naoki, Tokuoka Mikihiro, Egusa Ryohei, INAGAKI SHIGENORI, Mizoguchi Hiroshi, Namatame Miki, Kusunoki Fusako

      Proceedings of the 2018 12th International Conference on Sensing Technology   371 - 374   12 2018

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      DOI: 10.1109/ICSensT.2018.8603651

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    • Gaze-measurement-technology-based evaluation of a vegetation-succession learning system Peer-reviewed

      KAWAGUCHI Syuya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, NAKANISHI Futo, Asahina Shota, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      International Journal of Education and Research6 ( 12 ) 191 - 200   12 2018

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    • Experience-based Learning using Game with Gesture Recognition and EDA-based Evaluation of the Physiological Response Peer-reviewed

      Tokuoka Mikihiro, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      International Journal of Education and Research6 ( 12 ) 267 - 278   12 2018

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    • EDA sensor-based evaluation of a vegetation succession learning system Peer-reviewed

      KAWAGUCHI Syuya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      Proceedings of the 12th International Conference on Sensing Technology (ICST 2018)   353 - 357   12 2018

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      DOI: 10.1109/ICSensT.2018.8603609

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    • "Application of 3D Range Image Sensor to Body Movement Detection -- Supporting Children’s Collaborative Learning in Museums-- Peer-reviewed

      Tokuoka Mikihiro, Komiya Naoki, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      Proceedings of the 2018 Twelfth International Conference on Sensing Technology   394 - 398   12 2018

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      DOI: 10.1109/ICSensT.2018.8603589

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    • Effectiveness of a Cooperative Museum Learning Support System based on Multiple People Body Movements Peer-reviewed

      Tokuoka Mikihiro, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      International Journal of Education and Research6 ( 11 ) 197 - 208   11 2018

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    • Let’s build forests for 300 years: Game-based learning in environmental education Peer-reviewed

      Kwaguchi Shuya, Mizoguchi Hiroshi, Egusa Ryohei, Takeda Yoshiaki, Yamaguchi Etsuji, INAGAKI SHIGENORI, Nakanishi Futo, Kusunoki Fusako, Funaoi Hideo, Sugimoto Masanori

      Proceedings of the 12th European Conference on Games Based Learning   881 - 886   10 2018

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      In the recent decades, satoyama, which comprise diverse ecosystem services that support sustainable society and living, are being been depopulated and deteriorated. Therefore, changing people's perception about satoyama is imperative to address the above mentioned problem. It has been shown that experiential learning and understanding the changes in satoyama, which form the basis of the ecosystem and biodiversity, are necessary. However, since vegetation succession, which is a key concept of satoyama, can only be visualized on a large time scale, even if outdoor learning is conducted, it is difficult for students to grasp and comprehend the changes. Therefore, the development of a simulation based learning material that enables the student to comprehend vegetation succession is required. In this study, we developed a game that simulates about 300 years Satoyama management. We also evaluated the proposed game, by asking 16 elementary school children to experience the game; their improvement in understanding of satoyama was and evaluated based on a pre-test and post-test questionnaire. The results show that the proposed game enables students to recognize the importance of satoyama management and biodiversity.

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    • 動物園における観察を支援するためのアニメーションを用いた学習コンテンツ:アザラシの形態と行動を観察する親子を対象としたパイロットスタディ Peer-reviewed

      田中 維, 江草 遼平, 奥山 英登, 山口 悦司, INAGAKI SHIGENORI, 野上 智行

      科学教育研究42 ( 3 ) 210 - 224   9 2018

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      We developed and evaluated animation-based learning contents for supporting scientific observations of animals in zoos. The contents provide the viewpoints of scientific observation. In order to evaluate whether the contents support observation, we developed cases of contents for observable features and behaviors of the hind flippers, noses, and claws of seals, and implemented a workshop for parents and children. The participants of the workshop were 15 parent-child pairs. Their average age was 7.0 years (SD = 2.0). We analyzed the video data of these 15 parent-child pairs’ observations using the contents. The results show that most parent-child pairs were able to observe the seals’ features and/or behavior using animation-based learning contents.

      DOI: 10.14935/jssej.42.210

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      Other Link: https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-16H01814/

    • "Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children Peer-reviewed

      Komiya Naoki, Tokuoka Mikihiro, Egusa Ryohei, INAGAKI SHIGENORI, Mizoguchi Hiroshi, Namatame Miki, Kusunoki Fusako

      Lecture Notes in Computer Science10896   384 - 387   7 2018

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      DOI: 10.1007/978-3-319-94277-3_60

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    • ‘Don’t Think, Feel!’: Zoo Learning Support Based on Real Body Interaction with Virtual Environment Peer-reviewed

      Tokuoka Mikihiro, Komiya Naoki, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako

      Proceedings of EdMedia2018   1585 - 1590   6 2018

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    • Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System Peer-reviewed

      Sako Natsuki, Ozawa Takanori, Egusa Ryohei, Sugimoto Masanori, Kusunoki Fusako, INAGAKI SHIGENORI, Mizoguchi Hiroshi

      Proceedings of EdMedia 2018   1216 - 1221   6 2018

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    • Developing digital content that helps zoo visitors comparatively observe animal exhibits Peer-reviewed

      Egusa Ryohei, Ishida Riho, Ono Shoko, Kusunoki Fusako, Yamaguchi Etsuji, INAGAKI SHIGENORI, Nogami Tomoyuki

      Proceedings of EdMedia 2018   1382 - 1387   6 2018

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    • "Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children Peer-reviewed

      Tokuoka Mikihiro, Mizoguchi Hiroshi, Egusa Ryohei, INAGAKI SHIGENORI, Kusunoki Fusako, Sugimoto Masanori

      Lecture Notes in Computer Science11000   104 - 111   4 2018

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      DOI: 10.1007/978-3-319-98743-9_9

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    • Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System Peer-reviewed

      Mikihiro Tokuoka, Hiroshi Mizoguchi, Ryohei Egusa, INAGAKI SHIGENORI, Fusako Kusunoki

      Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018)   336 - 341   3 2018

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      DOI: 10.5220/0006768703360341

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    • Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound Peer-reviewed

      Namatame Miki, Kusunoki Fusako, INAGAKI SHIGENORI

      Proceedings of the 10th International Conference on Computer Supported Education1   22 - 27   3 2018

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      DOI: 10.5220/0006665800220027

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    • A forestry management game as a learning support system for increased understanding of vegetation succession: Effective environmental education towards a sustainable society Peer-reviewed

      KAWAGUCHI Syuya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      Proceedings of 10th International Conference on Computer Supported Education ( Volume 1 ) 322 - 327   3 2018

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      DOI: 10.5220/0006767303220327

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    • Stamp-On : Prototyping and a Preliminary Evaluation of Support System for Museums

      ISHIYAMA Ayako, MURATSU Keita, KATO Shigehiro, SAKIYAMA Tohru, KUSUNOKI Fusako, INAGAKI Shigenori, TERANO Takao

      JSSE Research Report28 ( 7 ) 45 - 48   2018

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      DOI: 10.14935/jsser.28.7_45

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    • Present Issues of Information Accessibility of the Science Museum

      EGUSA Ryohei, NAMATAME Miki, KOBAYASHI Makoto, TERANO Takao, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, NAKASE Isao, OGAWA Yoshikazu, INAGAKI Shigenori

      JSSE Research Report29 ( 1 ) 45 - 48   2018

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      DOI: 10.14935/jsser.29.1_45

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    • Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.

      Miki Namatame, Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki

      Computer Supported Education - 10th International Conference   1 - 13   2018

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      DOI: 10.1007/978-3-030-21151-6_1

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    • OBSERVE: Object Based learning to Support Education in Real and Virtual Environments Peer-reviewed

      Ota, Y, Komiyama, M, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M, Mizoguchi, H

      International Journal of Education and Research,6 ( 1 ) 101 - 108   2018

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    • Novel Application of 3D Range Image Sensor for Estimation of Interests based on Fixation Time of Face Orientation Peer-reviewed

      Mikihiro Tokuoka, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto

      Proceedings of the 2017 Eleventh International Conference on Sensing Technology (ICST2017)   105 - 108   12 2017

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      DOI: 10.1109/ICSensT.2017.8304443

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    • Learning Support System for Museum exhibits using Complex Body Movements--Enhancing Sense of Immersion in Paleontological Environment Peer-reviewed

      Mikihiro Tokuoka, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto

      Proceedings of the 25th International Conference on Computers in Education(ICCE2017)   790 - 795   12 2017

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      This paper presents a support system to assist learning in museums. Museums are important places for children to learn about science. At present, the main learning methods in museums involve the study of various displays and their explanations. The opportunities for user to observe or experience the environment about which they are learning are limited. It is difficult for children to learn and comprehend paleontological environments. Therefore, in this study, we work towards the development of a body experience-based learning support system that is applicable to museums. In an initial step toward realizing an immersive learning support system in museums, Yoshida et al. proposed a prototype system. However, users carry out all the learning with that same body movement. On the other hand, in our proposed system, users can learn about paleontology using various body movements and complicated body movements that are characteristic to paleontology. This enhances the sense of immersion in the paleontological environment by incorporating body movement as an observation behavior of paleontology. In addition, the user's involvement in learning and motivation to participate are improved, and the effectiveness of the individuals' learning process is improved because they can comprehend the various body movements of extinct animals. In this study, proposed immersive learning support system is applied to the fossil exhibition at a museum. In addition, the evaluation of user questionnaires were conducted with the objective of clarifying whether the proposed system can provide learners with a realistic paleontological observation experience.

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    • 動物園における観察支援コンテンツを用いたワークショップ:ダチョウとエミューを事例にして

      石田莉穂, 小野 翔子, 江草 遼平, 楠 房子, 山口 悦司, INAGAKI SHIGENORI, 野上 智行

      日本科学教育学会研究会研究報告32 ( 5 ) 37 - 40   12 2017

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      DOI: 10.14935/jsser.32.5_37

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    • アニメーションを利用した動物観察・学習支援システム:子どもの観察行為と学習成果の分析

      田中 維, 江草 遼平, 楠 房子, 山口 悦司, INAGAKI SHIGENORI, 野上 智行

      日本科学教育学会研究会研究報告32 ( 5 ) 69 - 72   12 2017

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      DOI: 10.14935/jsser.32.5_69

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    • SATOYAMA: Simulating and teaching game optimal for young children to learn vegetation succession as management of an actual forest Peer-reviewed

      KAWAGUCHI Syuya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      Proceedings of the 25th International Conference on Computers in Education   796 - 801   12 2017

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      Global environmental problems have worsened in the recent years. Children need to cope with this situation by learning about global environmental issues in a realistic manner. For children to understand more about global environmental issues, it is important for them to learn from textbooks and teachers and also actually experience these learned things. However, phenomena occurring in a large time scale are difficult to experience in reality. One of them is vegetation succession. Vegetation succession occurs in a large time scale. Hence, it is difficult for children to experience changes in vegetation even if they do field work. In this study, the authors try to solve the abovementioned problem by developing a game that can support children's learning of the vegetation succession in Japan. Children can simulate the management of SATOYAMA when they play this game. SATOYAMA is a forest which has been used by humans, between nature and a village. When a player selects an action within a predetermined time, a change caused by the action occurs in SATOYAMA. The status of the managed SATOYAMA compared with the ideal SATOYAMA state is scored at the end of the game. By doing so, children can intuitively understand the state of the SATOYAMA they managed. The results obtained from 38 children, who participated in this experiment, suggested that this game would make children interested in vegetation succession and encourage learning.

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    • Live Biblia: 化石標本をタンジブルユーザインタフェースとして用いた 科学博物館における古生物学習支援システム

      江草 遼平, 齋藤 万智, 楠 房子, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告32 ( 5 ) 73 - 76   12 2017

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      DOI: 10.14935/jsser.32.5_73

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    • Educational effectiveness of a system for scientific observation of animals in a zoo Peer-reviewed

      TANAKA Yui, EGUSA Ryohei, DOBASHI Yuuki, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of the 25th International Conference on Computers in Education   715 - 717   12 2017

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      Tanaka et al. (2017) developed a system using animation to help children observe the anatomy and behaviors of animals in zoos. A zoo is an informal learning place providing children a chance to observe animals scientifically and systematically. However, most zoos fail to support the observation of animals, and hence there is a need for more research on supporting observation in zoos. Animation is a useful tool to support observation of animal behaviors. The system developed by Tanaka et al. (2017) supported children in noticing not only the outward features and behaviors of animals but also their anatomies and movements. A workshop was held at Kobe Municipal Oji Zoo in Japan, in which children used the system to observe how penguins swim and walk and to note the features of the bones in their legs and flippers. The participants were 19 children, average age 8.1 years (SD = 0.6). In this paper, we examined the percentages of children's scientific answers to questions incorporated in the prediction, observation, and subsequent interview one month after the workshop. There were four questions on swimming, walking, leg bones, and flipper bones. Each question had three choices. The percentage of scientific answers during prediction, observation, and interview was different for each item. This system was effective for some items, but not for all. In future work, we need to improve the contents and the animations of this system.

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    • Augmentation of museum science education using human-interaction technology Peer-reviewed

      TAMAKI Haruya, SAKAI Tsugunosuke, OTA Yosuke, YOSHIDA Ryuichi, EGUSA Ryohei, INAGAKI Shigenori, YAMAGUCHI Etsuji, KUSUNOKI Fusako, NAMATAME Miki, SUGIMOTO Masanori, MIZOGUCHI Hiroshi

      Conexão Ciência12 ( esp.2 ) 52 - 55   12 2017

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    • A parents’ evaluation of the Observation Guide supporting zoo visitors’ scientific observations Peer-reviewed

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, EGUSA Ryohei, KUSUNOKI Fusako, OKUYAMA Hideto, NOGAMI Tomoyuki

      Conexão Ciência12 ( esp.2 ) 251 - 255   12 2017

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    • Accuracy evaluation of hand motion measurement using 3D range image sensor Peer-reviewed

      KAWAGUCHI Syuya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      Proceedings of the 11th International Conference on Sensing Technology   101 - 104   12 2017

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      DOI: 10.1109/ICSensT.2017.8304440

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      Other Link: https://dblp.uni-trier.de/db/conf/icsenst/icst2017.html#KawaguchiTMKEFT17

    • ユニバーサル人形劇システムにおける吹き出し型字幕提示機能の提案 Peer-reviewed

      EGUSA RYOHEI, 川口 漱也, 酒井 嗣之介, 楠 房子, 溝口 博, 生田目 美紀, INAGAKI SHIGENORI

      ヒューマンインタフェース学会論文誌19 ( 4 ) 369 - 382   11 2017

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    • Implementation and evaluation of accessible caption system in universal puppetry: A case study on hearing impaired children at the elementary school of deaf Peer-reviewed

      Ryohei Egusa, Shuya Kawaguchi, Tsugunosuke Sakai, Hiroshi Mizoguchi, Fusako Kusunoki, Miki Namatame, Shigenori Inagaki

      CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play   207 - 212   15 10 2017

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      This study tested and evaluated two functions developed as a part of the balloon-type caption display system in a universal puppetry. Two functions are the automatic location-determining function and the emotional expression function. The automatic locationdetermining function is feature that make captions positioned according to the positions in which the puppets move. And emotional expression function changes the shape of balloons that represents emotions such as joy, anger, sadness, and pleasure. We conducted the evaluation experiment. Participants are fifteen students with hearing impairments from the elementary school of deaf. The result shows the effectiveness of the automatic location-determining function and the emotional expression function as a means to compensate for vocal information in puppetry for hearing impaired children.

      DOI: 10.1145/3130859.3131298

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    • Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos Peer-reviewed

      Tanaka, Y, Egusa, R, Dobashi, Y, Kusunoki, F, Yamaguchi, E, INAGAKI SHIGENORI, Nogemi, T

      CHI PLAY '17 Extended Abstracts Extended Abstracts   201 - 206   10 2017

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      DOI: 10.1145/3130859.3131297

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      Other Link: https://dblp.uni-trier.de/db/conf/chiplay/chiplay2017c.html#TanakaEDKYIN17

    • Development of a Pointing Type Annotation System to Facilitate Discussion for Fostering Knowledge Acquisition about Experiment Skills in Primary School Science Class Peer-reviewed

      Hideo FUNAOI, Takafumi DAIKOKU, Makiko TAKENAKA, Shigenori INAGAKI

      Journal of Research in Science Education57 ( 4 ) 359 - 368   6 2017

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      DOI: 10.11639/sjst.sp16011

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    • 自己と他者の思考過程の比較を通したリフレクションを支援するコンセプトマップ作成ソフトウェアの開発と実践的評価 Peer-reviewed

      DEGUCHI Akiko, FUNAOI Hideo, YAMAGUCHI Etsuji, INAGAKI Shigenori

      理科教育学研究57 ( 4 ) 261 - 271   6 2017

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    • System for Art Knowledge Improvement by Interactions with Pictures Peer-reviewed

      Tamaki, H, Sakai, T, Ota, Y, Kusunoki, F, INAGAKI SHIGENORI, Egusa, R, Sugimoto, M, Mizoguch, H

      Journal of the Institute of Industrial Applications Engineers5 ( 2 ) 59 - 64   4 2017

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    • SATOYAMA: Time-limited decision game for students to learn hundreds years forestry management Peer-reviewed

      KAWAGUCHI Syuya, SAKAI Tsugunosuke, TAMAKI Haruya, MIZOGUCHI Hiroshi, EGUSA Ryohei, TAKEDA Yoshiaki, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori

      Proceesings of 9th International Conference on Computer Supported Education ( Volume 1 ) 481 - 486   4 2017

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      DOI: 10.5220/0006355304810486

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2017-1.html#KawaguchiSTMETY17

    • Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo. Peer-reviewed

      Tanaka, Y, Egusa, R, Dobashi, Y, Kusunoki, F, Yamaguchi, E, INAGAKI SHIGENORI, Nogemi, T

      Proceedings of the 9th International Conference on Computer Supported Education2   305 - 310   4 2017

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      DOI: 10.5220/0006351703050310

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2017-2.html#TanakaEDKYIN17

    • Development of Gesture Recognition Sub-system for BELONG --Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System-- Peer-reviewed

      Tokuoka, M, Tamaki, H, Sakai, T, Mizoguchi, H, Egusa, R, INAGAKI SHIGENORI, Kawabata, M, Kusunoki, F, Sugimoto, M

      Proceedings of the 9th International Conference on Computer Supported Education1   493 - 498   4 2017

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      DOI: 10.5220/0006357304930498

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    • Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction. Peer-reviewed

      Ota, Y, Komiyama, M, Egusa, R, INAGAKI SHIGENORI, Kusunoki, F, Sugimoto, M, Mizoguchi, H

      Proceedings of the 9th International Conference on Computer Supported Education2   154 - 159   4 2017

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      DOI: 10.5220/0006356901540159

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    • Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired Peer-reviewed

      Egusa, R, Kawaguchi, S, Sakai, T, Kusunoki, F, Mizoguchi, H, Namatame, M, INAGAKI SHIGENORI

      Proceedings of the 9th International Conference on Computer Supported Education2   340 - 344   4 2017

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      DOI: 10.5220/0006377203400344

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    • BELONG: Body Experienced Learning Support System based on Gesture RecognitionEnhancing the Sense of Immersion in a Dinosaurian Environment Peer-reviewed

      Tokuoka, M, Tamaki, H, Sakai, T, Mizoguchi, H, Egusa, R, INAGAKI SHIGENORI, Kawabata, M, Kusunoki, F, Sugimoto, M

      Proceedings of the 9th International Conference on Computer Supported Education1   487 - 492   4 2017

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      DOI: 10.5220/0006357104870492

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    • Clarifying the Effectiveness of Teaching Strategies and Design Elements to Promote Elementary Students’ Justified Claims in Argumentation Peer-reviewed

      MURATSU KEITA, INAGAKI SHIGENORI, YAMAGUCHI ETSUJI, YAMAMOTO TOMOKAZU, SAKAMOTO MIKI, KAMIYAMA SHINICHI

      理科教育学研究57 ( 3 ) 261 - 272   3 2017

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      DOI: 10.11639/sjst.15033

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    • Proposal of the Features of the Novel Balloons Presentation on Universal Puppetry System Peer-reviewed

      Egusa Ryohei, Kawaguchi Shuya, Sakai Tsugunosuke, Kusunoki Fusako, Mizoguchi Hiroshi, Namatame Miki, Inagaki Shigenori

      The Transactions of Human Interface Society19 ( 4 ) 369 - 382   2017

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      In this study, we developed two features of the balloons presentation of the universal puppetry system for appreciation by people with hearing-impairment. One of the developed feature is the automatic follow-up feature for balloon dialogues. This is a feature of measuring the body position information of the doll operator and determining the presentation position of the balloons based on the information. Anoter is the balloon presentation feature of expression emotions. This is a feature of changing the size and form of the balloon in order to express the character's emotions. These are expected that possible to reduce the possibility that the shade of the doll obstructs reading of the balloons. We conducted the evaluation experiment with the university student with the hearing impaired. Analysis of the results showed that the automatic follow-up feature can help people with hearingimpaired understand the contents of the balloon, simultaneously recognize it with the behavior of the doll, identified which character is speaking. And these also showed that the balloon presentation feature of expression emotions can help people with hearing-impaired understand the character's emotions.

      DOI: 10.11184/his.19.4_369

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      Other Link: https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-15J00608/

    • Analyses of conversations between parents and their children during observations in zoos: Framework of learning access conversations

      TANAKA Yui, KUROKAWA Naoya, EGUSA Ryohei, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of the Annual Meeting of Japan Society for Science Education41   467 - 468   2017

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      DOI: 10.14935/jssep.41.0_467

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    • 話者の感情表示コンテンツに向けた感情音声認識技術に関する研究

      坂野太亮, 木川貴博, 杉本雅則, 楠房子, INAGAKI SHIGENORI, 溝口 博

      情報処理学会研究報告DCC-15 ( 43 ) 1 - 3   1 2017

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    • 理科教育支援のための“さわれる”体験型デジタルコンテンツに関する研究

      太田耀介, 酒井嗣之介, 玉木晴也, 溝口博, 小宮山みな, 川端美嶺, 楠房子, 江草遼平, INAGAKI SHIGENORI, 杉本雅則

      情報処理学会研究報告DCC-15 ( 36 ) 1 - 3   1 2017

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    • ユニバーサル人形劇システムにおける吹き出し型字幕の検討

      江草遼平, 川口漱也, 酒井嗣之介, 楠房子, 生田目美紀, 溝口博, INAGAKI SHIGENORI

      情報処理学会研究報告DCC-15 ( 41 ) 1 - 6   1 2017

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    • Eda-based estimation of visual attention by observation of eye blink frequency Peer-reviewed

      Tsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto, Hiroshi Mizoguch

      International Journal on Smart Sensing and Intelligent Systems10 ( 2 ) 296 - 307   2017

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      This paper describes the relationship between visual attention and eye blink frequency. In an experiment, we prompted the activation of a subject's visual attention and examined the influence of visual attention (as measured using electrodermal activity (EDA), which is meaningfully correlated with visual attention) on the subject's eye blink frequency. Experimental results show that engagement of visual attention decreased eye blink frequency and that when visual attention was not activated, eye blink frequency increased. Knowledge of this relationship provides a technique using EDA to objectively determining a subject's visual attention status.

      DOI: 10.21307/ijssis-2017-212

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    • 小学校理科における反転授業プログラムの開発:小学校第5学年電流の働きの事例

      神山真一, 大黒仁裕, 江草遼平, HATONO ITSUO, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告31 ( 4 ) 21 - 24   12 2016

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)   Publisher:日本科学教育学会研究会  

      DOI: 10.14935/jsser.31.4_21

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    • Review of Analytic Frameworks for Learners' Thinking on Socioscientific Issues. Peer-reviewed

      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, 西垣 順子, 益川 弘如, INAGAKI SHIGENORI

      科学教育研究40 ( 4 ) 353 - 362   12 2016

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      There is an increasing amount of research and practice in relation to socioscientific issues (SSI) in science education. This study reviewed empirical studies evaluating learners&#039; thinking, that is, decision making, informal reasoning, and argumentation regarding SSI, and examined the analytic frameworks used in the studies. A search for relevant articles was conducted mainly i

      DOI: 10.14935/jssej.40.353

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    • Analysis of Students’ Argumentation on Socioscientific Issues Arising from Genetic Medical Technologies

      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告31 ( 4 ) 31 - 36   12 2016

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      本研究では,大学生を対象に,科学技術の社会問題(SSI)に対する思考を論述課題により調査した.具体的な個別状況を描写したシナリオを提示し,SSIに対する立論と反論を記述させ,アーギュメント構造の観点から,論証構造の複雑さとアーギュメントの多視点性を評価した.どちらの観点でも,反論生成の難しさが明らかになるとともに,立論においても,限定詞や反駁など多様な構成要素を利用したアーギュメントや,複数の証拠を利用して複雑な正当化を行うアーギュメントは,多くないことが示された.

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    • RANGE IMAGE SENSOR BASED EYE GAZE ESTIMATION BY USING THE RELATIONSHIP BETWEEN THE FACE AND EYE DIRECTIONS Peer-reviewed

      Haruya Tamaki, Tsugunosuke Sakai, Yosuke Ota, Fusako Kusunoki, INAGAKI SHIGENORI, Ryohei Egusa, Masanori Sugimoto, Hiroshi Mizoguchi

      INTERNATIONAL JOURNAL ON SMART SENSING AND INTELLIGENT SYSTEMS9 ( 4 ) 2297 - 2308   12 2016

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      In this paper, we estimate the eye gaze by using the face direction to estimate the object of interest in an extensive area such as an educational display or museum exhibit. However, the direction of the gaze may differ from that of the face. Therefore, our approach was to use a method that utilizes both the face and eye directions to improve the accuracy of our estimation compared to only using the face direction. The first part of our study involved apprehending the relationship between the direction of the face and the eyes. The second part entailed estimating the eye gaze using this relationship. We then evaluated the effectiveness of this method in comparison to using the relationship with the face direction only.

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    • UKIYO-E: “User Knowledge Improvement based on Youth Oriented Entertainment” --Art Appreciation Support by Interacting with Picture-- Peer-reviewed

      TAMAKI Haruya, SAKAI Tsugunosuke, YOSHIDA Ryuichi, EGUSA Ryohei, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, NAMATAME Miki, SUGIMOTO Masanori, MIZOGUCHI Hiroshi

      Proceedings of the 18th International Conference on Entertainment Computing   3204 - 3208   8 2016

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    • ECOME: Body experience-based co-operation between juveniles through mutually excited team gameplay Peer-reviewed

      SAKAI Tsugunosuke, TAMAKI Haruya, YOSHIDA Ryuichi, EGUSA Ryohei, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, NAMATAME Miki, SUGIMOTO Masanori, MIZOGUCHI Hiroshi

      Proceedings of the 18th International Conference on Entertainment Computing   3199 - 3203   8 2016

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    • コンセプトマップのノード圧縮を支援するソフトウェアの開発と実践的評価 Peer-reviewed

      DEGUCHI AKIKO, YAMAGUCHI ETSUJI, FUNAOI HIDEO, INAGAKI SHIGENORI

      理科教育学研究57 ( 1 ) 35 - 44   7 2016

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:一般社団法人 日本理科教育学会  

      <p>The objective of the present study is to focus on the "node compression" method (Saito & Tonishi, 2008) proposed in concept mapping research, and to develop software for creating concept maps that support this method. A node compression function has been newly implemented in Inagaki et al. (2001)'s software "Undo-Kun." We carried out a practical evaluation of the software for use in science classes. In the practical evaluation, we examined the classes that used the newly developed concept mapping software with the node compression function in comparison with a control group of classes that used paper-based concept maps. The results showed the concept mapping software with the node compression function improved the user-friendliness of node compression and encouraged the activation of learners' metacognition, and also, deepened the understanding of the learning activity "node compression", in comparison with paper-based concept mapping. </p>

      DOI: 10.11639/sjst.15066

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    • 動物園来園者を対象とする科学的観察の支援:タブレットを利用した観察行動に関する質的検討

      TANAKA Yui, EGUSA Ryohei, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, NOGAMI Tomoyuki, OKUYAMA Hideto, KINOSHITA Tomomi, BANDO Gen

      日本科学教育学会研究会研究報告30 ( 7 ) 59 - 64   5 2016

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    • 科学技術の社会問題に関する思考の調査(1):研究のフレームワーク

      YAMAGUCHI ETSUJI, SAKAMOTO MIKI, 岩鼻 春花, 鷲見 征哉, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告30 ( 7 ) 25 - 28   5 2016

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    • Live Biblia: タンジブルインターフェースを用いた博物館における展示鑑賞支援システムの評価

      街道梨紗, 齋藤万智, 江草遼平, 楠房子, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告30 ( 7 ) 51 - 54   5 2016

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    • Improvement of science class using flipped classroom: A case study of EIPACA. Peer-reviewed

      Daikoku. M.. Kamiyama, S.. Yamamoto, T.. Egusa, R, Hatano. I, Kusunoki. F, Inagaki. S

      Electronic proceedings of the ESERA 2015 conference. Science education research: Engaging learners for a sustainable future. Helsinki, Finland: University of Helsinki.4   564 - 569   4 2016

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    • The effectiveness of the Observation Guide application in supporting children’s scientific observations in the zoo Peer-reviewed

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, EGUSA Ryohei, KUSUNOKI Fusako, OKUYAMA Hideto, NOGAMI Tomoyuki

      Proceedings of Global Learn 2016   305 - 309   4 2016

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    • KIKIVIBE:音を振動で感じる共遊楽器 Peer-reviewed

      金箱順一, 楠房子, INAGAKI SHIGENORI, 生田目美紀

      デザイン学研究作品集21 ( 1 ) 14 - 17   4 2016

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本デザイン学会  

      There is a wide range of research about souy, but there is very little research that targets those with hearing-impaired person. To address this problem, we have developed a device called KIKIVIBE. This device converts audio informationnd and vibration including characteristics extraction to virtual reality and music therap into vibrations that can be felt with the use of the 5 fingers. With 5 actuators, it is possible to feel the different vibration frequencies on each finger. The piezoelectric elements used in this device can generate frequencies between 100Hz to 40KHz, and since it is suitable for producing low frequencies it is possible to feel the audio information as vibrations. By developing this work, we can expect to see an improvement in the rhythm perception of those who are hearing impaired, while also seeing its benefits in music education.

      DOI: 10.11247/adrjssd.21.1_1_14

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    • Instructional strategies for teaching primary students to construct arguments with rebuttals Peer-reviewed

      KAMIYAMA Shinichi, YAMAMOTO Tomokazu, YAMAGUCHI Etsuji, SAKAMOTO Miki, MURATSU Keita, INAGAKI Shigenori

      In J. Lavonen, K. Juuti, J. Lampiselkä, A. Uitto & K. Hahl (Eds.), Electronic Proceedings of the ESERA 2015 Conference: Science education research: Engaging learners for a sustainable future, Part7 (co-ed. M. Andrée & M. P. Jiménez-Aleixandre)   997 - 1003   4 2016

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    • Articulation of evaluation criteria for improvement pre-service teachers’ argument skills Peer-reviewed

      YAMAMOTO Tomokazu, YAMAGUCHI Etsuji, NARAMOTO Mayumi, MURATSU Keita, INAGAKI Shigenori

      In J. Lavonen, K. Juuti, J. Lampiselkä, A. Uitto & K. Hahl (Eds.), Electronic Proceedings of the ESERA 2015 Conference: Science education research: Engaging learners for a sustainable future, Part13 (co-ed. M. Evagorou & M. Michelini)   1943 - 1948   4 2016

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    • Electrodermal activity-based feasibility study on the relationship between attention and blinking Peer-reviewed

      YOSHIDA Ryuichi, SAKAI Tsugunosuke, ISHI Yuki, NAKAYAMA Tomohiro, OGITSU Takeki, TAKEMURA Hiroshi, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, MIZOGUCHI Hiroshi

      International Journal on Smart Sensing and Intelligent Systems9 ( 1 ) 21 - 31   3 2016

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      Language:English   Publishing type:Research paper (scientific journal)   Publisher:INT JOURNAL SMART SENSING & INTELLIGENT SYSTEMS  

      Various factors are believed to cause blinking. One of these factors is attention. However, the relationship between blinking and attention has not yet been elucidated. In this study, we focus on electrodermal activity (EDA) to demonstrate this relationship. EDA is an electrical phenomenon involving the glandular releasing of sweat that is caused by mental excitement or strain. We employ EDA to quantify attention as a means to elucidate the blinking-attention relationship. We conduct an experiment based on EDA and present the results to verify this relationship.

      DOI: 10.21307/ijssis-2017-857

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    • The Summary and Future Work of Supporting Zoo Visitors’ Scientific Observations

      TANAKA Yui, EGUSA Ryohei, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of the Annual Meeting of Japan Society for Science Education40   45 - 48   2016

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jssep.40.0_45

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    • Development and Evaluation of Supporting System for Viewing Exhibitions about Prehistoric life

      EGUSA Ryohei, KAIDO Risa, SAITO Machi, KUSUNOKI Fusako, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education40   41 - 44   2016

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jssep.40.0_41

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    • Report of Information Accessibility at Science Museum

      NAKASE Isao, NAMATAME Miki, TERANO Takao, EGUSA Ryohei, OGAWA Yoshikazu, KOBAYASHI Makoto, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education40 ( 0 ) 35 - 36   2016

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jssep.40.0_35

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    • A full-body interaction game for children with hearing disabilities to gain the immersive experience in a puppet show Peer-reviewed

      Ryohei Egusa, Takahiro Nakadai, Tomohiro Nakayama, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki

      Communications in Computer and Information Science606   29 - 38   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Verlag  

      In this study, we developed a full-body interaction game that assists children with hearing disabilities in experiencing a puppet show by immersing in it. The full-body interaction game presents a type of puppet show that offers opportunities for the audience to interact with the drama. It is designed so that children with hearing disabilities can participate through known communicative movements
      it allows children to easily grasp how their movements affect the progress of the story. The experiment results indicate that participating children enjoy the interaction game, and that the system allows the world of the story in the puppet show seem more real.

      DOI: 10.1007/978-3-319-39672-9_3

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    • Preparatory development of a collaborative/interactive learning game using bodily movements for deaf children Peer-reviewed

      Ryohei Egusa, Tsugunosuke Sakai, Haruya Tamaki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki

      PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016)   649 - 653   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ASSOC COMPUTING MACHINERY  

      In this paper, we develop a collaborative/interactive learning game for deaf children. We developed two separate activities for the proposed game: 'jumping' and 'filling in the blanks'. These two activities are described in detail. Because deaf children tend to find it difficult to acquire voice information, we examined a system that supports the construction of an environment for deaf children in which collaborative learning is encouraged from the perspective of science education. The results of an evaluation confirm that the proposed game encourages collaborative learning among deaf children and improves their motivation to learn grammar.

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    • Novel Application of Kinect Sensor to Prevent Collision Accidents between Machine and Operator Peer-reviewed

      Yosuke Ota, Haruya Tamaki, Tsugunosuke Sakai, Hiroshi Takemura, Hiroshi Mizoguchi, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto

      2016 10TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      Many collision accidents between operators and machine tools are reported. However, no effective way of preventing these accidents has been proposed to date. Therefore, the authors propose the implementation of a danger decision by measuring the human posture and face direction. By performing a danger decision, the authors aim to realize the effective prevention of collision accidents. The posture and face direction were measured by using a Kinect sensor, which has the ability to obtain information about the posture and face direction. This paper presents the results of experiments aimed at examining whether it is possible to realize a danger decision. The experimental results confirm the feasibility of using a danger decision based on the measurement of the operator's posture and face direction.

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    • Laughing Voice Recognition Using Periodic Waveforms and Voice-likeness Features - Toward Advanced Human-machine - Peer-reviewed

      Taisuke Sakano, Takahiro Kigawa, Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      2016 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND BIOMIMETICS (ROBIO)   964 - 969   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      With a goal of advancing human-machine collaboration, we propose a method to recognize a laughing voice. A previous study that proposed a laughing voice recognition method was based on the periodic waveform feature of the laughing voice. However, identifying laughing voices from waveforms is problematic, because this can result in false positive results. To overcome this problem, we propose a laughing voice recognition method that incorporates a voice-likeness feature. In addition, we make a laughing voice recognition system using our proposed method. To confirm the efficacy of the laughing voice recognition method, we evaluated this system. In our evaluation, we were able to correctly recognize laughing voice at a high success rate of 97%. In comparison with the previous study, the recognition rate improved by 18%; therefore, our proposed method can be considered an effective in recognizing laughing voice.

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    • Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions Peer-reviewed

      Ryohei Egusa, Machi Saito, Fusako Kusunoki, Shigenori Inagaki

      PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1 (CSEDU)   525 - 530   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SCITEPRESS  

      In this study, we present a museum exhibit guide system that uses a tangible user interface: Live Biblia. Based on the visitor's learning interests, museum exhibits are sorted and mapped by the system. Thus, it is possible to create a unique viewing map for the visitor, unrestricted by the existing exhibit environment. We describe the development and evaluation of the implemented Live Biblia prototype, which provides exhibit information based on selected material objects. We conducted evaluation experiments to examine the system's effectiveness. The results suggest that the interface prototype using physical objects spurred participants' interest in paleontology and facilitated effective museum exhibit learning. Additionally, we found that presenting information in the prototype animation aroused the participants' motivation to learn and supported the viewing of not only the single fossil object but also the related museum exhibits.

      DOI: 10.5220/0005909705250530

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    • Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children Peer-reviewed

      Ryohei Egusa, Tsugunosuke Sakai, Haruya Tamaki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki

      COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, PT II (ICCHP 2016)9759   424 - 432   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SPRINGER INT PUBLISHING AG  

      In this study we have developed a puppet shows system for hearing-impaired children. It is difficult for hearing-impaired children to experience a puppet show. One of the reasons that hearing-impaired children have difficulty experiencing a puppet show is because the performance is a collaborative interaction experience. Collaborative interaction experiences encourage immersive viewing toward an empathetic understanding of the characters. This paper aims to design a collaborative interaction experience function for hearing-impaired children. This function provides collaborative interaction for the audience to work with the characters to resolve issues in the story by using body motion. From the results of the evaluation experiment, we understood that the collaborative interaction experience function generally supported an immersive puppet show experience for the audience.

      DOI: 10.1007/978-3-319-41267-2_60

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    • PRESENT ISSUES IN INFORMATION ACCESSIBILITY OF EXHIBITIONS IN JAPANESE SCIENCE MUSEUMS Peer-reviewed

      Egusa, R, Namatame, M, Kobayashi, M, Terano, T, Mizoguchi, H, Kusunoki, F, Nakase, I, Ogawa, Y, Inagaki, S

      Electronic Proceedings of the ESERA 2015 Conference. Science education research: Engaging learners for a sustainable future, Part 12 (co-eds. M. Enghag, E. Henriksen, & C. Nicolaou),In J. Lavonen, K. Juuti, J. Lampiselkä, A. Uitto & K. Hahl(Eds.)   1903 - 1909   2016

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    • Theory-inspired questions asked by students as an epistemic activity in science: Theory-based inquiry and question-centered instruction Peer-reviewed

      Miki Sakamoto, Etsuji Yamaguchi, Isao Murayama, Sakiko Nakashin, Tomokazu Yamamoto, Keita Muratsu, Shinichi Kamiyama, Shigenori Inagaki

      Japanese Journal of Educational Psychology64 ( 1 ) 105 - 117   2016

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Association of Educational Psychology  

      Worldwide, scientific inquiry is a highly valued outcome in science education. Asking questions is the leading element of scientific inquiry
      however, it is not easy for students to generate scientific questions, especially questions inspired by a theory's predictions. The present study examines an instructional intervention that aimed to enhance elementary school students' generation of theory-inspired questions. The topic of the curricular unit was combustion. Two studies were done, both using a pre-, mid-, post-design. In Study 1, 3 classes of sixth-grade students (N = 115) collaboratively engaged in inquiry-based learning in order to promote scientific thinking
      they repeatedly explored and explained specific combustion phenomena, using theory. In Study 2, 3 classes of sixth-grade students (N = 117) engaged in inquiry-based learning with question-centered instruction. The results from written assessment tasks indicated that the level of student-generated questions improved from pre- to post-test in both studies, and that the students in Study 2 showed greater improvement than did those in Study 1. These results suggest that interventions including inquiry-based learning with question-centered instruction may effectively promote elementary school sixth graders to ask theory-inspired questions.

      DOI: 10.5926/jjep.64.105

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    • Supporting Zoo Visitors' Scientific Observations with a Mobile Guide Peer-reviewed

      Yui Tanaka, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Hideto Okuyama, Tomoyuki Nogami

      PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 2 (CSEDU) ( Volume 2 ) 353 - 358   2016

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      This study proposes an observation guide to support zoo visitors' scientific observation of animals in motion by providing viewpoints through animations. One of the difficulties that visitors experience when observing animals is that they do not sufficiently understand the functions and behavior of the body parts of the animal they are seeing. The guide aims to enhance visitors' understanding by resolving this issue through the use of animations of the functions and behaviors of parts of animals' bodies. To evaluate the guide, we had kindergarteners and elementary school students use its contents on seals while observing their hind flippers, noses, and claws at the Asahiyama Zoo. Our finding was that the guide was an effective means to enhance the children's understanding of the functions and behaviors of these parts of the body.

      DOI: 10.5220/0005904803530358

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    • Science Education Enhancement within a Museum using Computer-human Interaction Technology Peer-reviewed

      Haruya Tamaki, Tsugunosuke Sakai, Ryuichi Yoshida, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi

      PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 2 (CSEDU) ( Volume 2 ) 181 - 185   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SCITEPRESS  

      We are developing an immersive learning support system for paleontological environments in museums. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system. However, their system cannot learn about certain paleontological features such as the names of extinct animals and their characteristics. Therefore, we developed an improved version of this system that allows for an enriched knowledge of paleontological environments, focusing in particular on extinct animals and plants and the ecological environment. Here, we evaluate the system's learning assistant and immersive features insofar as they are directed toward children in primary school. This paper summarizes the current system and describes the evaluation results.

      DOI: 10.5220/0005901401810185

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    • COSEY: Computer Supported Enhancement of Young Children's Cooperation Toward a Multiple-player Cooperative Full-body Interaction Game Peer-reviewed

      Tsugunosuke Sakai, Haruya Tamaki, Ryuichi Yoshida, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi

      PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 2 (CSEDU) ( Volume 2 ) 175 - 180   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SCITEPRESS  

      We have developed a full-body interaction game that allows children to cooperate and interact with other children in small groups. The intent of the full-body interaction game developed in this study is to encourage cooperation between children. The game requires two children to jump together with the same timing. We let children experience the game, and observed the children using several strategies to coordinate the timing of their jumps. These included shouting time, watching each other, and jumping in a constant rhythm as if they were skipping rope. In this manner, we observed the children playing the game while cooperating with each other. Therefore, the game enabled children to experience cooperation with others by using body movements.

      DOI: 10.5220/0005899601750180

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    • Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures Peer-reviewed

      Haruya Tamaki, Tsugunosuke Sakai, Yosuke Ota, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi

      PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016)   637 - 642   2016

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ASSOC COMPUTING MACHINERY  

      We are developing an art-appreciation system that will provide learning information about pictures while generating interest in the pictures themselves. This system can provide learning information on pictures by talking to an artist or people portrayed in the pictures using voice recognition. Furthermore, the system operates through movement and location of the user, and it generates sensation such that the user feels he/she is in the pictures, thus actively appreciating the pictures. As the first step toward this system, we have developed a system that provides learning information to the user by actively talking using ukiyo-e. Here, we quantitatively evaluate this system for primary schoolchildren and determine whether the user is interested in the pictures while talking to the pictures using voice recognition measured by electrodermal activity. In this paper, we summarize the current system and describe two evaluation results.

      DOI: 10.1145/2930674.2936007

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    • Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation Peer-reviewed

      Tsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi

      PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016)   654 - 659   2016

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      We have developed a full-body interaction game that allows children to cooperate and interact with other children in small groups. The aim of the game developed in this study is to encourage cooperation between children. The game requires two children to jump together at the same time. In a series of experiments, we observed children using several strategies to coordinate the timing of their jumps, such as shouting to one another and watching each other. The results of a questionnaire to evaluate the proposed interactive game indicate that children strategize to cooperate with each other while enjoying the game. Therefore, the game enables children to cooperate with others using bodily movements.

      DOI: 10.1145/2930674.2935993

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    • Depth Information Based Separation of Moving Speakers' Voices from Mixed Recordings Peer-reviewed

      Takahiro Kigawa, Taisuke Sakano, Hiroshi Mizoguchi, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Masanori Sugimoto, Miki Namatame, Ryohei Egusa

      2016 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC)   1764 - 1767   2016

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      This paper proposes a method for separating the voice of a signal person from the voices of multiple speakers' in a mixed recording. When the sounds of multiple speakers are present when a voice recognition system is operating, the quality of speech recognition decreases. The proposed method separates the sound of multiple speakers using signal processing techniques and a microphone array. The position of the speaker is also required; however, the microphone array cannot be used for this purpose. Consequently, the position of the speaker was determined using the Kinect V2 depth image sensor. An experiment was performed to separate a signal voice from many voices. The results of the experiment show that, it is possible to separate two voices using the proposed technique

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    • Improvement of Science Class Using Flipped Classroom in a Combined Class: A Case Study of EIPACA

      DAIKOKU Masahiro, KAMIYAMA Shinichi, YAMAMOTO Tomokazu, EGUSA Ryohei, HATONO Itsuo, KUSUNOKI Fusako, INAGAKI Shigenori

      JSSE Research Report30 ( 3 ) 89-94 - 94   12 2015

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      DOI: 10.14935/jsser.30.3_89

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    • 動物園来園者の科学的観察を支援するための紙芝居を利用したワークショップ:観察カードを利用した観察行動の分析

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, EGUSA Ryohei, KUSUNOKI Fusako, OKUYAMA Hideto, KINOSHITA Tomomi, BANDO Gen

      日本科学教育学会研究会研究報告30 ( 3 ) 83 - 88   12 2015

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      DOI: 10.14935/jsser.30.3_83

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    • Review of Analytic Frameworks for Students’ Thinking on Socioscientific Issues

      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, 西垣 順子, 益川 弘如, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告30 ( 3 ) 77 - 82   12 2015

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      科学技術の社会問題(SSI)を扱った実践や研究が増加している。本研究ではこのうち,SSIに対する思考、特に意思決定や推論を評価した研究に焦点を当て,使用された評価フレームワークを概観する。主要学術雑誌に掲載された近年のSSI研究14編をレビューした結果,SSIに関する思考の評価フレームワークは,次の3タイプに大別できた。(1)思考の内容:SSIに関する思考に影響を及ぼす要因を思考の内容から捉えるもの,(2)思考の質:アーギュメント構造の観点から思考の質を評価するもの,(3) 思考の内容と質の併用:思考の内容と思考の質を総合的に評価しようとするものである。研究事例の比較検討から,以下のことが明らかになった。思考の内容の評価観点としては,Sadlerらによる推論パターンと,社会志向,科学技術志向といったカテゴリーによって推論の内容を評価する推論モードの2

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    • 動物園来園者の科学的観察を支援するための紙芝居を利用したワークショップ:旭山動物園のアザラシ展示における観察活動の質的検討

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, EGUSA Ryohei, KUSUNOKI Fusako, OKUYAMA Hideto, KINOSHITA Tomomi, BANDO Gen

      日本科学教育学会研究会研究報告30 ( 2 ) 51 - 56   11 2015

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      DOI: 10.14935/jsser.30.2_51

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    • Development of design elements of teaching strategies for promoting argument skills based on multiple reasoning: A case study on "Nutrition of plants" in sixth-grade elementary school Peer-reviewed

      KAMIYAMA SHINICHI, YAMAMOTO TOMOKAZU, YAMAGUCHI ETSUJI, SAKAMOTO MIKI, 村津 啓太, INAGAKI SHIGENORI

      理科教育学研究56 ( 1 ) 3 - 16   7 2015

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      The purpose of this study was to develop the design elements of teaching strategies in order to foster students' ability to construct an argument based on multiple reasoning and to clarify the effectiveness of their design elements. Design elements are guidelines that encourage reflective teaching strategies in science lessons. In this study, three design elements were specified for the lesson preparation phase, and seven design elements were specified for the implementation phase. The lesson was a sixth grade science unit on the nutrition of plants, and the class was taught in a way that guided the students to discover how plants obtain nutrients. In order to evaluate whether the students'ability to construct an argument improved through the lesson that reflected the design elements, two evaluation tasks were given to students: to write an argument on the lesson content, and another argument on a lesson already learned. The results of the former showed that more than 80% of the students were able to construct an argument based on multiple reasoning. Furthermore, the results of the latter showed that the score on the number of reasoning used was significantly higher for the argument written after the lesson compared to the one before it. These findings indicated that the design elements developed in this study were effective for improving the students' ability to construct an argument based on multiple reasoning.

      DOI: 10.11639/sjst.sp14004

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      Other Link: https://jlc.jst.go.jp/DN/JLC/20015710398?from=CiNii

    • Development of design elements of teaching strategies for promoting argument skills with rebuttals: A case study on "Properties of aqueous solutions" in sixth-grade elementary school Peer-reviewed

      KAMIYAMA SHINICHI, YAMAMOTO TOMOKAZU, YAMAGUCHI ETSUJI, SAKAMOTO MIKI, 村津 啓太, INAGAKI SHIGENORI

      理科教育学研究56 ( 3 ) 309 - 324   7 2015

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      The purpose of this study was to develop design elements of teaching strategies to foster students’ ability to construct an argument with rebuttal and to clarify the effectiveness of their design elements. Design elements are guidelines that connect teaching strategies to science lessons. The lesson was a sixth grade science unit on the properties of aqueous solutions. In order to evaluate whether the students’ ability to construct an argument improved through the lessons that reflected the design elements, two evaluation tasks were given to students: to write an argument on the lesson content, and to write another argument on the lessons already learned. The results of the former showed that most students were able to construct an argument with a rebuttal. Furthermore, the results of the latter showed that students’ arguments included more rebuttals after the lessons than before. These findings indicated that the design elements developed in this study were effective for improving the students’ ability to construct an argument with a rebuttal.

      DOI: 10.11639/sjst.15047

      DOI: 10.5926/arepj.58.149_references_DOI_JntXLrWlcBMqIQT2UERjD10xhY4

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      Other Link: http://id.ndl.go.jp/bib/026972876

    • 動物園来園者の科学的観察を支援するための紙芝居を利用したワークショップ:旭山動物園のアザラシ展示の事例

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, KUSUNOKI Fusako, EGUSA Ryohei, YAMAHASHI Chika, OKUYAMA Hideto, KINOSHITA Tomomi, BANDO Gen

      日本科学教育学会研究会研究報告29 ( 8 ) 41 - 44   5 2015

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      DOI: 10.14935/jsser.29.8_41

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    • Life-size board game “Human Sugoroku” to teach children about vegetation succession: Application of human sensing technology to embodied education Peer-reviewed

      YOSHIDA Ryuichi, ADACHI Takayuki, MURATSU Keita, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, NAMATAME Miki, SUGIMOTO Masanori, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki

      Proceesings of 7th International Conference on Computer Supported Education   295 - 300   5 2015

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    • KIKIMIMI: Voice separation system for automating post evaluation of learning support system Peer-reviewed

      NAKADAI Takahiro, TAGUCHI Tomoki, EGUSA Ryohei, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi

      Proceesings of 7th International Conference on Computer Supported Education   301 - 306   5 2015

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      DOI: 10.5220/0005476303010306

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2015-2.html#NakadaiTENSKYIT15

    • BESIDE

      Ryuichi Yoshida, Ryohei Egusa, Machi Saito, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems   18 4 2015

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      DOI: 10.1145/2702613.2732824

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    • BESIDE: Body experience and sense of immersion in digital paleontological environment Peer-reviewed

      Ryuichi Yoshida, Ryohei Egusa, Machi Saito, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      Conference on Human Factors in Computing Systems - Proceedings18   1283 - 1288   18 4 2015

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      We are developing an immersive learning support system for a paleontological environment within a museum. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that allows learners to experience the paleontological environment. Here, we evaluate the operability of the system, degree of learning support, and sense of immersion for primary schoolchildren. This paper summarizes the current system and describes the evaluation results. Copyright is held by the author/owner(s).

      DOI: 10.1145/2702613.2732824

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    • Puppet Show System for Children With Hearing Disability: Evaluation of Story Participation Function With Physical Movement Peer-reviewed

      Ryohei Egusa, Tomohiro Nakayama, Takahiro Nakadai, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki

      Proceedings of Global Learn 2015, Association for the Advancement of Computing in Education (AACE)2015 ( 1 ) 559 - 564   4 2015

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    • 教員志望大学生の実験技能の習得と実験知識の獲得を目指したケースメソッド学習用マンガ教材の評価―手回し発電機によるコンデンサーの蓄電実験を題材として― Peer-reviewed

      大黒 孝文, 竹中 真希子, 舟生 日出男, 山本 智一, 楠 房子, 寺野 隆雄, INAGAKI SHIGENORI

      科学教育研究39 ( 1 ) 32 - 41   3 2015

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      We are developing a learning course with MANGA-Case method teaching material to acquire basic knowledge on experiments and their instruction tactics for elementary teacher candidates. The target experiment is Evaluating a MANGA-Case Method Teaching Material for the Experimental Skills and Understanding of the Experiment Method. The content is electricity basics using a manual electric generator and condenser. We conducted experiments with 57 teacher candidates as subjects, who are affiliated with two national and two private universities. The subjects were required to read the MANGA and then practice the targeted experiment with the manual electric generator. We evaluated the subjects' learning levels by 1) descriptions of the points of the target experiments and 2) practices with a real generator. We focused on the understanding of experimental procedures and their practical behaviors. From standard statistical analysis, the experiment group with The MANGA was superior or equal to the control group with a conventional text, in the sense of knowledge and practical skills about the target experiment. The results suggest that our learning course with MANGA is effective in university education.

      DOI: 10.14935/jssej.39.32

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    • 教員志望大学生の実験技能の習得と実験知識の獲得を目指したケースメソッド学習用マンガ教材の評価 ー手回し発電機によるコンデンサーの蓄電実験を題材としてー Peer-reviewed

      大黒孝文, 竹中真希子, 舟生日出男, 楠房子, 寺野隆雄, INAGAKI SHIGENORI

      科学教育研究39 ( 1 ) 32 - 41   3 2015

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Society for Science Education  

      We are developing a learning course with MANGA-Case method teaching material to acquire basic knowledge on experiments and their instruction tactics for elementary teacher candidates. The target experiment is Evaluating a MANGA-Case Method Teaching Material for the Experimental Skills and Understanding of the Experiment Method. The content is electricity basics using a manual electric generator and condenser. We conducted experiments with 57 teacher candidates as subjects, who are affiliated with two national and two private universities. The subjects were required to read the MANGA and then practice the targeted experiment with the manual electric generator. We evaluated the subjects' learning levels by 1) descriptions of the points of the target experiments and 2) practices with a real generator. We focused on the understanding of experimental procedures and their practical behaviors. From standard statistical analysis, the experiment group with The MANGA was superior or equal to the control group with a conventional text, in the sense of knowledge and practical skills about the target experiment. The results suggest that our learning course with MANGA is effective in university education.

      DOI: 10.14935/jssej.39.32

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    • A Self-Made Personal Explanation Aid for Museum Visitors Peer-reviewed

      Ayako. Ishiyama, Satoru. Tokuhisa, Fusako. Kusunoki, INAGAKI SHIGENORI, Takao. Terano

      Proceedings of The Seventh International Conference on Creative Content Technologies (CONTET2015)   41 - 48   3 2015

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    • Obstructive Factors of Effect on Argument Quality Including Rebuttal: Focus on Counter Reasoning

      KAMIYAMA Shinichi, YAMAMOTO Tomokazu, YAMGUCHI Etsuji, SAKAMOTO Miki, MURATSU Keita, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education39   434 - 435   2015

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      DOI: 10.14935/jssep.39.0_434

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    • Improvement of Science Class Using Flipped Classroom in Ecole Internationale Provence-Alpes-Cote d`Azur: Based on the Practice in the Unit of “Dissolution of Substances”

      DAIKOKU Masahiro, KAMIYAMA Shinichi, YAMAMOTO Tomokazu, EGUSA Ryohei, HATONO Itsuo, KUSUNOKI Fusako, INAGAKI Shigenori

      Proceedings of the Annual Meeting of Japan Society for Science Education39   432 - 433   2015

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      DOI: 10.14935/jssep.39.0_432

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    • Supporting zoo visitors' scientific observations through the picture-story show: A case study of visitor's behavior at observation of the spotted seals in Asahiyama Zoo

      TANAKA Yui, YAMAGUCHI Etsuji, INAGAKI Shigenori, EGUSA Ryohei, KUSUNOKI Fusako, OKUYAMA Hideto, KINOSHITA Tomomi, BANDO Gen

      Proceedings of the Annual Meeting of Japan Society for Science Education39   440 - 441   2015

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      DOI: 10.14935/jssep.39.0_440

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    • Live Biblia: Development of the Tangible Guide System for Museum Exhibitons

      EGUSA Ryohei, SAITO Machi, KUSUNOKI Fusako, INAGAKI Shigenori

      JSSE Research Report30 ( 2 ) 57 - 60   2015

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      DOI: 10.14935/jsser.30.2_57

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    • Proposal for Science Learning Materials using a "VibGrip" Peer-reviewed

      Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame

      12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15)   2015

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      We created a new hearing device called "VibGrip(VG)". The name VG came from the concept of Vib(ration) Grip. The VG has 5 piezoelectric elements mounted on a small housing that make it possible to feel the vibrations of different frequency bands with each finger. As an application of this device, we have developed a system that can sense the difference in sounds made by insects. Using a combination of speakers and the VG, we expect that a person with hearing impairment will be able to sense the information from the sounds more clearly.

      DOI: 10.1145/2832932.2832935

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    • Supporting Zoo Visitors' Scientific Observations through the Picture-story Show Peer-reviewed

      Chika Yamahashi, Etsuji Yamaguchi, Shigenori Inagaki, Hideto Okuyama, Junko Tajima, Akiko Horita, Chiharu Tanaka, Gen Bando

      XVI INTERNATIONAL ORGANISATION FOR SCIENCE AND TECHNOLOGY EDUCATION SYMPOSIUM (IOSTE BORNEO 2014)167   85 - 90   2015

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      The purpose of this study is to support zoo visitors' scientific observations through the picture-story show. The evaluation methods included interviews to assess whether zoo visitors acquire as viewpoints for observing animals through a picture-story show, video research to assess whether zoo visitors observe animals' behavioral and morphological characteristics. The results of this study indicate that thirty percent of all families acquired the behavioral and morphological characteristics of animals as viewpoints by watching a picture-story show. The results suggest that it is possible to offer zoo visitors viewpoints for observing animals scientifically by performing picture-story shows. (C) 2015 The Authors. Published by Elsevier Ltd.

      DOI: 10.1016/j.sbspro.2014.12.647

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    • An Evaluation of Japanese Elementary Students' Understanding of the Criteria for Rebuttals in Argumentation Peer-reviewed

      Keita Muratsu, Shigenori Inagaki, Etsuji Yamaguchi, Tomokazu Yamamoto, Miki Sakamoto, Shinichi Kamiyama

      XVI INTERNATIONAL ORGANISATION FOR SCIENCE AND TECHNOLOGY EDUCATION SYMPOSIUM (IOSTE BORNEO 2014)167   91 - 95   2015

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      Our purpose is to identify the Japanese six grade (aged 11-12 years) elementary school students' understanding of the criteria for quality of rebuttals before they learn on argumentation. The criteria for high-quality rebuttals include explicitly pointing out the errors in other people's statements (pointing out) and explaining reasons as to why the statements are incorrect (reasons). We conducted the evaluation task to identify students' understanding of the criteria for quality of rebuttals. The results revealed that many students recognized rebuttals include reasons as high-quality rebuttals, but did not recognize rebuttals include pointing out as high-quality rebuttals. (C) 2015 The Authors. Published by Elsevier Ltd.

      DOI: 10.1016/j.sbspro.2014.12.648

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    • BESIDE: Immersive System to Enhance Learning Within a Museum Peer-reviewed

      Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Ryohei Egusa, Machi Saito, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      COLLABORATION AND TECHNOLOGY (CRIWG 2015)9334   181 - 189   2015

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SPRINGER INTERNATIONAL PUBLISHING AG  

      We are developing an immersive learning support system for a paleontological environment within a museum. The system measures the physical movement of a learner using a Kinect sensor and provides a sense of immersion in the paleontological environment by modifying the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that enables learners to experience paleontological environments. We evaluated the operability of the system, the degree of learning support, and the sense of immersion for primary schoolchildren. This paper summarizes the current system and describes the evaluation results.

      DOI: 10.1007/978-3-319-22747-4_14

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    • Experience-based Learning Support System to Enhance Child Learning in a Museum -Touching Real Fossils and "Experiencing" Paleontological Environment- Peer-reviewed

      Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Machi Saito, Ryohei Egusa, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15) ( Article No.25 ) 1 - 4   2015

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      This paper presents a support system to assist learning within museums. Museums represent important places of scientific learning for children. However, because the main learning method in museums is the study of displayed specimens and their corresponding explanations, the motivation of a child to learn is low. Hence, we are developing an experience-based learning support system such as entertainment that will enable learners to enhance their motivation to learn in any museum. We develop two systems to realize experience-based entertainment. One is "Live Biblia," which is a digital installed book system that uses real fossil. Another is the immersive learning system we called "Body Experience and Sense of Immersion in Digital paleontological Environment" or "BESIDE," which enables learners to explore a virtual paleontological environment. In this paper, we present a summary of the current system of Live Biblia and BESIDE.

      DOI: 10.1145/2832932.2832977

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    • Novel Application of Spherical Microphone Array Sensor with Three-Dimensional Directivity for Home and Office Environments Peer-reviewed

      Takahiro Nakadai, Ryuichi Yoshida, Tomoki Taguchi, Hiroshi Mizoguchi, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki

      2015 9TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   757 - 760   2015

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      Interest in sound interfaces is increasing because such interfaces do not need advanced knowledge about particular devices, nor do they require physical operation. However, such interfaces are difficult to use because the general living environment often contains background noise. In order to solve this problem, sound separation systems that use a microphone array sensor have been proposed. In previous work, this microphone array sensor was a small system that considered only two-dimensional (2-D) directivity control. In this paper, we present the design of a spherical microphone array sensor with 3D directivity. This 3-D directivity property is confirmed via an experimental evaluation.

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    • Novel Application of Microphone Array Sensor for Children's Language Learning Support - Intelligent Interactive Design Using Voice Separation and Recognition System Peer-reviewed

      Takahiro Nakadai, Motohiko Hano, Hiroshi Mizoguchi, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki

      2015 9TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   434 - 437   2015

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      Development of a robust and precise voice interface could accelerate the realization of a learning support system that utilizes voice. In our research, this objective is called Intelligent Interactive Design of learning support. In order to realize Intelligent Interactive Design, we propose a "voice separation and recognition system" that aims at clear voice separation for robust voice recognition by voice recognition systems. The results of experiments conducted indicate that our Intelligent Interactive Design has a correct voice recognition rate above 70%. The results are highly satisfactory and indicate that Intelligent Interactive Design can be realized via our proposed system in the near future.

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    • Novel Application of Kinect Sensor to Support Immersive Learning within Museum for Children Peer-reviewed

      Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Shinichi Kamiyama, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Machi Saito, Fusako Kusunoki, Ryohei Egusa

      2015 9TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   834 - 837   2015

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      This paper presents a system to support learning within museum for children as a novel application of Kinect based human sensing system. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that allows learners to experience the paleontological environment. Here, we evaluated the performance of the sensor of BESIDE in order to confirm whether or not this system can put into practice BESIDE at the museum. This paper summarizes the current system and describes the evaluation results.

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    • Novel Application of a Range Image Sensor to Eye Gaze Estimation by Using the Relationship between Face and Eye Directions Peer-reviewed

      Haruya Tamaki, Ryuichi Yoshida, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Ryohei Egusa

      2015 9TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   443 - 446   2015

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      In this study, we estimate gaze direction using the relationship between the face and eyes. The face and eyes are divided laterally and in lengthwise direction. We set up an object laterally and in lengthwise direction and measured the face angle using a Kinect sensor, which is range image sensor, when gazing at an object. The angle of the eyes is fixed at the angle of the object and grasp of the relationship between face and eyes. We calculate the gaze direction using the relation between the face and eyes. Then, the results of present experiment, if based on relationship between face and eyes, has been shown to be effective though the results of the experiment.

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    • Electrodermal Activity Based Study on the Relationship Between Visual Attention and Eye Blink Peer-reviewed

      Tsugunosuke Sakai, Ryuichi Yoshida, Haruya Tamaki, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Ryohei Egusa

      2015 9TH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   596 - 599   2015

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      In this paper, the relationship between visual attention and eye blinking is described. In our experiment, we observed blinking when a subject performed a task. We determined that the subject's visual attention functions during the task by electrodermal activity. Experimental results showed that blink rate decreased when the subject's visual attention was engaged. On the other hand, blink rate increased when the subject's visual attention shifted from attentive to inattentive. These findings enable a more objective evaluation of the relationship between visual attention and blinking when determining by electrodermal activity whether visual attention is engaged.

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    • 反転授業による理科の授業改善:PACA国際学校を事例として

      江草遼平, 神山真一, 山本智一, 大黒仁裕, 鳩野逸生, 楠房子, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告29 ( 3 ) 83 - 86   12 2014

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jsser.29.3_83

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    • 動物園来園者の科学的観察を支援する紙芝居の改善:観察行動の評価

      YAMAHASHI Chika, YAMAGUCHI Etsuji, INAGAKI Shigenori, OKUYAMA Hideto, TAJIMA Junko, TANAKA Chiharu, BANDO Gen

      日本科学教育学会研究会研究報告29 ( 3 ) 5 - 8   12 2014

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      山橋知香・山口悦司・稲垣成哲・奥山英登・田嶋純子・田中千春・坂東元

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    • モバイル端末を用いた植物観察支援システム「ポケット植物図鑑」の開発と評価 Peer-reviewed

      MURATSU Keita, FUNAOI Hideo, KUSUNOKI Fusako, TAKEDA Yoshiaki, INOUE Haruka, YAMAGUCHI Etsuji, INAGAKI Shigenori, SUGIMOTO Masanori, MIZOGUCHI Hiroshi

      科学教育研究38 ( 4 ) 228 - 237   12 2014

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本科学教育学会  

      We developed and evaluated a Mobile System "Pocket Plant Guide" for supporting the observation of plants. While previous systems used photographs, the "Pocket Plant Guide" uses sketches, which is one of its defining characteristics. This guide contains three types of display as follows; (1) color display of leaves and fruits; (2) display of enlarged leaves and fruits; and (3) display of the underside of the leaves. As a result of an evaluation targeting sixth grade elementary school children, the "Pocket Plant Guide" was quite easy to use and was effective in promoting the observation and understanding of plants.

      DOI: 10.14935/jssej.38.228

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      Other Link: https://jlc.jst.go.jp/DN/JLC/20001537763?from=CiNii

    • Sound-separation system using spherical microphone array with three-dimensional directivity—KIKIWAKE 3D: Language game for children Peer-reviewed

      NAKADAI Takahiro, NAKAYAMA Tomohiro, TAGUCHI Tomoki, EGUSA Ryohei, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi

      International Journal on Smart Sensing and Intelligent Systems7 ( 4 ) 1908 - 1921   12 2014

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      Language:English   Publishing type:Research paper (scientific journal)   Publisher:INT JOURNAL SMART SENSING & INTELLIGENT SYSTEMS  

      Mixed sounds can be separated from multiple sound sources using microphone array sensor and signal processing. We believe that promotion of interest in this technique can lead to significant future development in science and technology. To investigate this technique, we designed a language game for children called "KIKIWAKE 3D" that uses a sound-source-separation system to arouse children's interest in this technology. However, the microphone array sensor in a previous research had a limited scope in separating sounds. We developed a spherical microphone array sensor with three-dimensional directivity designed for this game. In this paper, we report the evaluation of this microphone array sensor in adapting to this game by separating the sound level and using questionnaires.

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    • Immersive observation support system toward realization of "interactive museum": Observing "live" extinct animals while walking in a virtual paleontological environment Peer-reviewed

      Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki

      ACM International Conference Proceeding Series2014-   Poster_149(1) - Poster_149(4)   11 11 2014

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Association for Computing Machinery  

      The authors developed a computer-animated "interactive museum" to improve observers' levels of interest and immersion during the exploration of virtual paleontological environments. In the system, animals on the screen move in synchronization with the observer's actions, and hence, the observer feels as though he/she has entered a real-life paleontological environment. In this paper, in order to enhance the immersive experience, we upgraded the system based on the results of past preliminary evaluation. In the upgraded system, animals on the screen animate whenever an observer walks across the screen, and the animal under observation changes in response to the observer walking backward or forward towards the screen. In this way, the observer becomes part of the virtual paleontological environment. Then, in order to verify the upgrade's effectiveness, we conducted an evaluation. The results indicated that the upgrade of the system was effective in immersing observers because of the fidelity of the simulation and the enjoyment afforded by moving one's own body.

      DOI: 10.1145/2663806.2663866

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    • 科学系博物館における情報アクセシビリティの課題

      江草 遼平, 生田目 美紀, 小林 真, 寺野 隆雄, 溝口 博, 楠 房子, 中瀬 勲, 小川 義和, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告29 ( 1 ) 45-48 - 48   11 2014

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    • Novel Application of Kinect Sensor for Children to Learn Paleontological Environment -Learning Support System based on Body Experience and Sense of Immersion- Peer-reviewed

      Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki

      Proceedings of the 8th International Conference on Sensing Technology (ICST 2014)   #S7-8 (1) - #S7-8(4)   9 2014

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    • タブレットPCを利用したコミットメント可視化システム:ユーザビリティに着目した予備的評価

      MURATSU Keita, FUNAOI Hideo, YAMAGUCHI Etsuji, KAMIYAMA Shinichi, INAGAKI Shigenori

      教育システム情報学会研究報告29 ( 3 ) 35 - 36   9 2014

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      村津啓太・舟生日出男・山口悦司・神山真一・稲垣成哲

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    • Novel application of spherical microphone array sensor with three-dimensional directivity -KIKIWAKE 3D: Language game for children- Peer-reviewed

      NAKADAI Takahiro, TAGUCHI Tomoki, MIZOGUCHI Hiroshi, EGUSA Ryohei, INAGAKI Shigenori, TAKEDA Yoshiaki, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji

      Proceedings of the 8th International Conference on Sensing Technology   251 - 254   9 2014

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    • Feasibility study on estimating visual attention using electrodermal activity Peer-reviewed

      YOSHIDA Ryuichi, NAKAYAMA Tomohiro, OGITSU Takeki, TAKEMURA Hiroshi, MIZOGUCHI Hiroshi, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako

      Proceedings of the 8th International Conference on Sensing Technology   589 - 592   9 2014

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Instrumentation and Measurement Society, The Institute of Electrical and Electronics Engineers  

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    • 小学校教員志望大学生を対象とした理科の授業構想力を育成するケースメソッド教材の読み取りに関する評価 Peer-reviewed

      大黒孝文, 竹中真希子, 中村久良, INAGAKI SHIGENORI

      理科教育学研究55 ( 2 ) 191 - 199   7 2014

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Society of Japan Science Teaching  

      In this study, case method teaching materials using the medium of <i>manga</i> were utilized to examine the ability of university teachers who want to become elementary school teachers to discern problems occurring in science classes. For the case method teaching materials, <i>manga </i>about science classes that included a variety of different problems within their plots and that depicted focus points relating to learning environments, experimental skills, teaching methods and lesson plans were used. The study was carried out with 115 university students who wanted to be teachers. They had to discern the places in the <i>manga</i> where the problems occurred and then explain each problem in detail. From this exercise, it was ascertained that, to a certain extent, the students were able to discern problems relating to class guidance for unexpected events requiring an immediate response, but they were unable to sufficiently discern them with regard to all of the focus points.

      DOI: 10.11639/sjst.13055

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    • KIKIWAKE

      Takahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      Proceedings of the 2014 conference on Interaction design and children   17 6 2014

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      Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

      DOI: 10.1145/2593968.2610468

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    • Flip teaching materials using manga on tablet PCs:How to operate the gas detector tube systems. Peer-reviewed

      Takafumi Daikoku, Tomokazu, Yamamoto. Hideo, Funaoi, Makiko Takenaka, Fusako Kusunoki, Takao Terano, Shigenori Inagaki

      Proceedings of World Conference on Educational Multimedia. Hypermedia & Telecommunications2014 ( 1 ) 2087–2092   6 2014

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      Publisher:Ed-media2014  

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    • 聞き分けゲーム:音源分離技術を利用した児童向けコンピュータ・エンタテインメント

      NAKADAI Takahiro, TAGUCHI Tomoki, EGUSA Ryohei, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi

      情報処理学会研究報告2014-EC-32 ( 17 )   6 2014

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)   Publisher:情報処理学会  

      中代貴大・田口智貴・江草遼平・生田目美紀・杉本雅則・楠房子・山口悦司・稲垣成哲・武田義明・溝口博

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    • 人間すごろく:植生遷移学習のための等身大ボードゲーム

      YOSHIDA Ryuichi, ADACHI Takayuki, MURATSU Keita, MIZOGUCHI Hiroshi, NAMATAME Miki, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki

      情報処理学会研究報告2014-EC-32 ( 17 )   6 2014

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      Language:Japanese   Publishing type:Research paper (conference, symposium, etc.)   Publisher:情報処理学会  

      吉田龍一・足立孝之・村津啓太・溝口博・生田目美紀・杉本雅則・楠房子・山口悦司・稲垣成哲・武田義明

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    • Design-Based Research for Teaching Strategies to Help Students Learn to Construct Scientific Argument: Through the Improvement of Fifth-Grade Unit on 'Pendulum Movement'. Peer-reviewed

      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, YAMAMOTO TOMOKAZU, 村津 啓太, INAGAKI SHIGENORI, KAMIYAMA SHINICHI, Nishigaki Junko

      科学教育研究38 ( 2 ) 54 - 64   6 2014

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本科学教育学会  

      One feature of design-based research is progressive refinement of classroom practice and learning environments through the cycles of design and analysis. In our previous study (Yamamoto et al., 2013), we taught a science unit to fifth graders that dealt with the construction of arguments comprising claim, evidence, and reasoning. Through an analysis of the students' performance after the unit, in this study, classroom practice was revised and its effectiveness was tested. The revisions to the unit were aimed at fostering the transfer of acquired argument skills in line with two design principles: detailed reflection on written arguments and fading scaffolds. One hundred and fourteen fifth graders were taught the revised unit, and then performed two argument tasks. The first argument task required students to write an argument related to the content of the unit after the training. The second argument task, the transfer task, required them to write an argument on other scientific topics which they had learned before. Their performance on these tasks was compared with that of students in the previous study. While students who participated in the revised unit obtained the same scores at the first argument task as students in the baseline unit, they showed more improvement in the transfer task in criteria concerning evidence. More students could justify their claims with both evidence (data) and reasoning (known scientific rationale). These results showed that the two design principles were effective in fostering the transfer of argument skills through the iterant cycles of design and analysis.

      DOI: 10.14935/jssej.38.54

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    • 科学的原理・法則に基づいた問いの生成を支援する理科授業のデザイン:科学的原理・法則のメタ理解に着目して Peer-reviewed

      NAKASHIN Sakiko, YAMAGUCHI Etsuji, MURAYAMA Isao, SAKAMOTO Miki, YAMAMOTO Tomokazu, KAMIYAMA Shinichi, MURATSU Keita, INAGAKI Shigenori

      科学教育研究38 ( 2 ) 75 - 83   6 2014

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本科学教育学会  

      The goals of science education include developing students' capability to engage in scientific inquiry. Asking questions is one of the elements of scientific inquiry. A scientific question is a question that can be answered through experiments and observation, or a theory-inspired question. We focused on the latter because there has been to no study dealing with instructional scaffolding for generating theory-inspired questions. We conjectured that fostering students' meta-understanding of theory would be an instructional scaffolding for generating theory-inspired questions. We implemented a curricular unit for 37 sixth grade elementary school students, adopting the curricular unit designed by previous studies. We also developed a written assessment instrument for assessing students' meta-understanding of theory and students' questions. Results indicate that the curricular unit fostering students' meta-understanding of theory may support them in generating scientific questions.

      DOI: 10.14935/jssej.38.75

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    • デジタル運勢ラインシステムの実践的評価 Peer-reviewed

      YAMAGUCHI Etsuji, FUNAOI Hideo, DEGUCHI Akiko, INAGAKI Shigenori

      理科教育学研究55 ( 1 ) 81 - 93   6 2014

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本理科教育学会  

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    • Characteristics of science picture books liked by Japanese children in early childhood Peer-reviewed

      YAMAHASHI Chika, YAMAGUCHI Etsuji, INAGAKI Shigenori, KURODA Hideko

      Journal of Emergent Science7   40 - 42   6 2014

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      Language:English   Publishing type:Research paper (scientific journal)   Publisher:The Emergent Science Network, The Association for Science Education  

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    • Stamp-On:博物館展示支援システムの実装と予備的評価

      石山琢子, 村津啓太, 加藤茂弘, 先山徹, 楠房子, 寺野隆雄, INAGAKI SHIGENORI

      日本科学教育学会研究会研究報告28 ( 7 ) 47 - 50   5 2014

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    • Developing voice separation system for support education research: Determining learner reaction without contact Peer-reviewed

      TAGUCHI Tomoki, EGUSA Ryohei, SUGIMOTO Masanori, KUSUNOKI Fusako, YAMAGUCHI Etsuji, INAGAKI Shigenori, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi

      Journal of Convergence Information Technology9 ( 3 ) 12 - 17   5 2014

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    • Learning Support System for Paleontological Environment based on Body Experience and Sense of Immersion --Extinct Animals Move in Synchronization with Human Actions-- Peer-reviewed

      Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Shigenori Inagaki

      Proceedings of the 6th International Conference on Computer Supported Education (CSEDU 2014)2   252 - 257   4 2014

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    • Multiple line system for visualizing and sharing students’ commitment on the tablet PC Peer-reviewed

      MURATSU Keita, FUNAOI Hideo, YAMAGUCHI Etsuji, KAMIYAMA Shinichi, INAGAKI Shigenori

      Proceedings of the 6th International Conference on Computer Supported Education2   258 - 263   4 2014

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    • Evaluation of Japanese pre-service teachers’ arguments on global warming Peer-reviewed

      YAMAMOTO Tomokazu, YAMAGUCHI Etsuji, MURATSU Keita, NAKASHIN Sakiko, INAGAKI Shigenori

      C. P. Constantinou, N. Papadouris & A. Hadjigeorgiou (Eds.), E-Book Proceedings of the ESERA 2013 Conference: Science Education Research For Evidence-based Teaching and Coherence in Learning. Part 13 (co-ed. L. Avraamidou & M. Michelini)   62 - 67   4 2014

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    • Enhancing the quality of argumentation through question-focused teaching: A case study of 6th-grade primary school students (11-12 years old) in science lesson on static electricity Peer-reviewed

      MURATSU Keita, YAMAGUCHI Etsuji, INAGAKI Shigenori, SAKAMOTO Miki, YAMAMOTO Tomokazu, KAMIYAMA Shinichi

      C. P. Constantinou, N. Papadouris & A. Hadjigeorgiou (Eds.), E-Book Proceedings of the ESERA 2013 Conference: Science Education Research For Evidence-based Teaching and Coherence in Learning. Part 7 (co-ed. M. Evagorou & K. Iordanou)   12 - 18   4 2014

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    • Characteristics of science picture books liked by Japanese children in early childhood Peer-reviewed

      YAMAHASHI Chika, YAMAGUCHI Etsuji, INAGAKI Shigenori, KURODA Hideko

      C. P. Constantinou, N. Papadouris & A. Hadjigeorgiou (Eds.), E-Book Proceedings of the ESERA 2013 Conference: Science Education Research For Evidence-based Teaching and Coherence in Learning. Part15 (co-ed. F. Stylianidou & E. Glauert)   41 - 46   4 2014

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    • 独居高齢者の実態と生活満足度に関する調査研究 Peer-reviewed

      TAKENAKA YUKO, HOUNOKI KAORU, OKADA SYUICHI, INOUE MARI, INAGAKI SHIGENORI, KAWABATA TETSUROU, KATO YOSHIKO, KONDO NARIHIKO, JO HITOSHI, CHOGAHARA MAKOTO, HIRAYAMA YOSUKE, MASUMOTO KOUHEI, MATSUOKA KOJI, MORIOKA MASAYOSHI

      神戸大学大学院人間発達環境学研究科研究紀要7 ( 2 ) 139 - 148   3 2014

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    • Novel Application of Spherical Microphone Array Sensor with Three-Dimensional Directivity

      Takahiro Nakadai, Tomoki Taguchi, Hiroshi Mizoguchi, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki

      International Journal on Smart Sensing and Intelligent Systems7 ( 5 ) 1 - 4   1 1 2014

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      Publishing type:Research paper (scientific journal)   Publisher:Walter de Gruyter GmbH  

      Abstract

      Mixed sounds can be separated from multiple sound sources by utilizing a microphone array and signal processing. We believe that promotion of interest in this technique can lead to significant developments in future science and technology. Consequently, in order to experience this technique, we designed a language game for children called “KIKIWAKE 3D” that uses a sound source separation system with the aim of arousing children’s interest in this technology. In this paper, we discuss the development of a spherical microphone array with threedimensional directivity introduced to make the game more interesting and to facilitate a larger number of participants.

      DOI: 10.21307/ijssis-2019-051

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    • Improving the Usability of Manga-on-a-Tablet for Collaborative Learning.

      Ryohei Egusa, Hideo Funaoi, Takafumi Daikoku, Ryosuke Inai, Fusako Kusunoki, Makiko Takenaka, Takao Terano, Shigenori Inagaki

      CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education   446 - 451   2014

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      Publishing type:Research paper (international conference proceedings)   Publisher:SciTePress  

      DOI: 10.5220/0004943404460451

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2014-1.html#EgusaFDIKTTI14

    • Stamp-On: A Mobile Game for Museum Visitors.

      Ayako Ishiyama, Fusako Kusunoki, Ryohei Egusa, Keita Muratsu, Shigenori Inagaki, Takao Terano

      CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education   200 - 205   2014

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      Publishing type:Research paper (international conference proceedings)   Publisher:SciTePress  

      DOI: 10.5220/0004943602000205

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      Other Link: https://dblp.uni-trier.de/db/conf/csedu/csedu2014-3.html#IshiyamaKEMIT14

    • PC041 議論力育成を組み込んだ理科授業に対する大学生の評価 : 質問紙調査による分析1(教授・学習・認知,ポスター発表C)

      西垣 順子, 坂本 美紀, 山口 悦司, 稲垣 成哲

      日本教育心理学会総会発表論文集56   392 - 392   2014

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      Language:Japanese   Publisher:日本教育心理学会  

      DOI: 10.20587/pamjaep.56.0_392

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    • National Survey on the Information Accessibility of the Exhibitions in Science Museums

      EGUSA Ryohei, YAMAMOTO Testuya, INAGAKI Shigenori, HOSHINA Hiroaki, NAMATAME Miki, OGAWA Yoshikazu, KOBAYASHI Makoto, TERANO Takao, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, NAKASE Isao

      JSSE Research Report29 ( 6 ) 43 - 46   2014

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      Language:Japanese   Publisher:Japan Society for Science Education  

      DOI: 10.14935/jsser.29.6_43

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    • Stamp-On in a museum: Helping children's scientific inquiry Peer-reviewed

      Keita Muratsu, Ayako Ishiyama, Fusako Kusunoki, Shigenori Inagaki, Takao Terano

      ACM International Conference Proceeding Series   233 - 236   2014

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Association for Computing Machinery  

      This study proposes a mobile support system "Stamp-On" to promote elementary school children' scientific inquiry into museum exhibits. The unique characteristic of Stamp-On is its use of a stamp-shaped interface to connect exhibits and mobile device content in an extremely simple way. In this paper, we first describe the principles and implementation of the Stamp-On system. Then, we evaluate the performance of the Stamp-On system at a various rock exhibitions. For the evaluation, 35 Japanese sixth-grade elementary school children (aged 11-12) used the Stamp-On system. We recorded the actions and utterances of one of them during their scientific inquiry process. To clarify the effectiveness of Stamp-On, we have analysed the following two factors in the scientific inquiry processes: 1) observing subjects attentively and 2) interpreting information obtained through the observation. Based on these analyses, we conclude that Stamp-On is effective to promote scientific inquiry among children. Copyright © 2014 ACM.

      DOI: 10.1145/2593968.2610460

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    • Investigation on Optimal Microphone Arrangement of Spherical Microphone Array to Achieve Shape Beamforming Peer-reviewed

      Tomoki Taguchi, Takahiro Nakadai, Ryohei Egusa, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      PROCEEDINGS FIFTH INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEMS, MODELLING AND SIMULATION   330 - 333   2014

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      This paper presents a spherical microphone array design which can be used for capturing a sound selectivity and locally. Capturing a sound by microphone array is achieved by method of Delay and Sum Beam Forming (DSBF). In this method, microphone arrangement has a large effect on the directivity. Using beamforming simulation, the authors investigated on the optimal arrangement of concentrically spherical microphone array which improves the basic performance of beamforming. As a result, we obtained a high directional quality arrangement consisted of truncated icosahedron and regular icosahedron. By comparing the uniformity scattered method, we confirmed the effectiveness of proposed method.

      DOI: 10.1109/ISMS.2014.62

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    • Human SUGOROKU: Learning support system of vegetation succession with full-body interaction interface Peer-reviewed

      Tomohiro Nakayama, Masanori Sugimoto, Takayuki Adachi, Fusako Kusunoki, Keita Muratsu, Etsuji Yamaguchi, Hiroshi Mizoguchi, Shigenori Inagaki, Miki Namatame, Yoshiaki Takeda

      Conference on Human Factors in Computing Systems - Proceedings   2227 - 2232   2014

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      In this study, we developed a simulation game called "Human SUGOROKU" that consists of a full-body interaction system to enable elementary school students to enjoy and learn vegetation succession. The students' sense of immersion is improved by enabling them to play this game using their body movements. We conducted an experiment with the students and investigated the affects of the full-body interaction through questionnaires. The results showed that the full-body interaction promotes a sense of immersion in the game and enhance their understanding of vegetation succession. This paper describes the structure of this system and the questionnaires results.

      DOI: 10.1145/2559206.2581200

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    • Kikiwake: Participatory design of language play game for children to promote creative activity based on recognition of Japanese phonology Peer-reviewed

      Takahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      ACM International Conference Proceeding Series   265 - 268   2014

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      This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language. Copyright © 2014 ACM.

      DOI: 10.1145/2593968.2610468

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    • Implementation and Evaluation of Listenability-Centered Sound Separation System Peer-reviewed

      Takahiro Nakadai, Tomoki Taguchi, Hiroshi Mizoguchi, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki

      2014 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND BIOMIMETICS IEEE-ROBIO 2014   2383 - 2388   2014

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      We developed a sound separation system that uses a microphone array to separate children's voices from background noise in general living environments. Our focus in the development of this system is on "a clear separation of the human voice" so that it will be easy for children to use. Evaluations conducted of sound separation performance in previous research have not always measured how easily listeners hear separate sounds. In this paper, we examine the validity of our system design by evaluating this factor from the perspectives of engineering and psychology.

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    • 適切かつ十分な証拠を利用するアーギュメント構成能力の育成:小学校第5学年「物の溶け方」の事例 Peer-reviewed

      山本 智一, INAGAKI SHIGENORI, 山口 悦司, 村津 啓太, 坂本 美紀, 西垣 順子, 神山 真一

      科学教育研究37 ( 4 ) 317 - 330   12 2013

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Society for Science Education  

      An argument is an indispensable process in scientific knowledge construction. This study demonstrates the effectiveness of lessons in constructing a sophisticated argument using appropriate and sufficient evidence. 5th-grade pupils were asked to make arguments for the preservation of mass in a science lesson on "dissolution of substances." Four teaching strategies were set up during the unit's preparatory phase and six during the unit's implementation phase. To examine pupils' arguments, a content knowledge test, and two argument tasks concerning the unit content and previously learned content, respectively, were implemented. The average marks for the content knowledge test were very close to full marks. In the former argument task, except in one indicator, more than 90 percent of the pupils scored full marks in claim, evidence (appropriateness/sufficiency), and reasoning. In the latter argument task, pupils' scores significantly improved after the lesson. Furthermore, a correlation between two argument tasks was found. These results demonstrate that the lesson plan implemented in this study was effective in constructing an argument based on appropriate and sufficient evidence. The study also clarified that future research would be needed for improving pupils' awareness of the insufficiency of a piece of evidence or truncated evidence.

      DOI: 10.14935/jssej.37.317

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    • 実験のためのマンガケースメソッド教材の評価-教員志望大学生の手回し発電機を用いた実験方法の理解-

      竹中真希子, 大黒孝文, 舟生日出男, 山本智一, 楠房子, 寺野隆雄, 稲垣成哲

      日本科学教育学会研究会研究報告28 ( 2 ) 9-14   11 2013

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    • 動物園来園者の観察を支援する紙芝居の評価:面接調査を通して

      YAMAHASHI Chika, YAMAGUCHI Etsuji, INAGAKI Shigenori, OKUYAMA Hideto, TAJIMA Junko, HORITA Akiko, TANAKA Chiharu, BANDO Gen

      日本科学教育学会研究会研究報告28 ( 2 ) 85 - 88   11 2013

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    • 教師のアーギュメント・スキルを育成する教育プログラムのデザイン研究:形成的評価と協調的アーギュメント改善を指針として

      MURATSU Keita, YAMAMOTO Tomokazu, YAMAGUCHI Etsuji, INAGAKI Shigenori, NAKASHIN Sakiko, NAKAMURA Yuri

      日本科学教育学会研究会研究報告28 ( 2 ) 15 - 18   11 2013

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      DOI: 10.14935/jsser.28.2_15

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    • 科学的な問いの生成を支援する小学校の理科授業:第6学年「燃焼の仕組み」の事例

      NAKASHIN Sakiko, YAMAGUCHI Etsuji, MURAYAMA Isao, SAKAMOTO Miki, YAMAMOTO Tomokazu, KAMIYAMA Shinichi, MURATSU Keita, INAGAKI Shigenori

      日本科学教育学会研究会研究報告28 ( 2 ) 45 - 48   11 2013

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      DOI: 10.14935/jsser.28.2_45

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    • 反論を含むアーギュメンテーションを促進するための教授方略:静電気を題材とした小学校6年生の理科授業を通して Peer-reviewed

      村津 啓太, 山口 悦司, INAGAKI SHIGENORI, 山本 智一, 坂本 美紀, 神山 真一

      理科教育学研究54 ( 1 ) 93 - 104   7 2013

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      In the field of science education, recent studies have begun to focus on argumentation skills, thereby indicating the importance of intentionally encouraging students to present rebuttals. Based on this trend, teaching strategies have been proposed to encourage such rebuttals. However, within Japanese science education field, a focus on rebuttals is not apparent in almost any known teaching strategy. Hence, using elementary science lessons as a case study, this research aims to investigate, the efficacy of teaching strategies in the IDEAS teaching materials, as proposed by Osborne et al., in promoting rebuttals.<br>First, this study reviewed teaching strategies as proposed by the IDEAS teaching materials. Next, lessons reflecting these strategies were conducted with elementary school students. Subsequently, records of argumentative utterances collected during lessons were evaluated and measured against the efficacy of the teaching strategy used. As a result of this evaluation, it was revealed that the number of students who developed their argumentation skills, including the skill to offer rebuttals, increased significantly between the beginning and end of the lessons. From this result, it became clear that the teaching strategy indicated by the IDEAS teaching materials has a certain amount of efficacy. It was also apparent, however, that by the end of the lesson, some students were unable to offer rebuttals. Thus, improving teaching strategies should be focused on in the future.

      DOI: 10.11639/sjst.12041

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      Other Link: https://jlc.jst.go.jp/DN/JALC/10025432304?from=CiNii

    • 教員志望の大学生を対象としたアーギュメント・スキル教育プログラムのデザイン研究 Peer-reviewed

      山口 悦司, 中新 沙紀子, 山本 智一, INAGAKI SHIGENORI

      科学教育研究37 ( 2 ) 149 - 157   6 2013

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      There are many potential benefits in student engagement in and practice of argument. To foster the argument skills of students, teachers themselves need to have high-level argument skills, since they will otherwise find it very difficult to teach such skills to students. This study focused on the low level of teachers' argument skills. This paper presents the results of a two-year study to provide pre-service teachers with the program to gain high-level argument skills addressing socio-scientific issues. The program revision implemented for the second year of the study allowed the teacher educator to share the argument assessment criteria with the pre-service teachers. The arguments produced by pre-service teachers in the first and second year show that pre-service teachers taking the second-year program produced higher-quality arguments in terms of explaining the reasons why evidence challenges a claim, using evidence to counter evidence against their position, and making sense of tradeoffs between conflicting evidence.

      DOI: 10.14935/jssej.37.149

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    • KIKIWAKE

      Tomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi

      CHI '13 Extended Abstracts on Human Factors in Computing Systems   27 4 2013

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      Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

      DOI: 10.1145/2468356.2468491

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    • KIKIWAKE: Sound Source Separation System for Children-Computer Interaction Peer-reviewed

      Tomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Miki Namatame, Yoshiaki Takeda, Masanori Sugimoto, Hiroshi Mizoguchi

      Conference on Human Factors in Computing Systems - Proceedings2013-   757 - 762   27 4 2013

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      In general living environments, in order to separate children’s voices from backgrounds noise, we developed a sound separation system by a microphone array. We created a game by use of this developed system, and conducted evaluation experiment intended for elementary school children. As a result, we confirmed this system could separate 3 voices, and the game promotes children’s interest in or concerns about a microphone array in a quantitative way.

      DOI: 10.1145/2468356.2468491

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    • 3Dコンテンツを用いた高齢者向け健康サポートシステムの評価 Peer-reviewed

      グ・ミンヨン, 楠 房子, 稲垣 成哲, OKADA SHUICHI

      教育システム情報学会研究報告27 ( 7 ) 27 - 31   4 2013

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    • Teaching strategies of argument to elementary school children: Through practice in the unit of "pendulum movement". Peer-reviewed

      YAMAMOTO TOMOKAZU, SAKAMOTO MIKI, Yamaguchi Etsuji, Nishigaki Junko, 村津啓太, INAGAKI SHIGENORI, KAMIYAMA SHINICHI

      理科教育学研究53 ( 3 ) 471 - 484   3 2013

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本理科教育学会  

      In recent years, science education has focused on the importance of argument. However, it is noted that even fifth- and sixth-grade elementary school children have difficulty supporting their arguments with reasoning. This study aims to demonstrate the effectiveness of a class that incorporates teaching strategies for constructing arguments that are comprised of claims, evidence, and reasoning. In this study, a class was given on "pendulum movement," a unit taught in science education for fifth graders, with the goal of clarifying factors that affect the pendulum period. Four teaching strategies were incorporated into the unit's preparatory phase and eight strategies were incorporated into the unit's implementation phase. In the content knowledge test, both the children's rate of giving correct answers and their degree of confidence both improved significantly compared with having studied the unit. In an argument task concerning the content of the unit, children scored over 80% in all having criteria concerning claims, evidence and reasoning, with the exception of only one criterion. In another argument task given before and after the unit, both of which concerned matters that had already been learned by the children, their arguments showed significant improvement in some criteria concerning evidence and reasoning. Connections in performance were identified between the argument tasks concerning the content of the unit and those concerning matters already learned. These results demonstrate that the class in this study is effective in developing arguments that are specifically comprised of claims, evidence, and reasoning. As a challenge for the future, we will endeavor to resolves the problem of omission of description, often detected in elementary school children's arguments.

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    • Development and evaluation of case method teaching materials using manga on tablet PCs: A trial with pointing type annotations

      Takafumi Daikoku, Hideo Funaoi, Fusako Kusunoki, Makiko Takenaka, Shigenori Inagaki

      CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education   557 - 563   2013

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      The purpose of this research was to develop and evaluate a system that could be used to support university students and graduate school students desiring to become teachers by providing the knowledge and skills necessary for them to provide instructions for scientific experiments
      the system involved sharing awareness of issues using easy to use tablet PCs. The system required learners to perform touch operations by pointing at locations with pins of four colors, at which time they became aware of issues within the scenes of the experiments involving the pupils depicted in the manga displayed on the screen. The learners mutually shared the things they noticed using the sharing function. The manga displayed on the screen is a case method learning material, developed for the purpose of educating teachers. It is embedded with a diverse amount of knowledge and skills necessary to become a science teacher, while enabling learners to acquire the observation skills of teachers. The sharing function and the color-sorted frame advancing function of this system were rated positively by the students. Furthermore, learners suggested that the system could be improved by adding a memo function as well as a function for an overall view and for viewing arbitrary pages.

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    • Letting Hands-on Display with Augmented Reality Work at a Science Museum

      Takahashi B. Toru, Takahashi Satoshi, Kusunoki Fusako, Terano Takao, Inagaki Shigenori

      The Transactions of Human Interface Society15 ( 3 ) 237 - 246   2013

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      Language:Japanese   Publisher:Human Interface Society  

      <p>In this paper, we propose an augmented reality (AR) system with a leaser show device as a hands-on display at a science museum. The AR system provides virtual information which learners can handle visual explanation on an exhibited item. Accordingly, the learner certainly understand his/her knowledge through the AR display without any modification to the item and/or the existing displayed explanation. Using the AR system, we have conducted intensive experiments for children visitors at Gamagori Museum of Earth, Life and the Sea". In the experiments, we have evaluated the following points: i) the AR display makes learners interested in the exhibited item; ii) students can easily handle the AR display; and iii) the AR display is useful for learners to construct their knowledge. As a result, we conclude that the AR display system enabled learners to construct their knowledge in reality. And that the system makes learners interested in the exhibited items. </p>

      DOI: 10.11184/his.15.3_237

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    • Making a hands-on display with augmented reality work at a science museum Peer-reviewed

      Toru B. Takahashi, Satoshi Takahashi, Fusako Kusunoki, Takao Terano, Shigenori Inagaki

      Proceedings - 2013 International Conference on Signal-Image Technology and Internet-Based Systems, SITIS 2013   385 - 390   2013

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      In this paper, we propose an augmented reality (AR) system with a laser projection device as a hands-on display at a science museum. The AR system provides virtual information, which learners can control for a visual explanation about an exhibited item. Learners develop their knowledge and understanding through the display without any modification to the item and/or the existing displayed explanation. We conducted an experiment using the AR system, with child visitors to Gamagori Museum of Earth, Life and the Sea. AR systems should meet the following criteria if they are to be considered effective: i) the display should make learners interested in the exhibited item, ii) learners should be able to easily handle the AR display, and iii) learners should construct their knowledge through using the display. In our experiment, we evaluated the AR display against these criteria. We conclude that the AR display system enables learners to construct their knowledge in reality, and that the system encourages learners' interest in the exhibited items. © 2013 IEEE.

      DOI: 10.1109/SITIS.2013.69

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    • PA-011 科学的アーギュメント・スキルの育成を目指した理科授業の評価(4) : 成果評価に基づく授業内容の改善(教授・学習,ポスター発表) Peer-reviewed

      坂本 美紀, 山本 智一, 村津 啓太, 山口 悦司, 稲垣 成哲, 神山 真一, 西垣 順子

      日本教育心理学会 日本教育心理学会総会発表論文集55 ( 0 ) 11 - 11   2013

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      DOI: 10.20587/pamjaep.55.0_11

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    • インクルーシブデザインに基づいたインタクラティブな人形劇の開発と実践 Peer-reviewed

      楠 房子, 和田 久美子, 江草 遼平, 後関 政史, 足立 孝之, 溝口 博, 生田目 美紀, INAGAKI SHIGENORI

      電子情報通信学会論文誌 DJ96-D ( 1 ) 61 - 69   2013

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    • Novel application of ultrasonic sensors and kinect sensors to identify people and measure their location-realization of 'Human SUGOROKU', a large scale board game in which people play as pieces Peer-reviewed

      Tomohiro Nakayama, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda

      Proceedings of the International Conference on Sensing Technology, ICST   466 - 471   2013

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      The authors are developing a novel learning support system 'Human SUGOROKU' by integration of ultrasonic sensors and Kinect sensors. The system is a relocatable large scale digital board game that human-players as its piece move on squares. To realize the system, we measure players locations and gestures identifying players, by integrating output information from both sensors. This paper explains overview of the system and proposes a method to reduce installation time. That length of installation time is one of the most serious problems when we relocate the system. Most part of the time is spent to unify sensors' coordinate systems. Usually, as each sensor has own coordinate system, we can't use sensors' output directly without unifying their coordinate systems. In order to unify sensors' coordinate systems, we need accurate positioning of the sensors, but accurate positioning manually is difficult and takes much time. The proposed method is a positioning-free convenient unifying method for different kinds of multiple sensors by using dedicated instrument. We conduct an experiment to evaluate the proposed method, and confirm that the method can reduce installation time for the system. © 2013 IEEE.

      DOI: 10.1109/ICSensT.2013.6727697

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    • KIKIWAKE System for Promoting Interest in Sound Source Separation Technique - Novel Application of Microphone Array and Signal Processing Peer-reviewed

      Tomoki Taguchi, Masafumi Goseki, Hiroshi Mizoguchi, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki

      2013 SEVENTH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST)   827 - 832   2013

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      In recent years, microphone array signal processing has been actively studied in the field of engineering. In consideration of our hope that children's interest in this technology will contribute to the future development of science and technology, we have developed the KIKIWAKE system with a microphone array and conducted the Prince Shotoku Game to promote children's interest. Then, we confirmed the effectiveness of the system through interviews.

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    • Human SUGOROKU: Full-body interaction system for students to learn vegetation succession Peer-reviewed

      Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda

      ACM International Conference Proceeding Series   364 - 367   2013

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      In this study, we developed a simulation game called "Human SUGOROKU" that consists of a full-body interaction system to enable elementary school students to enjoy and learn vegetation succession. The students' sense of immersion is improved by enabling them to play this game using their body movements. We conducted an experiment with the students and investigated the affects of the full-body interaction through interviews. The results showed that the full-body interaction promotes a sense of immersion in the game. This paper describes the structure of this system and the interview results. Copyright 2013 ACM.

      DOI: 10.1145/2485760.2485830

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    • Full-body Interaction digital game of vegetation succession for children Peer-reviewed

      Adachi, T, Muratsu, K, Mizoguchi, H, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y

      Proceedings of the 21st International Conference on Computers in Education   654 - 656   2013

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    • Evaluation of the ‘Pocket Plant Guide’ to support learning about plants in vegetation succession Peer-reviewed

      Muratsu, K, Kusunoki, F, Takeda, Y, Inoue, H, Funaoi, H, Yamaguchi, E, Inagaki,S, Mizoguchi, H, Sugimoto, M

      Proceedings of the 21st International Conference on Computers in Education   642 - 644   2013

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    • Evaluation of the dialogue information function of interactive puppet theater: A puppet-show system for deaf children Peer-reviewed

      Ryohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)8253   536 - 539   2013

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ACE  

      We have developed Interactive Puppet Theater, a puppet-show system designed for use by deaf children. For this study, we conducted evaluation experiments to determine whether Interactive Puppet Theater helps these children to have an enriched viewing experience. The evaluation results showed that Interactive Puppet Theater could be an effective way to ensure that deaf children understand the characters' dialogue as they watch the puppet-show, and that it enables them to have an enjoyable viewing experience. © Springer International Publishing 2013.

      DOI: 10.1007/978-3-319-03161-3_47

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    • Evaluation of interactive puppet theater based on inclusive design methods a case study of students at elementary school for the deaf Peer-reviewed

      Ryohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki

      ACM International Conference Proceeding Series   467 - 470   2013

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      In this study, evaluation experiment was conducted on an interactive puppet theater, a puppetry system designed for deaf children to enhance their enjoyment of performances. An interactive puppet theater has two features: a feature that ensures the transmission of information by textualizing dialogue information and a feature that encourages deaf children to participate in the story by using physical movements. For this study, experiment was conducted to evaluate whether the feature of participation in the story by using physical movements prompts these children to engage with the story setting in a puppet theater viewing experience. The evaluations were also aimed at ascertaining whether this feature could ensure an enjoyable viewing experience. This study targeted deaf children. The results obtained from the experiments revealed that this feature could be an effective way to encourage them to participate in the story setting, and to assist them in having an enjoyable viewing experience. Copyright 2013 ACM.

      DOI: 10.1145/2485760.2485821

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    • Development of a full-body interaction digital game for children to learn vegetation succession Peer-reviewed

      Takayuki Adachi, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Keita Muratsu, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)8253   492 - 496   2013

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ACE  

      In this study, we developed a simulation game called "Human SUGOROKU" that simulates vegetation succession of the real forest area in the virtual world. This game consists of a full-body interaction system to enable children to enjoy and learn vegetation succession by playing with their body movement. We conducted an experiment with children and investigated the effects of the full-body interaction through interviews. The results showed that the full-body interaction promotes a sense of immersion in the game. This paper describes the structure of this system and the interview results. © Springer International Publishing 2013.

      DOI: 10.1007/978-3-319-03161-3_36

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    • Development and evaluation of “Pocket Plant Guide” to support the observation and identification of indicator plants for vegetation succession Peer-reviewed

      Muratsu, K, Kusunoki, F, Takeda, Y, Inoue, H, Yamaguchi, E, Inagaki, S, Mizoguchi, H, Sugimoto, M

      Proceesings of 5th International Conference on Computer Supported Education   675 - 679   2013

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    • Integration of ultrasonic sensors and Kinect sensors for people distinction and 3D localization Peer-reviewed

      Takayuki Adachi, Masafumi Goseki, Hiroshi Takemura, Hiroshi Mizoguchi, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda

      Journal of Robotics and Mechatronics25 ( 4 ) 762 - 766   2013

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      The method proposed here for 3D position measurement and identification of individuals by integrating ultrasonic and Kinect sensors uses ultrasonic transmitter tags with unique identifiers. Ultrasonic sensors measure the 3D positions of and identify tagged individuals, but cannot make measurements if there are no receivers in the direction of ultrasonic waves from transmitters. Kinect sensors measure 3D positions of individuals and track them with OpenNI, but Kinect sensors cannot make measurements if occlusion occurs due to the overlapping of individuals. Evaluation results show that the method proposed here is more robust than methods only using either ultrasonic or Kinect sensors.

      DOI: 10.20965/jrm.2013.p0762

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    • 幼年期の子どもが嗜好する科学絵本デザイン(2) Peer-reviewed

      YAMAGUCHI ETSUJI, 山橋知香, 黒田秀子, 稲垣成哲

      稲垣成哲27 ( 1 ) 69 - 72   12 2012

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    • Review of analytic frameworks for written arguments in science education research. Peer-reviewed

      SAKAMOTO MIKI, YAMAGUCHI ETSUJI, Nishigaki Junko, YAMAMOTO TOMOKAZU, INAGAKI SHIGENORI

      科学教育研究36 ( 4 ) 356 - 367   12 2012

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    • 主張・証拠・理由付けから構成されるアーギュメントの教授方略のデザイン研究:小学校第5学年理科「振り子」を事例として Peer-reviewed

      Muratsu Keita, INAGAKI SHIGENORI, Yamaguchi Etsuji, YAMAMOTO TOMOKAZU, SAKAMOTO MIKI, Nishigaki Junko, KAMIYAMA SHINICHI

      日本科学教育学会研究会研究報告27 ( 1 ) 129 - 132   12 2012

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      DOI: 10.14935/jsser.27.1_129

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    • iPhone/iPod touch版デジタル運勢ラインシステムの開発と評価 Peer-reviewed

      YAMAGUCHI ETSUJI, 舟生日出男, 稲垣成哲, 出口明子

      理科教育学研究53 ( 2 ) 317 - 328   11 2012

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      Teaching and learning as a conceptual change has become an important theme in science education research. Systems designed both to support teaching and learning as conceptual change and to run on mobile devices have not yet been developed. Mobile devices are expected to play an increasingly prominent role in the progress of education. Further, the development of science education systems designed to support teaching and learning as a conceptual change would be of great value. In this study, we developed a system that runs on mobile devices by improving on the existing Digital Fortune Line (DFL) system. The existing DFL system is, effectively, a digitized version of the paper-based fortune line method widely used in science education up to now. Network-enabled systems in particular aim to contribute to learning for conceptual change by facilitating the visualization and sharing of learners' commitment. On the basis of this system, we developed a new system in this study that runs on the iPhone and iPod Touch. In conjunction with this development, we conducted a preliminary assessment among graduate students aspiring to be teachers, and an assessment based on actual elementary science lessons. The purpose of these assessments was to consider, on the basis of the subjective assessment data of learners and teachers, whether such a system would have good usability and would provide support for learning. The results of these assessments based on the subjective assessments of learners and teachers showed that although the system have modification regarding input of line, the system has good usability on the whole, as well as good potential for supporting learning.

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    • Full-body interactive “Board”game for learning vegetation succession based on identification of people and 3D position measurement

      YAMAGUCHI ETSUJI, Goseki, M, Adachi, T, Takemura, H, Mizoguchi, H, Kusunoki, F, Sugimoto, M, Inagaki, S, Takeda, Y, G. Biswas, L.-H. Wong, T. Hirashima, W. Chen

      the 20th International Conference on Computers in Education   11 2012

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    • Evaluation of a mobile plant-identification system to support the study of vegetation succession

      YAMAGUCHI ETSUJI, Evaluation of a, mobile, ficatio, tudy of, vegetation succession, Kusunoki, F, Takeda, Y, Inagaki, S, Mizoguchi, H, Sugimoto, M, G. Biswas, L.-H. Wong, T. Hirashima, W. Chen

      International Conference on Computers in Education   11 2012

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    • Study on identification of people and 3D position measurement with ultrasonic sensors and kinect sensors

      YAMAGUCHI ETSUJI, Adachi, T, Goseki, M, Takemura, H, Mizoguchi, H, Kusunoki, F, Sugimoto, M, Inagaki, S, Takeda, Y

      International Symposium on Nonlinear Theory and its Applications   247 - 250   10 2012

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    • Enhancement and evaluation of the counting function of the digital fortune line system toward supporting science learning

      YAMAGUCHI ETSUJI, Nakashin, S, Funaoi, H, Murakami, M, Inagaki, S

      Proceedings of E-Learn2012   2044 - 2049   10 2012

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    • Argument skill acquisition among grade 5 and 6elementary school students. Peer-reviewed

      SAKAMOTO MIKI, YAMAMOTO TOMOKAZU, Yamaguchi Etsuji, Nishigaki Junko, Muratsu Keita, INAGAKI SHIGENORI

      科学教育研究36 ( 3 ) 252 - 261   9 2012

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    • センシング手法を用いた障害者のための人形劇のデザインと評価

      楠 房子, 江草 遼平, 後関 政史, 足立 孝之, 溝口 博, 生田目 美紀, 稲垣 成哲

      教育システム情報学会研究報告第27巻,第2号,pp.35-38 ( 2 ) 35 - 38   7 2012

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    • Research trends on teaching strategies of argument. Peer-reviewed

      YAMAMOTO TOMOKAZU, Yamaguchi Etsuji, INAGAKI SHIGENORI, SAKAMOTO MIKI, Nishigaki Junko

      理科教育学研究53 ( 1 ) 1 - 12   7 2012

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      This study aims to identify and categorize the teaching of strategies of argument as proposed in science education studies published in Europe and the US, and to find the design principles that can be used in science education to improve students' argument skills. In recent years, the need to cultivate students' argument skills has been highlighted, and many practical and theoretical research studies on this topic have been conducted. These studies have found that using evidence and constructing well-structured arguments are difficult for students. The development of effective methods of teaching argument is therefore necessary. We derived various teaching strategies from five prior studies which conducted education projects with clear teaching strategies to support students' engagement in written argument, oral argument, and online forms of argument. We analyzed these teaching strategies and identified three design principles: "promoting students' understanding of the value of argument," "explaining the structure of argument and promoting its use," and "encouraging the use of knowledge on the subject in making an argument." These design principles are useful in practical research for the formulation of effective methods to cultivate argument skills in science classes in Japan.

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    • Fostering pre-service teachers' argument skills through making sense of tradeoffs in genetically modified food

      YAMAGUCHI ETSUJI, Nakashin, S, Inagaki, S

      Sippy Downs   6 2012

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    • Practical study on argument skill improvement in pre-service teachers. Peer-reviewed

      Tomokazu Yamamoto, Etsuji Yamaguchi, Shigenori Inagaki, Hayashi Nakayama, Tomoyuki Nogami

      E-book proceedings of the ESERA 2011 conference: Science learning and citizenship. Lyon, France: European Science Education Research Association.12   223 - 228   3 2012

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    • スマートフォンとシミュレーションゲームを用いた森林学習支援システムの評価

      井上 晴香, 楠 房子, 武田 義明, 山口 悦司, 稲垣 成哲

      教育システム情報学会研究報告第26巻,第6号,pp.137-140 ( 6 ) 137 - 140   3 2012

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    • インクルーシブデザイン手法に基づいたユニバーサル・パペット・シアターの予備的評価—大学生の健常者を対象として—

      江草 遼平, 和田 久美子, 生田目 美紀, 楠 房子, 稲垣 成哲, 溝口 博

      教育システム情報学会研究報告第26巻,第6号,pp.21-26 ( 6 ) 21 - 26   3 2012

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    • Development and evaluation of a digital environmental learning game for children. Peer-reviewed

      Deguchi, A, Takeda, Y, Kusunoki, F, Tanaka, M, Inagaki, S, Yamaguchi, E, Sugimoto, M

      Proceedings of ESERA 2011: Part4 ICT and other resources for teaching/learning science, Lyon, France26-32.   3 2012

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    • Evaluation of Case Method Program about reading: focusing on the frames of Manga

      DAIKOKU Takafumi, TAKENAKA Makiko, NAKAMURA Hisayoshi, INAGAKI Shigenori

      JSSE Research Report27 ( 1 ) 61 - 64   2012

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      DOI: 10.14935/jsser.27.1_61

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    • 第9回(2010年度)優秀論文賞 選考経過および講評

      服部 環, 臼井 博, 伊藤 忠弘, 小泉 令三, 橘 春菜, 藤村 宣之, 坂本 美紀, 山口 悦司, 稲垣 成哲, 大島 純, 大島 律子, 村山 功, 中山 迅, 竹中 真希子, 山本 智一, 藤本 雅司, 橘 早苗, 湯澤 正通, 湯澤 美紀, 関口 道彦, 李 思嫻, 齊藤 智

      教育心理学年報51   252 - 258   2012

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      Language:Japanese   Publisher:The Japanese Association of Educational Psychology  

      DOI: 10.5926/arepj.51.252

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    • PA-031 科学的アーギュメント・スキルの育成を目指した理科授業の評価(2) : フォローアップ授業によるスキル定着の評価(教授・学習,ポスター発表)

      坂本 美紀, 西垣 順子, 山口 悦司, 山本 智一, 稲垣 成哲, 村津 啓太, 神山 真一

      日本教育心理学会総会発表論文集54   31 - 31   2012

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      DOI: 10.20587/pamjaep.54.0_31

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    • Puppet theater system for normal-hearing and hearing-impaired people Peer-reviewed

      Takayuki Adachi, Masafumi Goseki, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Ryohei Egusa, Shigenori Inagaki

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)7624   461 - 464   2012

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      We are developing Puppet Theater system which enables both the hearing impaired and the normal hearing to enjoy a puppet show This system projects puppet's lines in balloon on the background In addition, the system has a function that presents branches of the story to audience and allows them to select We performed the system to elementary school pupils with hearing impairment and found that the pupils enjoyed it Effects of the function were investigated with questionnaire This paper describes the function and the result of questionnaire © 2012 Springer-Verlag Berlin Heidelberg.

      DOI: 10.1007/978-3-642-34292-9-35

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    • Evaluation of the universal puppet theater based on inclusive design method Peer-reviewed

      Kumiko Wada, Ryohei Egusa, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki

      Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012   135 - 137   2012

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      In this study, we have improved the Universal Puppet Theater. Improvements have been made to branching scenes in the story. The exploratory evaluation experiment was a within-subject comparison of the existing version and improved version of the system. The subjects were 53 hearing-capable fourth-grade elementary school children. The results of analysis showed that the improved version of the system with branching function was more effective interface than the existing version. © 2012 IEEE.

      DOI: 10.1109/DIGITEL.2012.37

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    • Puppet Show for Entertaining Hearing-Impaired, Together with Normal-Hearing People Peer-reviewed

      Masafumi Goseki, Ryohei Egusa, Takayuki Adachi, Hiroshi Takemura, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Shigenori Inagaki

      2012 FIRST INTERNATIONAL CONFERENCE ON INNOVATIVE ENGINEERING SYSTEMS (ICIES)   121 - 124   2012

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

      The authors propose a novel application of human sensing technology to inclusive education. We focus on puppet show to aspire the inclusive education for both the normal hearing and the hearing impaired. Thus, we are developing Puppet Theater system to entertain both hearing impaired and normal hearing. This Puppet Theater system consists of two functions. First, the lines are displayed as letters with voice for complementing information of sound. The system enables the hearing impaired to understand the contents of the puppet show. Second function presents branches of the story to audience for encouraging the audience to understand the content of the story. In this paper, we describe that we develope branches of the story as function to select the branches by body movements for the purpose of additional effect of understanding contents of the story. The body movements are measured and detected by Kinect sensor for Xbox. We anticipate additional benefit of understanding contents of the story because this new function enables the audience to participate in the progression of the puppet show. The authors performed the system to elementary school pupils with hearing impairment and found that the pupils enjoyed it. Effects of the function were investigated with questionnaire.

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    • Evaluation of the Puppet Theater Based on Inclusive Design Method: A Case Study of Fourth-year Elementary School Students With Normal Hearing Peer-reviewed

      Ryohei Egusa, Kumiko Wada, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki

      PROCEEDINGS OF IDC 2012: THE 11TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN   216 - 219   2012

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      In this study, we examined the feature of the audience participation in the progress of the story in Puppet Theater. Puppet Theater is a puppet show system developed that is designed for appreciation by hearing-impaired children. Wada et al. (2012) conducted preliminary evaluation experiments performed with 52 healthy elementary school children who were surveyed using both questionnaires and interviews. The results indicated that audience participation in the progress of the story had the effect of encouraging the audience to think about the story. It was also confirmed that, through this participation, the audience is imbued with a sense of emotional investment in the characters, which stimulates audience into immersive participation in the story.

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    • 理科の授業構想力を育成するケースメソッド教材の開発と評価 Peer-reviewed

      大黒 孝文, 竹中 真希子, 中村 良久, INAGAKI SHIGENORI

      理科教育学研究53 ( 2 ) 263 - 274   2012

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      This study aimed to develop and evaluate a case method teaching material for college students studying to become teachers in order to develop their ability to plan science lessons. The case method teaching material developed in this study combines a manga textbook with a narrative approach and lesson plan. The material is designed to develop the skills and competencies required for science teachers by engaging the students in the activity of comparing the manga textbook and lesson plan. Students' lesson planning abilities were evaluated from three viewpoints: 1) classroom teaching, 2) instruction on experiments, and 3) lesson environment. An evaluation experiment was conducted with college students studying to become teachers. The following three items were examined: 1) changes in viewpoints on how much importance students place on writing their lesson plans; 2) the number of changes made to the contents of the students' lesson plans and how that related to the changes in their viewpoints in (1); and 3) students' perceptions of the use and effectiveness of the case method teaching material. As a result, statistically significant results were obtained for almost all items. These results suggest that this case method teaching material is effective in developing the ability to plan science lessons.

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    • 植生遷移ゲームの実践と評価

      楠 房子, 稲垣 成哲, 田中 翠, 山口 悦司, 武田 義明

      教育システム情報学会研究報告26(4):18-21.   11 2011

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    • スマートフォンとシミュレーションゲームを用いた森林学習支援システムのデザイン.

      楠 房子, 稲垣 成哲, 山口 悦司, 武田 義明

      平成23年度日本理科教育学会近畿支部大会(滋賀大会)発表論文集pp.72   72 - 72   11 2011

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    • 小学生におけるアーギュメント・スキルの育成:野生生物との共生問題を扱った総合的な学習の授業デザインと分析 Peer-reviewed

      山本 智一, 坂本 美紀, 山口 悦司, 稲垣 成哲, 村津 啓太, 中山 迅, 大島 純, 大島 律子, 村山 功, 竹中 真希子

      日本科学教育学会『科学教育研究』第35巻,第3号,pp.245-255 ( 3 ) 245 - 255   9 2011

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      Argument skills have received a lot of attention in recent years. However, few studies report on the argument skills of elementary students, resulting in a lack of knowledge base for learning support. Krajcik & McNeill (2009) propose a hypothetical learning progression for scientific explanations which might grow across grades 1-12. This study focuses on the first variation of that progression. In the simplest variation students should be able to provide a claim and support that claim with evidence. This study aims to 1) give in-class lessons to elementary students designed to help them acquire argument skills and 2) evaluate the effectiveness of the lesson design principles from the perspective of the skill of formulating arguments. From earlier studies, this study extracted three design principles: 1) learning thoroughly about the basic knowledge that concerns the problem domain, 2) collecting multiple pieces of data, sharing them in the classroom, and organizing them into several groups, and 3) making students aware that they are using evidence. In line with these design principles, we gave classes concerning the issue of coexistence of humans and wild animals for third graders. Analyses of results of surveys conducted during the classes revealed a significant increase in the number of students who used evidence to formulate their arguments, indicating successful acquisition of argument skills.

      DOI: 10.14935/jssej.35.245

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    • 小学生におけるアーギュメント・スキルの育成:野生生物との共生問題を扱った総合的な学習の授業デザインと分析 Peer-reviewed

      YAMAMOTO TOMOKAZU, SAKAMOTO MIKI, Yamaguchi Etsuji, INAGAKI SHIGENORI, Muratsu Keita, 大島純, 大島律子, 村山功, 竹中真希子

      科学教育研究35 ( 3 ) 245 - 255   9 2011

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:日本科学教育学会  

      Argument skills have received a lot of attention in recent years. However, few studies report on the argument skills of elementary students, resulting in a lack of knowledge base for learning support. Krajcik & McNeill (2009) propose a hypothetical learning progression for scientific explanations which might grow across grades 1-12. This study focuses on the first variation of that progression. In the simplest variation students should be able to provide a claim and support that claim with evidence. This study aims to 1) give in-class lessons to elementary students designed to help them acquire argument skills and 2) evaluate the effectiveness of the lesson design principles from the perspective of the skill of formulating arguments. From earlier studies, this study extracted three design principles: 1) learning thoroughly about the basic knowledge that concerns the problem domain, 2) collecting multiple pieces of data, sharing them in the classroom, and organizing them into several groups, and 3) making students aware that they are using evidence. In line with these design principles, we gave classes concerning the issue of coexistence of humans and wild animals for third graders. Analyses of results of surveys conducted during the classes revealed a significant increase in the number of students who used evidence to formulate their arguments, indicating successful acquisition of argument skills.

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    • 1G2-H1 Practical Study on Argument Skill Improvement in Pre-service Teachers (2)

      YAMAMOTO Tomokazu, YAMAGUCHI Etsuji, INAGAKI Shigenori, NAKAYAMA Hayashi, TAKENAKA Makiko

        35   255 - 256   23 8 2011

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    • Evaluation of the user interface design on vegetation interaction game for children. Peer-reviewed

      Kusunoki, F, Takeda, Y, Tanaka, M, Yamaguchi, E, Deguchi, A, Kamiyama, S, Inagaki, S, Sugimoto, M

      Paper presented at the 2011 Visual Information Communication - International Symposium.   8 2011

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    • Improvement and evaluation of vegetation interaction game. Peer-reviewed

      Deguchi, A, Takeda, Y, Kusunoki, F, Tanaka, M, Yamaguchi, E, Inagaki S, Sugimoto, M

      Proceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Roma, Italy114-118.   7 2011

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    • 理科の指導が苦手な教師に理科実践能力を獲得させるマンガ説明書の開発と評価 Peer-reviewed

      大黒 孝文, 竹中 真希子, 中村 久良, 稲垣 成哲

      科学教育研究第35巻,第2号,pp.205-212 ( 2 ) 205 - 212   6 2011

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Society for Science Education  

      The purpose of this research is to develop educational materials for teachers using manga as a support aid, and to verify the materials' effectiveness. Practical evaluation was attempted targeting 83 second-year students not specializing in science at a women's college who wish to become elementary school teachers. Results show that the group evaluated the manga as easy to read and an effective method for understanding characteristics of laboratory materials and learning methods of instruction.

      DOI: 10.14935/jssej.35.205

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    • Making Dr. Joji Sakurai's Archives on His Activity for the Promotion of Science

      Yamanaka Chihiro, Inagaki Shigenori

        4 ( 2 ) 129 - 142   30 3 2011

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      Language:Japanese   Publisher:Kobe University  

      DOI: 10.24546/81002991

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      Other Link: http://www.lib.kobe-u.ac.jp/handle_kernel/81002991

    • 生活科における食育学習の授業デザインの開発と評価—カメラ付き携帯電話による情報共有システムclippicKidsを利用した親子での共同学習 Peer-reviewed

      黒田 秀子, 竹中 真希子, 稲垣 成哲

      日本教科教育学会第34巻,第2号,pp.1-10 ( 2 ) 1 - 10   3 2011

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:JAPAN CURRICULUM RESEARCH AND DEVELOPMENT ASSOCIATION  

      The purposes of this study were to design a dietary education class for elementary school children and their parents in order to provide basic nutrition knowledge to enable them to apply such knowledge in their daily lives, and to evaluate the effectiveness of the class. In the class, children, in cooperation with their parents, reviewed the contents of their breakfasts from a nutrient balance perspective and created a nutritionally balanced breakfast menu. Analysis of the results of questionnaires conducted before and after the class revealed the following three points: 1) Both children and parents had an equally increased understanding of nutrition balance; 2) Due to its simplicity of use, the camera-equipped mobile phone-based information sharing system "clippicKids" contributed to sustaining children's interest in learning, thereby enhancing children's learning effects; 3) Both children and parents found the experience of learning together to be fun and enjoyable. These results suggest that the experimental parent-child cooperative learning class, which was conducted using the information sharing system "clippicKids" as a means to connect students in the classroom with their families, was on the whole effective.

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    • デジタル運勢ラインシステムの開発と評価 Peer-reviewed

      INAGAKI Shigenori, FUNAOI Hideo, YAMAGUCHI Etsuji, MISAWA Naohisa, DEGUCHI Akiko

      理科教育学研究Vol. 51, No. 3, pp. 33-46   3 2011

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    • e-learningを活用した児童用指文字学習環境の開発と評価

      楠 房子, 稲垣 成哲, 生田目 美紀, 杉山 はるか, 黒田 秀子, 寺野 隆雄

      教育システム情報学会研究報告第25巻,第7号,pp.77-82 ( 7 ) 77 - 82   3 2011

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    • Vegetation interaction game: Digital sugoroku to learn vegetation succession for children

      Akiko Deguchi, Fusako Kusunoki, Shigenori Inagaki, Masanori Sugimoto

      Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf.2   896 - 897   2011

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      We developed a Vegetation Interaction Game that supports children's immersive and interactive playing of a simulation game about vegetation succession. To examine the effectiveness of the game, we conducted experimentation in an elementary school. The results of game interaction analysis showed that the game could support children immersively playing and learning regarding vegetation succession. © ISLS.

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    • Balancing virtual and real interactions in mobile learning Peer-reviewed

      Hiroyuki Tarumi, Yuki Tsujimoto, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi

      International Journal of Mobile Learning and Organisation5 ( 1 ) 28 - 45   2011

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      KEI-Time Traveller is a kind of virtual time machine that merely requires the use of commercially available GPS phones. In reality, KEI-Time Traveller shows graphical images of a virtual past scene within a given area as viewed from the current location and with arbitrary viewing angles. Users can virtually explore the past world using this system. We applied it to junior high school students, twice. They virtually visited a world of 1938, when a severe landslide disaster occurred, but the designs of interaction with the virtual past world differed between the two fieldwork trials. By comparing the results, we discuss the design of the interaction and its effects on the fieldwork. Copyright © 2011 Inderscience Enterprises Ltd.

      DOI: 10.1504/IJMLO.2011.038690

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    • Vegetation Game:環境学習を支捷する植生遷移ゲーム

      Fusako Kusunoki, Etshuji Yamaguchi, Yoshiaki Takeda, Akiko Deguchi, Shigenori Inagaki, Masanori Sugimoto

      ゲーム学会第9回全国大会講演論文集47-48   11 2010

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    • A curriculum design framework for linking simulation use to practical work: Toward understanding and feeling a sense of reality in the learning about complex systems in nature. Peer-reviewed

      Yamaguchi E, Deguchi, A, Inagaki, S, Sugimoto, M, Kusunoki, F, Takeda, Y, Kamiyama, S

      Conference Proceedings of the XIV International Organization for Science and Technology Education (IOSTE) symposium, Bled, Slovenia1231-1239.   11 2010

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    • 再構成型コンセプトマップ作成を利用した協同的概念理解型ノートテーキングの指導:中学校理科「電流のはたらき」での実践を通して Peer-reviewed

      舟生 日出男, 大黒 孝文, 稲垣 成哲, 山口 悦司, 出口 明子

      科学教育研究Vol 34. No. 2, pp. 86-96 ( 2 ) 86 - 96   6 2010

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      In this paper, from the viewpoint that learners explore and construct knowledge actively, we proposed a method of note-taking by arranging concepts and a course for teaching the method through collaboration. We also carried out a practice-session of teaching the method. Through the method of note-taking used in this research, learners extract important concepts from learning materials and structure them as a concept map. The process consists of three phases; cutting, judgment, and relating. These activities, however, are too difficult for cognitively poor learners. So we set up an individual session and a collaborative session. In the individual session, a learner individually carries out cutting, judgment, and relating, and makes a concept map with paper cars and sheets. The purpose of this session is to make the learner think about the learning materials and prepare for the collaborative session. In the collaborative session, learners form small groups, examine their concept maps, and collaboratively make the group's concept map with the software "Undo-Kun". Another purpose of this session is to make the learners mutually learn from their differences and share their methods for arranging concepts. We carried out a teaching practice of "Workings of Current and Magnet" in junior high school, in which 120 students participated. As a result of the evaluation of the practice, the note-taking method and the teaching method proved to be effective.

      DOI: 10.14935/jssej.34.86

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    • 科学技術問題の解決を目指した協調学習のデザイン研究:電力問題を取り上げた単元における「問題を定義すること」の学習 Peer-reviewed

      坂本 美紀, 山本 智一, 山口悦司, 稲垣 成哲, 大島 純, 大島 律子, 中山 迅, 竹中 真希子, 村山 功

      科学教育研究34 ( 2 ) 145 - 153   6 2010

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      Socioscientific issues are plagued by a number of problems wherein the goals are unclear or no specific solution to an issue can be found. These problems are called "ill-defined problems", and the process of identifying or defining such problems is especially important when attempting to find a solution. The purpose of this study was to design a learning unit based on the design principles that activated interactions among learners, and to evaluate whether the learning unit could improve students' abilities in "defining problems." During the lesson, sixth-grade students tackled the electric-power problem-a socioscientific issue-with the aim of proposing solutions based on scientific knowledge. They were encouraged to repeat the collaborative problem-solving cycle and to define their problems for inquiry by themselves at the beginning of each cycle. Knowledge Forum, a CSCL system, provided support for the students in tackling the problem. In Knowledge Forum, students could externalize their products at the previous cycle in a communal database in order to share and examine their products. A comparison among the student-defined problems showed that students began defining more comprehensive problems in the later problem-solving cycle, and the design principles discussed here were shown to be effective.

      DOI: 10.14935/jssej.34.145

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      Other Link: http://hdl.handle.net/10458/3442

    • Vegetation interaction Peer-reviewed

      Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

      In H. S.493-495.   6 2010

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    • 知識構築型アーギュメントの獲得:小学生を対象とした科学技術問題に関するカリキュラムの開発と改善を通して Peer-reviewed

      坂本 美紀, 山口 悦司, 稲垣 成哲, 大島 純, 大島 律子, 村山 功, 中山 迅, 竹中 真希子, 山本 智一, 藤本 雅司, 橘 早苗

      教育心理学研究Vol 58. No. 1, pp. 95-107 ( 1 ) 95 - 107   3 2010

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Japanese Association of Educational Psychology  

      When attempting to obtain agreement from various stakeholders, people need to propose new ideas, such as conditions for agreement or alternative plans, in order to achieve overall agreement, as opposed to simply reinforcing their own opinion by means of evidence.  The present authors developed a curriculum for elementary school students to engage in knowledge-building arguments on a socioscientific issue.  The curriculum was changed based on epistemic agency, a design principle of knowledge building.  Effects of the curriculum were examined across 2 years.  A comparison of the quality of the students’ arguments showed that the students expressed proposal-type opinions, considering pros and cons, in the improved curriculum more than the baseline curriculum, indicating that the students’ knowledge-building arguments had improved.  Differences in the students’ learning activities were also examined in relation to the changes in the design of the lesson.  Discussion clarified how support contributed to the improvement of the students’ knowledge building arguments.

      DOI: 10.5926/jjep.58.95

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      Other Link: http://dl.ndl.go.jp/info:ndljp/pid/10626201

    • Development and Evaluation of MANGA Educational Materials for Science Teachers.

      竹中 真希子, 稲垣 成哲

      Socio-cultural and Human Values in Science and Technology Education. Proceedings of the XIV Symposium of the International Organization for Science and Technology Education (IOSTE)(In Dolinek, S.& Lyons, T.(Eds))   1100 - 1110   2010

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    • K278 概念変化を指向した授業のデザイン研究 : 小学校6年生理科「電磁石」の事例(口頭セッション47 理科教育)

      坂本 美紀, 山口 悦司, 稲垣 成哲, 村山 功, Knowledge Forum Japan Research Group

      日本教育心理学会総会発表論文集52   500 - 500   2010

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      DOI: 10.20587/pamjaep.52.0_500

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    • 学会事業の電子化と『科学教育研究』

      稲垣 成哲

      科学教育研究34 ( 1 ) 1 - 1   2010

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      DOI: 10.14935/jssej.34.1

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    • Fostering elementary school students' arguments related to knowledge building: Development and change of a curriculum on a socioscientific issue

      Miki Sakamoto, Etsuji Yamaguchi, Shigenori Inagaki, Jun Oshima, Ritsuko Oshima, Isao Murayama, Hayashi Nakayama, Makiko Takenaka, Tomokazu Yamamoto, Masaji Fujimoto, Sanae Tachibana

      Japanese Journal of Educational Psychology58 ( 1 ) 95 - 107   2010

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Association of Educational Psychology  

      When attempting to obtain agreement from various stakeholders, people need to propose new ideas, such as conditions for agreement or alternative plans, in order to achieve overall agreement, as opposed to simply reinforcing their own opinion by means of evidence. The present authors developed a curriculum for elementary school students to engage in knowledge-building arguments on a socioscientific issue. The curriculum was changed based on epistemic agency, a design principle of knowledge building. Effects of the curriculum were examined across 2 years. A comparison of the quality of the students' arguments showed that the students expressed proposal-type opinions, considering pros and cons, in the improved curriculum more than the baseline curriculum, indicating that the students' knowledge-building arguments had improved. Differences in the students' learning activities were also examined in relation to the changes in the design of the lesson. Discussion clarified how support contributed to the improvement of the students' knowledge building arguments.

      DOI: 10.5926/jjep.58.95

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    • Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children Peer-reviewed

      Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

      ENTERTAINMENT COMPUTING - ICEC 20106243   493 - +   2010

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      In this study, we redesign and develop a new digital sugoroku game based on the phenomenon of vegetation succession. A practical evaluation in an elementary school that consisted of game play and fieldwork activity was conducted. The results of the evaluation showed that the game was effective in stimulating the interest of the students who participated in the game, and was able to support their learning in a joyful way.

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    • Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children Peer-reviewed

      Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

      ENTERTAINMENT COMPUTING - ICEC 20106243   493 - +   2010

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      In this study, we redesign and develop a new digital sugoroku game based on the phenomenon of vegetation succession. A practical evaluation in an elementary school that consisted of game play and fieldwork activity was conducted. The results of the evaluation showed that the game was effective in stimulating the interest of the students who participated in the game, and was able to support their learning in a joyful way.

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    • 教師教育におけるマンガ教材の開発と評価:協同学習の理論と方法を修得するための学習プログラムを事例として Peer-reviewed

      大黒 孝文, 竹中 真希子, 稲垣 成哲

      科学教育研究Vol 33. No. 4, pp. 338-347 ( 4 ) 338 - 347   12 2009

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      This paper introduces a program that developed educational materials for teachers using manga, and evaluates the effectiveness of such materials. Using manga for educational materials has the following merits: manga is easy to understand, interesting, accessible, and easy to review. Manga also allows control of information and multiple interpretations. The educational material we developed is designed to help teachers learn about cooperative learning methods applicable to science classes. To evaluate the educational material featuring manga, we used the material to teach students in a preservice teacher training class. As a result, we found that manga is easy to read, and effective in communicating cooperative learning methods. We also found that manga facilitates understanding of cooperative learning.

      DOI: 10.14935/jssej.33.338

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    • 科学的思考としての原理・法則のメタ理解の再検証:小学校第6学年「燃焼」を事例として Peer-reviewed

      橘 早苗, 稲垣 成哲, 村山 功, 山口 悦司, 坂本 美紀, 大島 純, 大島 律子, 中山 迅, 竹中 真希子, 藤本 雅司, 山本 智一

      科学教育研究Vol 33. No. 4, pp. 362-369 ( 4 ) 362 - 369   12 2009

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      In science education, fostering scientific thinking is important, though few examples of scientific thinking are known. Sakamoto et al. (2007) advocated "meta-understanding of scientific principles" as one area of scientific thinking. If one is capable of meta-understanding, one is able to approach unknown phenomena with the assumption that scientific principles are applicable. Sakamoto and her colleague claim to have verified the existence of meta-understanding and the possibility of teaching it to elementary school students. However, we think they failed to provide proof, because their definition of meta-understanding is somewhat confused. Through inspection of the idea of "meta-understanding of scientific principles" and a process of inference with this meta-understanding, we refined the definition of meta-understanding introducing an important distinction they missed: whether a key causal mechanism of phenomena is known to students or not. Based on our new definition, we designed a clearer experiment which contained two pairs of tasks. We predicted a different response pattern for each pair of tasks, where the original paper expected no difference. As the result of the experiment supported our predictions, we achieved a more reliable verification of meta-understanding.

      DOI: 10.14935/jssej.33.362

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      Other Link: http://hdl.handle.net/10458/3441

    • GENTORO:モバイル複合現実環境におけるストーリーテリング支援システムの設計と評価 Peer-reviewed

      伊藤 俊廷, グェントゥンゴク, 杉本 雅則, 稲垣 成哲

      情報処理学会論文誌第50巻,第12号,pp.2819-2830 ( 12 ) 2819 - 2830   12 2009

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    • Interacting with the Virtual and with the Real in Mobile Learning Peer-reviewed

      TARUMI Hiroyuki, TSUJIMOTO Yuki, DAIKOKU Takafumi, KUSUNOKI Fusako, INAGAKI Shigenori, TAKENAKA Makiko, HAYASHI Toshihiro

      Proceedings of the 17th International Conference on Computers in Education   11 2009

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    • 理科実験が苦手な教師を支援するマンガ教材の開発と評価

      大黒 孝文, 中村 久良, 竹中 真希子, 稲垣 成哲

      日本科学教育学会研究会研究報告第24巻,第2号,pp.83-88   11 2009

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    • 理科を教えることに関する教師の学習能力:小学校教師を目指す大学生による教授資料からの学習を事例として Peer-reviewed

      山口 悦司, 稲垣 成哲, 野上 智行

      理科教育学研究Vol 50. No. 1, pp. 75-84 ( 1 ) 75 - 84   7 2009

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Society of Japan Science Teaching  

      Many of previous studies focused on the "current learning results" of science teachers. However, almost no studies have been made focusing on the theme "future learning potential." Currently, curriculum reforms are under way across the entire field of science education around the world. So, this theme would become even more important in future research on science teacher education. In this study, as the first step toward this theme, we conducted survey to clarify Japanese elementary teachers' ability to learn how to teach science from instructional materials. Results are follows: (1) Prior to taking science education programs, it is possible for pre-service teachers to learn the basic structure of Japan's elementary science lessons, under which teachers are required to convert what they want to teach into what their students want to learn, while enabling students to experience the process of scientific inquiry. (2) However, pre-service teachers cannot learn internationally appreciated teaching methods that both student- and science-oriented approach are well blended. (3) Also, pre-service teachers can learn teaching techniques and teaching materials for elementary science lessons from the instructional materials. (4) However, they tend to have difficulties in learning "unit-specific" teaching techniques and teaching materials. Finally, we discussed requirements of science teacher education program.

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    • 思考プロセスにおける差分の吟味に基づくリフレクションを支援するソフトウェアの開発

      出口 明子, 舟生 日出男, 山口 悦司, 稲垣 成哲

      人工知能学会研究会資料SIG-ALST-A901-07(07/25),pp.39-   39 - 44   7 2009

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    • 科学者と協同した授業の開発と評価:対話型バーチャル植物園を利用した校庭の植物調査 Peer-reviewed

      Makiko Takenaka, Shigenori Inagaki, Yoshiaki Takeda, Hideko Kuroda, Masahiko Okubo

      理科教育学研究50:35-49 ( 1 ) 35 - 49   7 2009

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      The aim of this research is to consider the better cooperation between scientists and schools by devising, in collaboration with scientists, experimental lessons in the life environmental studies. The thus developed experimental lessons were presented as "Wild plant investigation." In the class that executed the experimental lesson, one activity was "Finding seasonal things" in life environmental study for second-grade elementary school children. The lesson was characterized in that scientists participated not only in lesson planning and the face-to-face teaching, but also in selecting learning materials and creating a learning environment on the Web, featuring an "interactive virtual botanical garden." Thus the scientists designed a lesson that blended face-to-face and online learning. The interactive virtual botanical garden, an online illustrated guide to Japanese flora, makes use of an information-sharing system called "clippicKids," which was developed by the project group comprising of the author and other members. The virtual botanical garden is characterized by its capability to provide an interactive environment by linking mobile phones and the Web. The information sharing system has enabled learners to add plant image and text data via mobile phone to the illustrated guide to the Japanese flora, which was compiled on the Web by plant ecologists beforehand. Our lesson assessment results indicated the effectiveness of the above-mentioned experimental lesson. Based on assessments of the experimental lesson using the information-sharing system, we examined the extent to which schoolchildren understood the plants they studied, and what they thought of the lesson activities. We also studied the effectiveness of scientists' participation in daily class lessons, on the basis of interviews with scientists who conducted outreach activities and teachers who gave the lesson.

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    • 学校と家庭との連携を支援するための授業デザイン--カメラ付き携帯電話を活用した生活科での親子学習 Peer-reviewed

      黒田 秀子, 竹中 真希子, 稲垣 成哲

      せいかつか&そうごう第16号,pp.102-109 ( 16 ) 102 - 109   3 2009

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    • GPS携帯電話を用いた過去体験型学習システムにおける教師支援機能の開発と評価

      辻本 裕紀, 垂水 浩幸, 大黒 孝文, 楠 房子, 稲垣 成哲, 竹中 真希子, 林 敏浩, 矢野雅彦

      教育システム情報学会研究報告第23巻,第7号,pp.61-68 ( 7 ) 61 - 68   3 2009

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    • 聴覚障害者との共生を目指す教育方法のデザインと評価:小学校2年生を対象にした事例 Peer-reviewed

      生田目 美紀, 黒田 秀子, 杉山 はるか, 楠 房子, 山田 隆志, 稲垣 成哲, 寺野 隆雄

      ヒューマンインタフェース学会論文誌Vol 11. No. 1, pp. 17-26 ( 1 ) 17 - 26   2 2009

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Human Interface Society  

      <p>In this paper, we present the results of both classroom lessons and Web-based learning for Japanese manual alphabets (YUBIMOJI) to ordinary elementary school children. So far, we have developed an easy-to-use edutainment system: Practice! YUBIMOJI AIUEO (PYA). The objectives of PYA are to promote basic expressions of Kana characters (AIUEO) of Japanese manual alphabets, and to give the experience of communication with deaf people to ordinary children at elementary school age. In our previous work, we have shown that PYA is the effective educational materials to increase the awareness of pupil concerning the universal design. Extending the results, we develop a new framework for a classroom design. For the purpose, we have improved PYA to PYA-WEB. In this paper, we have carried out series of intensive experiments at classrooms of Sumiyoshi Elementary School and Web-learning (7 or 8 years old; 59 subjects). The results are summarized as follows: 1) The greediness for learning at starting point is important to motivate learning and practice in order to let the students feel accomplished; 2) PYA-WEB is effective to increase the capability of YUBIMOJI reading; 3) PYA-WEB users with the higher motivation keep the learning effect the longer and they get a YUBIMOJI skill the more, in proportion to the access time; and 4) After the children mastered YUBIMOJI, the communication lessons with deaf people are successful. These results have suggested that PYA-WEB has encouraged children's self learning and enhanced the communication skill. The YUBIMOJI lessons with the proposed classroom design and PYA-WEB would be useful to construct a inclusive society.</p>

      DOI: 10.11184/his.11.1_17

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    • Web-based teacher education program for acquiring the theory and method of cooperative learning

      Makiko Takenaka, Takafumi Daikoku, Shigenori Inagaki

      Proceedings of the 8th IASTED International Conference on Web-based Education, WBE 2009   115 - 120   2009

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      This study reports about a web-based teacher education program for acquiring the theory and method of cooperative learning, which our project team has been developing, and results of an experimental study of this program. The experimental study was conducted in the pre-service teacher-training course. In this study, we also proposes the use of training worksheets tailored to the program's content as a means of improving the effectiveness of teacher training.

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    • GENTORO: A system for supporting children's storytelling using handheld projectors and a robot Peer-reviewed

      Masanori Sugimoto, Toshitaka Ito, Tuan Ngoc Nguyen, Shigenori Inagaki

      Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children   214 - 217   2009

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      This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. A user study conducted in collaboration with elementary school children and teachers indicates that GENTORO's features can enhance children's embodied participation in, and their level of engagement with, their storytelling activities, and can support children in designing and expressing creative and original stories Copyright 2009 ACM.

      DOI: 10.1145/1551788.1551832

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    • PC065 知識構築型アーギュメントの獲得を目指した科学教育カリキュラムの改善 : 教師の支援と児童の学習活動の検討

      坂本 美紀, 山口 悦司, 稲垣 成哲, 村山 功, Knowledge Forum Japan

      日本教育心理学会総会発表論文集51   260 - 260   2009

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      Language:Japanese   Publisher:日本教育心理学会  

      DOI: 10.20587/pamjaep.51.0_260

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    • Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces Peer-reviewed

      Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi, Takao Seki, Sanae Tachibana, Tomokazu Yamamoto

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)5660   228 - 245   2009

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      In this research, we introduced CarettaKids into the social context of a classroom environment to evaluate whether integration of personal and shared spaces can help promote students' participation in synchronous/co-located interactions in the classroom and deepen their understanding of subject matter. Analysis of videotaped interactions and pre- and posttests clarified the following three points. (1) Students who used CarettaKids presented the simulation results and rules for object arrangement they worked out individually in their respective personal space, by using CarettaKids' function of projecting object arrangements and simulation results from a personal digital assistant onto a sensing board. (2) Many of the students who used CarettaKids examined individually generated ideas collaboratively in the shared space. The patterns of collaborative examination are: (a) Induce a rule for object arrangement from object arrangements devised in personal spaces
      (b) Deduce a new object arrangement from the rules discovered in the personal spaces
      and (c) Refine the rules discovered in the personal spaces through group discussion. (3) Students who used CarettaKids not only considered all of the three factors, i.e. residential area, industrial area and forest area, but also understood relations between these factors, thereby deepening their understanding of city planning that takes environmental and financial aspects into consideration. We suggest that the degree to which students deepen their understanding is affected by the presence or absence of collaborative examination of individually generated ideas in the shared space. © 2009 Springer Berlin Heidelberg.

      DOI: 10.1007/978-3-642-03270-7_16

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    • ケータイムトラベラー:過去世界の訪問を実現する携帯電話による歴史学習システム Peer-reviewed

      山田 敬太郎, 垂水 浩幸, 大黒 孝文, 楠 房子, 稲垣 成哲, 竹中 真希子, 林 敏浩, 矢野 雅彦

      情報処理学会論文誌第50巻,第1号,pp.372-382   1 2009

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    • KEI-Time traveler: A virtual time machine with mobile phones for learning local history Peer-reviewed

      Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)5660   258 - 281   2009

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      KEI-Time Traveler is a kind of "virtual time machine" that requires only commercially available mobile phones with no hardware attachment. In reality, KEI-Time Traveler presents graphical images of a past scene within a given area, viewed from the location measured using GPS and with arbitrary viewing angles. Users can explore a virtual past world using this system. A promising application of KEI-Time Traveler is edutainment. We applied it for learning activities with a group of 34 junior high school students. They virtually visited a world of 1938, when a severe landslide disaster occurred. They were able to compare conditions now and in the past directly at places with which they were familiar. The design approach and evaluation of our edutainment practice are described herein. Technically, the system uses 3D-model-based graphics that can be updated continually. From an educational perspective, students truly enjoyed the experience. It was not merely fun: our system raised their motivation to learn about disaster prevention. We confirmed the edutainment effect based on evidence: user responses and recordings of their experiences. © 2009 Springer Berlin Heidelberg.

      DOI: 10.1007/978-3-642-03270-7_18

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    • Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces Peer-reviewed

      Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi, Takao Seki, Sanae Tachibana, Tomokazu Yamamoto

      Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)5660   228 - 245   2009

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      In this research, we introduced CarettaKids into the social context of a classroom environment to evaluate whether integration of personal and shared spaces can help promote students' participation in synchronous/co-located interactions in the classroom and deepen their understanding of subject matter. Analysis of videotaped interactions and pre- and posttests clarified the following three points. (1) Students who used CarettaKids presented the simulation results and rules for object arrangement they worked out individually in their respective personal space, by using CarettaKids' function of projecting object arrangements and simulation results from a personal digital assistant onto a sensing board. (2) Many of the students who used CarettaKids examined individually generated ideas collaboratively in the shared space. The patterns of collaborative examination are: (a) Induce a rule for object arrangement from object arrangements devised in personal spaces
      (b) Deduce a new object arrangement from the rules discovered in the personal spaces
      and (c) Refine the rules discovered in the personal spaces through group discussion. (3) Students who used CarettaKids not only considered all of the three factors, i.e. residential area, industrial area and forest area, but also understood relations between these factors, thereby deepening their understanding of city planning that takes environmental and financial aspects into consideration. We suggest that the degree to which students deepen their understanding is affected by the presence or absence of collaborative examination of individually generated ideas in the shared space. © 2009 Springer Berlin Heidelberg.

      DOI: 10.1007/978-3-642-03270-7_16

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    • Development and Evaluation of a Digital Vegetation Interaction Game for Children Peer-reviewed

      Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

      ENTERTAINMENT COMPUTING - ICEC 20095709   288 - +   2009

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      In this study, we develop a new digital sugoroku game that portray the phenomenon of vegetation succession in a forest. The results of the experimental evaluation showed that the game was effective in stimulating the interest of the students who participated in the game.

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    • Change in students' internal scripts for knowledge building: A challenge for capturing epistemic agency

      Oshima J, Oshima R, Inagaki S, Fujimoto M, Murayama I, Nakayama H, Takenaka M, Sakamoto M, Yamaguchi E, Yamamoto T

      Computer-Supported Collaborative Learning Conference, CSCL ( PART 3 ) 107 - 108   12 2008

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      The purpose of the study was to develop the assessment tool to capture learners&#039; epistemic agency (Scardamalia, 2002). By referring to studies on scripted cooperation, we developed the script completion task for pairs of elementary school students to engage in. Students&#039; developed scripts for collaboratively solving a socio-scientific problem in two consecutive lesson units were analyzed by the four commitments of knowledge building discourse (Bereiter, 1994).

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    • 野外体験の効果を増幅させる植生遷移ゲームの開発

      出口 明子, 楠 房子, 稲垣 成哲, 杉本 雅則, 山口 悦司, 北野 達也, 武田 義明

      情報処理学会研究報告Vol. 2008,No. 129,pp.23-28 ( 129 ) 23 - 28   12 2008

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      We have developed a digital vegetation succession game for children to enhance their fieldwork experiences. In this paper, we propose the background of our research, game design, the results of the pilot study using paper version of the game and future works.

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      Other Link: http://id.nii.ac.jp/1001/00058677/

    • 協同学習における基本的構成要素の活性化支援:ジョンソンらの協同学習論に基づいた思考外化テクノロジ利用のデザイン原則の提案 Peer-reviewed

      大黒 孝文, 出口 明子, 山口 悦司, 舟生 日出男, 稲垣 成哲

      日本理科教育学会『理科教育学研究』第49巻,第2号,pp.41-58 ( 2 ) 41 - 58   11 2008

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      The objective of this study is to clarify how idea-externalizing technology should be used in activating, as a whole, the five basic elements of Cooperative Learning proposed by Johnson et al. (1998). We began with a theoretical review by examining previous studies concerning the functions and applications of technology used to support cooperative learning in science education and the adjoining fields, so as to identify the measures considered effective in activating each of the basic elements of Cooperative Learning. We then put together individual measures adopted in respective studies, to generalize them as measures for activating the basic elements of Cooperative Learning. As a result, we identified design principles regarding the use of idea-externalizing technology for activating all of the five basic elements. To verify these hypothetical principles, we conducted an experiment using the concept mapping software "Undo-kun". In the experiment we gave science lessons in the unit of "Understanding Reproduction and Genetics" to 3 classes of 118 third-year junior high school students (14-15 years old), with Undo-kun application devised on the basis of our design principles. Our analysis, mainly of video-recorded classroom episodes of the experiment, led us to conclude that the use of Undo-kun on the basis of these design principles is effective in activating all of the five basic elements of Cooperative Learning. The results therefore constitute demonstrative support of the hypothetical principles proposed in this study.

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    • 携帯電話による過去体験型学習システムの開発と評価分析

      山田 敬太郎, 垂水 浩幸, 大黒 孝文, 楠 房子, 稲垣 成哲, 竹中 真希子, 林 敏浩, 矢野 雅彦

      電子情報通信学会技術研究報告. ET, 教育工学第107巻,第536号,pp.125-130 ( 536 ) 125 - 130   3 2008

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Institute of Electronics, Information and Communication Engineers  

      We have developed a system using mobile phones with attached GPS to learn history. This system enables students to do fieldwork with a visit to a virtual world from the corresponding location in the present world. The virtual world designed a 3D model of a past world of 1938, when a landslide occurred. The 14-15-years-old students visited the past world and learned much about it. We have found that the system helped students learn about their local area's history by enabling them to compare the past and the present.

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    • Teaching portfolios developed by in-service teachers with a blog

      NAGATA Tomoko, SUZUKI Mariko, INAGAKI Shigenori, MORIHIRO Koichiro

      Japan journal of educational technology31   161 - 164   10 2 2008

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      現職教師がデジタル・ティーチング・ポートフォリオを作成する活動とそのためのブログ環境を設定し,実践,評価した.実践では4名の現職教師が理科の授業についてブログに書き込みを行った.実践に参加した現職教師へ行ったインタビューから,本ブログ環境はおおむね使いやすいものであり,活動は授業の振り返りに役立つことがわかった.それに加えて,教師が実践や振り返りを継続するために,「日々のデータの蓄積」「蓄積されたデータの再利用」「他教師との比較による刺激」「実践継続の励み」「課題の提示」という機能が必要であり,ブログ環境や支援活動に組み込む必要があることがわかった.

      DOI: 10.15077/jjet.KJ00004964373

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    • 現職教師がブログでつくるティーチング・ポートフォリオ Peer-reviewed

      永田 智子, 鈴木 真理子, 稲垣 成哲, 森広 浩一郎

      日本教育工学会論文誌第31号,Suppl.,pp.161-164   161 - 164   2 2008

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      DOI: 10.15077/jjet.KJ00004964373

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    • サウンドスポット:博物館の展示支援向け局所音声再生システム Peer-reviewed

      楠 房子, 佐藤 一郎, 溝口 博, 稲垣 成哲

      電子情報通信学会論文誌D,情報・システムJ91-D(2),pp.229-237 ( 2 ) 229 - 237   2 2008

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    • Visitor movement as implicit human-computer interactions in museums

      Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

      Computer-Supported Collaborative Learning Conference, CSCL ( 3 ) 67 - 69   2008

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      This paper outlines a novel location-based visitor assistant system in museums. It introduces visitor movement as a user-friendly and natural mechanism for enabling visitors. It enables visitors to explicitly or implicitly select annotation content about the exhibits and answer quizzes about their knowledge by their moving to specified spots in a museum. We operated the system at a science museum in Japan and received many positive evaluations from visitors.

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    • Enhancement of the Digital Fortune Line System for accelerating mutual examination of learners' conceptual ecologies

      Etsuji Yamaguchi, Hideo Funaoi, Shigenori Inagaki, Akiko Deguchi, Naohisa Misawa, Shinichi Kamiyama

      Proceedings - ICCE 2008: 16th International Conference on Computers in Education   617 - 621   2008

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      We developed the Digital Fortune Line System for supporting the externalization and sharing of learners' multiple ideas and their commitment to those ideas. We used the Conceptual Ecology Model [4] as a theoretical base, and mobile and wireless network technology as a technological base. Based on the results of the evaluation research of the previous version of the system, this research newly added the name display function and the line display function in order to enhance the system, especially the counting function. These functions were added in order to support mutual examination of learners' conceptual ecologies by enabling learners to instantly identify targets of questions and counterarguments, and by seamlessly coordinating the summary screen and the fortune line display screen. After implementing the new version system in the same science curriculum used in the evaluation research of the previous version system and analyzing the subjective evaluation of the system by 37 fourth-graders (10 or 11 years old), it has been revealed that the new version system will support the mutual examination more effectively than the previous version system.

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    • KEI-Time Traveler: Visiting a past world with mobile phones to enhance learning motivation Peer-reviewed

      Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano

      Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008   161 - 164   2008

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      KEI-Time Traveler is a system using commercially available phones equipped with GPS. It enables students to do fieldwork with a visit to a past environment from the corresponding location in the present world. Students experienced such fieldwork to visit the site of a landslide disaster in 1938. We evaluated the system and found that KEI-Time Traveler enhanced motivation and helped students learn about their local area's history.

      DOI: 10.1145/1463689.1463746

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    • Loudspeaker Array System for Exhibition Support into Museum Effectiveness verification of Sound Spot for science education Peer-reviewed

      Y. Fukasawa, K. Shinagawa, K. Horio, K. Mituhashi, A. Deguchi, F. Kusunoki, S. Inagaki, H. Mizoguchi

      2008 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC), VOLS 1-6   1174 - +   2008

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      This paper describes the new design of the exhibition support system in a museum. "It is a support system which can be suitable individually in a learner's diversity and situation." The loudspeaker array system can form the high-sound pressure area. This area is called sound spot. The loudspeaker array system is a noncontact sound interface. In this paper, the effectiveness of this system is verified for science education. The two experiments are conducted. First experiment, the effectiveness of sound information and paper information are compared. The comparison between explaining exhibition by texts and sounds is performed at the museum. We search the effective of explaining by letters and sound by questionnaire and quiz of examinees. Second experiment, the ease of listening is compared by the loudspeaker array system and a loudspeaker. We search the effective of ease of listening by questionnaire. In all the experiments, elementary school students are targets. A participant is a sixth grader from a third grader.

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    • Design and evaluation of a virtual mobile time Machine in education Peer-reviewed

      Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka

      Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008   334 - 337   2008

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      We have developed a "virtual time machine" for edutainment, which needs only commercially available mobile phones. In reality, the system just shows graphical images of a past scene within a given area, viewing from the location given by GPS and with arbitrary viewing angles. Users can virtually explore the past world with it. We applied it to junior high school students. They virtually visited a world of 1938, when a landslide disaster occurred. They were able to directly compare now and the past. In this paper, the design approach and evaluation of our edutainment practice are given. Our system raised students' motivations.

      DOI: 10.1145/1501750.1501829

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    • 地域の環境啓発事業推進を支援するコミュニティ形成過程—兵庫県西宮市を事例とした検討— Peer-reviewed

      三宅 志穂, 飯塚 裕貴, 稲垣 成哲, 野上 智行

      科学教育研究第31巻,第4号,pp.1-16 ( 4 ) 354 - 369   2008

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      This article aims to clarify the process of how a learning support community is created and explores ideas about leadership or relationship among different kinds of social actors in the community. The city of Nishinomiya in Hyogo is focused on to describe the tasks. From the case study in Nishinomiya, it is suggested that the social actor, which may show leadership among the community, will (1) plan and carry out educational undertakings, (2) involve other actors to conduct educational activities and (3) control several kinds of educational activities and provide information with other communities. It is also noted how social actors associate with each other on equal terms. Some of them, like a local government, a NPO and business firms, led the environmental education service to promote raising funds, performing their principal occupation, and running their own business. On the other hand, school teachers or children and the citizens had opportunity to appeal their projects, which show their learning purpose or their own interests. In sum, they could improve their motivation to be involved with educational projects for environmental awareness. The above issues point to the notion that each social actor obtains some benefit to link with their principal occupation by engaged in environmental education activities.

      DOI: 10.14935/jssej.31.354

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    • 知的な気付きの質を高める生活科授業のデザイン—2年生の「季節見つけ」におけるテクノロジの利用— Peer-reviewed

      黒田 秀子, 竹中 真希子, 出口 明子, 稲垣 成哲

      せいかつか&そうごう15,68-75 ( 15 ) 68 - 75   2008

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    • 科学的思考としての原理・法則のメタ理解:小学校第6学年「燃焼」を事例として Peer-reviewed

      坂本 美紀, 村山 功, 山口 悦司, 稲垣 成哲, 大島 純, 大島 律子, 中山 迅, 竹中 真希子, 山本 智一, 藤本 雅司, 竹下 裕子, 橘 早苗

      日本科学教育学会『科学教育研究』第31巻,第4号 ( 4 ) 362 - 369   2008

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      In science education, fostering scientific thinking is important, though few examples of scientific thinking are known. Sakamoto et al. (2007) advocated "meta-understanding of scientific principles" as one area of scientific thinking. If one is capable of meta-understanding, one is able to approach unknown phenomena with the assumption that scientific principles are applicable. Sakamoto and her colleague claim to have verified the existence of meta-understanding and the possibility of teaching it to elementary school students. However, we think they failed to provide proof, because their definition of meta-understanding is somewhat confused. Through inspection of the idea of "meta-understanding of scientific principles" and a process of inference with this meta-understanding, we refined the definition of meta-understanding introducing an important distinction they missed: whether a key causal mechanism of phenomena is known to students or not. Based on our new definition, we designed a clearer experiment which contained two pairs of tasks. We predicted a different response pattern for each pair of tasks, where the original paper expected no difference. As the result of the experiment supported our predictions, we achieved a more reliable verification of meta-understanding.

      DOI: 10.14935/jssej.33.362

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      Other Link: http://hdl.handle.net/10458/3441

    • 自然観察の道具としてのカメラ付き携帯電話の可能性 Peer-reviewed

      竹中 真希子, 稲垣 成哲, 黒田 秀子, 出口 明子, 大久保 正彦

      日本理科教育学会理科教育学研究Vol.48, No.2 pp. 53〜62   11 2007

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    • Evaluation of digital fortune line system: How does it mediate sharing of learners' commitment? Peer-reviewed

      Naohisa Misawa, Etsuji Yamaguchi, Shigenori Inagaki, Hideo Funaoi, Akiko Deguchi, Masaji Fujimoto

      W. Chen & H. Ogata (Eds.) The Supplementary Proceedings of International Conference on Computers in Education (ICCE) 2007 Poster Papers5-6   11 2007

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    • 戦後初期の明石附小プランにおける理科的な内容に関する研究 : 明石附小プラン(1948-1949)の実践にかかわる資料調査を通して Peer-reviewed

      溝邊 和成, 稲垣 成哲

      理科教育学研究第48巻,第1号,pp.103-116   7 2007

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    • 協同学習における対面的-積極的相互作用の活性化:テクノロジを利用した思考の外化に着目して Peer-reviewed

      大黒 孝文, 出口 明子, 山口 悦司, 舟生 日出男, 稲垣 成哲

      理科教育学研究第48巻,第1号,pp.35-49 ( 1 ) 35 - 49   7 2007

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Society of Japan Science Teaching  

      The purpose of this study was to examine the effectiveness of "technology-supported externalization of student thinking" in order to activate "face-to-face promotive interaction," one of the five basic elements of cooperative learning advocated by Johnson et al. (1998). To achieve this purpose, we examined the following two points. First, to examine effective methods for activating "face-to-face promotive interaction" theoretically, we reviewed previous research related to support for student interaction in science teaching, and in other adjoining academic fields. As a result, we generated the theoretical hypothesis that "technology-supported externalization of student thinking" is able to activate "face-to-face promotive interaction." Second, to test this hypothesis, we conducted experimental lessons using both "technology supported externalization of student thinking" and "five basic elements of cooperative learning." The technology support used was the concept mapping software "Undo-kun," and lessons were conducted in three ninth-grade classes (120 students). The results of an analysis of student interaction while using the software and a questionnaire-based survey showed that using the software in cooperative learning is effective in activating student "face-to-face promotive interaction." We conclude that these result empirically prove the adequacy of our hypothesis.

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    • 理科教育におけるテクノロジを利用したリフレクション支援の研究動向 Peer-reviewed

      出口 明子, 稲垣 成哲, 山口 悦司, 舟生 日出男

      科学教育研究第31巻,第2号,pp.71-85 ( 2 ) 71 - 85   6 2007

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Society for Science Education  

      The purpose of this study was to review research in information technology usage for supporting learners' reflection in science education in order to clarify recent trends. Firstly, we overviewed the previous research in science education and other neighboring academic fields, and colected the research related to information technology usage for supporting learners' reflection. Secondly, we classified these research into five categories:the four categories "Process Display", Process Prompting", "Process Modeling", "Reflective Social Discourse", which had been advocated by Lin et al. (1999), and another category that includes combinations of the categories showed in Lin et al. (1999), then we described brief overviews of each research. Finally, we discussed prospects for future research on information technology usage for supporting learners' reflection in science education.

      DOI: 10.14935/jssej.31.71

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    • Digital Fortune Line System: Technology for Promoting Conceptual Change through Visualization and Sharing of Learnersユ Conceptual Ecologies. Proceedings of World Conference of Educational Multimedia Peer-reviewed

      Etsuji Yamaguchi, Akiko Deguchi, Naohisa Misawa, Hideo Funaoi, Shigenori Inagaki, Masaji Fujimoto

      Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications 2006. Orlando, FL, United States3837-3842   6 2007

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    • Thinking Process Based Reflection Promotes Conceptual Change: In the lesson of “Three States of Matter” Using Concept Mapping Software for Reconstructing Learning Processes Peer-reviewed

      Deguchi, A, Inagaki, S, Yamaguchi, E, Funaoi, H

      Proceedings of the National Association for Research in Science Teaching 2007 Annual Meeting, New Orleans, LA.[CD-ROM]9p   4 2007

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    • 科学的思考としての原理・法則のメタ理解:小学校第6学年「燃焼」を事例として

      坂本 美紀, 村山 功, 山口 悦司, 稲垣 成哲, Knowledge Forum Japan, Research Group(大島純, 大島律子, 中山迅, 竹中真希子, 山本智一, 藤本雅司, 竹下裕子, 早苗

      『日本科学教育学会研究会研究報告』第21巻,第5号,pp.99-104 ( 4 ) 220 - 227   2 2007

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      Students sometimes fail to give a theory-based explanation of phenomena after they learn scientific principles. The present study investigated the optimum method to train students in scientific thinking in elementary school science lessons. We conducted three experimental lessons to foster students' meta-understanding of scientific principles about combustion. Sixth graders collaboratively inquired into the difficult-to-understand phenomena of combustion for a theory-based explanation. Based on students' achievements in the previous year, the curriculum had been improved twice. At the end of the lesson, students were asked to explain the new phenomena of combustion in a test. We analyzed students' written responses and evaluated their meta-understanding based on two indices: understanding that principles can be applied to any examples, and thinking about phenomena based on that understanding. The results showed that the improvements in the curriculum brought about more elements referred to in the explanations, more students who mentioned all elements, and some descriptions reflecting their reverse reasoning. It appears that the improved curriculum contributed to the enhancement of students' meta-understanding of scientific principles.

      DOI: 10.14935/jssej.31.220

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    • 戦後初期の明石附小プランにおける理科的な内容に関する研究--明石附小プラン(1948-1949)の実践にかかわる資料調査を通して Peer-reviewed

      溝邊 和成, 稲垣 成哲

      理科教育学研究48(1),103〜116   2007

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    • サウンドスポット:博物館の展示支援向け局所音声再生システム Peer-reviewed

      楠 房子, 佐藤 一郎, 溝口 博, 稲垣 成哲

      電子情報通信学会論文誌,DVol.J19-D, No.2, 229-237   2007

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    • SoundSpot: A next-generation audio-guide system for museums Peer-reviewed

      Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki

      ACM International Conference Proceeding Series203   272 - 273   2007

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      In this paper, we propose a system called SoundSpot, which is A Next-generation Audio-guide System for museums. Although the original goal of the system is to solve problems in audio-based annotations, the system can attract a lot of interest as an magical entertainment system. So though the system we aim that children can enhance their motivation to know information which are related to exhibitions. We evaluated the system in a Japanese science museum and confirmed its effectiveness.

      DOI: 10.1145/1255047.1255120

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    • Practice! YUBIMOJI AIUEO: An edutainment system of Japanese hand alphabets for elementary school children Peer-reviewed

      Miki Namatame, Fusako Kusunoki, Shigenori Inagaki, Takao Terano

      AMS 2007: FIRST ASIA INTERNATIONAL CONFERENCE ON MODELLING & SIMULATION ASIA MODELLING SYMPOSIUM, PROCEEDINGS292-295   292 - +   2007

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      Practice! YUBIMOJI AIUEO (PYA) is an edutainment system to promote basic expressions of Kana characters (AIUEO) of Japanese hand alphabets (YUBIMOJI) to ordinary children at elementary school age. In this paper, we report how PYA is good in edutainment objectives based on the series of experiments at classrooms of Sumiyoshi Elementary School, in Kobe, Japan. The results have suggested that 1) even if the users do not like personal computers, they can use PYA and keep their interests, 2) PYA users keep the understanding about the hand alphabets longer, 3) they love the puppy hints and they are affective, and 4) they can memorize the character shapes. In one sentence: to use PYA is definitive.

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    • A Next-Generation Audio-Guide System for Museums"SoundSpot" Peer-reviewed

      Akiko Deguchi, Hiroshi Mizoguchi, Shigenori Inagaki, Fusako Kusunoki

      An Experimental Study. KES (3) 2007753-760   2007

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    • 創発的分業を支援するCSCLシステムの実践的評価 Peer-reviewed

      稲垣 成哲, 山口 悦司, 出口 明子, 舟生 日出男, 望月 俊男, 鈴木 栄幸, 加藤 浩

      科学教育研究Vol.30 No.5(pp.269-284) ( 5 ) 269 - 284   12 2006

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      Kneading Board is a system that assists learners' emergent division of labor in the form of collaborative learning. In science education, collaborative learning is attracting the attention of many teachers who are attempting to use it through information technology. Kneading Board enables semantic network representation similar to that in conventional systems for concept mapping, with enhancement of collaborative creation and cross-referencing features. It can be assumed, therefore, that teachers can make effective use of Kneading Board in science classes. In this study, to examine the effectiveness of this system, we conducted a experimental lesson and analyzed learners' practices. Kneading Board was introduced into a class of 38 sixth-graders in an elementary school affiliated to a university. The lesson, "Anatomy and Physiology of the Human Body," took a total of 15 hours. Two or three learners shared each PC, and four or six learners collaboratively created a semantic network. Various types of data were collected from the class, and then analyzed. We obtained the following three findings : (1) Analysis of operations recorded by the system revealed that learners frequently used Kneading Board's ability to assist in collaborative creation and cross-referencing ; (2) Analysis of video records of learners' verbal and nonverbal actions revealed that various features of Kneading Board assisted in the emergence, maintenance and reorganization of division of labor ; and (3) Analysis of answers to the questionnaire and interviews revealed that learners were using Kneading Board happily and recognized it as a useful and easy-to-operate learning tool. They highly evaluated that through the use of Kneading Board, they could increased their awareness of each other's collaborative behavior.

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    • Cooperative Learning and Its Effects in Lower Secondary Science Classrooms : The Elements of Cooperative Learning Proposed by Johnson, et al

      DAIKOKU Takafumi, INAGAKI Shigenori

      Journal of research in science education47 ( 2 ) 1 - 12   30 11 2006

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      Recently, there has been much research on cooperative learning among students. However, there is little research on the effects of cooperative learning, such as promoting the understanding of scientific concepts and the proper utilization of lab equipment The purpose of this research project is to clarify the effects of cooperative learning structured by the five elements of Johnson, et al. Experimental lessons were conducted on the units about chemistry and meteorology in a lower secondary school. The experimental group classrooms introduced cooperative learning, the control group classrooms did not. The results are as follows: (1) The students in the experimental group made fewer mistakes in operating lab equipment and breaking them. (2) The students in the experimental group understood scientific concepts well after one month. (3) The students in the experimental group recognized that discussion and advice among students are important for experiments. These results suggest that cooperative learning structured by the five elements of Johnson, et al. is effective in lower secondary science classrooms.

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    • The Project of Collaborative Learning in Observing Tephra by Using Internet : A Practice of Sumiyoshi Junior High School Attached to Faculty of Human Development, Kobe University

      Takafumi Daikoku, Ueda Kouji, Kubo Kazuhiro, Inagaki Shigenori, Hayashi Nakayama

      JSSE Research Report21 ( 2 ) 1 - 4   25 11 2006

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      DOI: 10.14935/jsser.21.2_1

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    • Collaborative Learning of Tephra Using Internet by Junior High School : Outline of Outreach Activity by Researchers and Assessment of Students

      NAKAYAMA Hayashi, UDATSU Tetsuro, INAGAKI Shigenori, TAKAHASHI Jiro, YAMAGUCHI Etsuji, SATOOKA Aki, DAIKOKU Takafumi, FUKUMATSU Toichi, TSUZUKI Akiko, MATSUMAE Takashi

      JSSE Research Report21 ( 2 ) 13 - 18   11 2006

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      DOI: 10.14935/jsser.21.2_13

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    • 児童向け指文字学習ソフトの開発とその評価 Peer-reviewed

      生田目 美紀, 原田 泰, 楠 房子, 稲垣 成哲, 寺野 隆雄

      ヒューマンインタフェース学会論文誌Vol.8, No.4 pp. 537-544 ( 4 )   11 2006

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    • Expansion of Learning Community Using Mobile Phones Peer-reviewed

      Makiko TAKENAKA, Shigenori INAGAKI, Hideko KURODA, Masahiko OHKUBO, Akiko DEGUCHI

      Proceedings of E-Learn 2006pp.943-948   10 2006

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    • Digital fortune line system: Externalizing and sharing learners' commitments Peer-reviewed

      Funaoi, H, Misawa, N, Deguchi, A, Inagaki, S, Yamaguchi, E

      Proceedings of E-Learn 2006pp.2823-2828   9 2006

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    • CSCL-based Science Curriculum on the Theme of Social Decision-Making about Genetically Modified Foods : Epistemic Agency in Knowledge Building and Students' Personal Opinions

      SAKAMOTO Miki, INAGAKI Shigenori, YAMAGUCHI Etsuji, FUJIMOTO Masaji, YAMAMOTO Tomokazu, TAKENAKA Makiko, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko

      JSSE Research Report21 ( 1 ) 83 - 88   17 8 2006

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      DOI: 10.14935/jsser.21.1_83

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    • 1G2-D5 Development of Model for Collaborative Learning in Home and Abroad about Tephra by Using Internet (1) : A Plan of Developing the Model and A Case of Practice

      NAKAYAMA Hayashi, UDATSU Tetsuro, INAGAKI Shigenori, TAKAHASHI Jiro, YAMAGUCHI Etsuji, SATOOKA Aki, DAIKOKU Takafumi

        30   209 - 210   10 8 2006

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    • 2C-04 遺伝子組換え食品問題に対する社会的意思決定をテーマにしたCSCLシステム活用型科学教育カリキュラム : 知識構築の観点からみた小学生の社会的意思決定(授業研究・学習指導, 日本理科教育学会 第56回全国大会)

      藤本 雅司, 稲垣 成哲, 山口 悦司, 坂本 美紀, 竹中 真希子, 大島 純, 大島 律子, 村山 功, 中山 迅, 橘 早苗, 山本 智一

      日本理科教育学会全国大会要項 ( 56 ) 290 - 290   4 8 2006

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    • Environmental Education of Nishinomiya in Hyogo : A Case Study of Undertakings of the Learning and Ecological Activities Foundation for Children (LEAF)

      三宅 志穂, 稲垣 成哲, 野上 智行

      日本科学教育学会研究会研究報告61-66 ( 1 ) 61 - 66   8 2006

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      DOI: 10.14935/jsser.21.1_61

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    • 科学者と学ぶ生活科の授業: 対話型バーチャル植物園を利用した「野の草花しらべ」

      竹中 真希子, 稲垣 成哲, 武田 義明, 黒田 秀子, 大久保 正彦

      日本科学教育学会研究会研究報告第21巻,第1号,pp.29-32 ( 1 ) 29 - 32   8 2006

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      DOI: 10.14935/jsser.21.1_29

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    • Knowledge-building activity structures in Japanese elementary science pedagogy

      Jun Oshima, Ritsuko Oshima, Isao Murayama, Shigenori Inagaki, Makiko Takenaka, Tomokazu Yamamoto, Etsuji Yamaguchi, Hayashi Nakayama

      INTERNATIONAL JOURNAL OF COMPUTER-SUPPORTED COLLABORATIVE LEARNING1 ( 2 ) 229 - 246   6 2006

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      The purpose of this study is to refine Japanese elementary science activity structures by using a CSCL approach to transform the classroom into a knowledge-building community. We report design studies on two science lessons in two consecutive years and describe the progressive refinement of the activity structures. Through comparisons of student activities on- and off-line, it was found that the implementation of a CSCL environment facilitated students&apos; idea-centered activity. The task requirement for students to engage in collective and reciprocal activities reflecting on their own ideas was also effective if it required students to use their conceptual understanding for producing something concrete.

      DOI: 10.1007/s11412-006-8995-8

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    • デジタル運勢ラインシステム:開発理念と実装

      稲垣 成哲, 舟生 日出男, 山口 悦司, 三澤 尚久, 出口 明子

      日本科学教育学会研究会研究報告第20巻,第6号,pp.53-56 ( 6 ) 53 - 56   6 2006

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      DOI: 10.14935/jsser.20.6_53

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    • Fieldwork Support System Using Mobile Phones: Evaluations of Information Sharing in the Second Grade's Life Environment Study Peer-reviewed

      Makiko Takenaka, Inagaki Shigenori, Hideko Kuroda, Akiko Deguchi, Masahiko Ohkubo

      Proceedings of ED-MEDIA 2006pp.1325-1331   6 2006

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    • Development of a Learners Participatory Interactive Virtual Botanical Garden:Supporting Collaboration Between Scientists and Learners with Mobile Phones Peer-reviewed

      Makiko Takenaka, Inagaki Shigenori, Yoshiaki Takeda, Masahiko Ohkubo, Hideko Kuroda, Akiko Deguchi

      Proceedings of the 9th International Conference on Public Communication of Science and Technology, COEXpp.514-519   514 - 519   5 2006

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    • A Development Process to Promote Educational Activities under Collaborative Relationship in a Local Community:A Case Study of Nishinomiya in Japan

      MIYAKE Shiho, NAMBA Yuki, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of the 9th International Conference on Public Communication of Science and Technology1335-1342   5 2006

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    • Correlation of Using Concept Mapping Software for Reconstructing Learning Processes at Science Lessons and Importance of Science Education for Junior High School Students

      YAMAGUCHI Etsuji, INAGAKI Shigenori, DEGUCHI Akiko, FUNAOI Hideo, UEDA Kouji, DAIKOKU Takafumi

      Japan journal of educational technology29 ( Suppl. ) 157 - 160   3 2006

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      DOI: 10.15077/jjet.KJ00004286954

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    • Learning Support on Life Environment Studies Using Mobile Phones and Web Sharing System

      TAKENAKA Makiko, INAGAKI Shigenori, KURODA Hideko, OHKUBO Masahiko, DEGUCHI Akiko

      Japan Journal of Educational Technology29   105 - 108   2006

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      DOI: 10.15077/jjet.KJ00004286941

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      Other Link: http://hdl.handle.net/10559/14896

    • CarettaKids: A system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces Peer-reviewed

      Akiko Deguchi, Masanori Sugimoto, Tomokazu Yamamoto, Etsuji Yamaguchi, Fusako Kusunoki, Takao Seki, Shigenori Inagaki, Sanae Tachibana, Yuichiro Takeuchi

      Proceeding of the 2006 Conference on Interaction Design and Children, IDC '062006   45 - 48   2006

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      We developed a new system called CarettaKids that supports face-to-face collaborative learning by children. CarettaKids uses a sensing board based on the Radio Frequency Identification (RFID) technology to support collaboration in a shared space, and the Personal Digital Assistant (PDA) device to support activity in personal spaces. We also introduced this system into an actual classroom environment to evaluate its performance in support for children's collaborative learning, by analyzing the childrens' interaction. As a result, we have confirmed that CarettaKids's feature of transition between two spaces, makes it possible for children to reflect on problems detected in the shared space so as to find solutions in their respective personal space, and to engage in an active exchange of opinions in the shared space, based on ideas generated from personal-space learning. Copyright 2006 ACM.

      DOI: 10.1145/1139073.1139089

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    • 戦後初期の明石附小プランにおける理科の扱いに関する研究 : 明石附小プラン(1953)の分析を通して Peer-reviewed

      溝邊 和成, 稲垣 成哲

      科学教育研究30(1),14-26 ( 1 ) 14 - 26   2006

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      This research is a seguel to a study of the Akashi Plan (1949), conducted by K. Mizobe and S. Inagaki (in press). The research aims to clarify how science education was dealt with in the Akashi Plan (1953), a representative example of core education curricula, comprising three courses: the Core course, the Daily life course, and the Basic course. The study results were as follows: -The Core course contained goals and curricula of science education. However, the percentage of study units containing science related curricula accounted for only about 40% of all study units. -In the Daily life course, more than 40% of all activities exemplified were relevant to science education. -The Basic course set up science categories in which goals and the science education curricula were indicated. Some curricula in the Basic course were relevant to those of the other two courses. Meanwhile, teaching guidelines for the Basic course were designed to instruct students independently of the Core course. As shown in the study results referred above, the Akashi Plan (1953) included goals of science education in its Core and Basic courses. The study results also show that all three courses in the Akashi Plan had relevance for science education, though levels of emphasis on science education differed according to the curricula. Moreover, while each course was related to other courses in terms of science education, teaching guidelines for the Basic course were designed to instruct students independent of the Core course.

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    • 再構成型コンセプトマップ作成ソフトウェアを利用した理科授業のデザイン実験:「物質の三態変化」における概念理解に着目して

      出口 明子, 藤本 雅司, 桑木 房子, 山口 悦司, 舟生 日出男, 稲垣 成哲

      日本科学教育学会研究会研究報告第21巻,第1号,pp.103-108 ( 1 ) 103 - 108   2006

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      DOI: 10.14935/jsser.21.1_103

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    • あんどう君プロジェクト:リフレクションを指向した学習コミュニティの発展 Peer-reviewed

      稲垣 成哲, 舟生 日出男, 山口 悦司, 出口 明子

      科学教育研究第30巻,第3号,pp.132-144 ( 3 ) 132 - 144   2006

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      This research is a case study that discusses researchers' collaboration with instructors in teaching science. As a practical case, a learning community that uses "Concept Mapping Software for Reconstructing Learning Processes (it goes by the name of "Undo-kun")" was selected. To study difficulties in the increasing use of this software, we reviewed its development and past use from December 1998 to December 2005. The learning community using this software has consisted of seven layers of groups. It proved to be important that the fourth-layer group, at a greater distance from the researchers, should play a major role in increasing the present use of this software while collaborating with the first, second, and third layer groups in research and development. We corresponded by e-mail with members of the fourth layer group, and interviewed them. Descriptions of their features and roles have revealed that members of the fourth-layer group ("active group") are increasing the use of this software in educational practice from a different standpoint from the research and development group, while sharing the significance and value of this software with them.

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    • アナロジーを活用した理解深化支援に関する実践的研究:中学校理科「電流と電圧」を事例として

      三澤 尚久, 稲垣 成哲, 舟生 日出男, 山口 悦司, 出口 明子, 上田 浩司, 大黒 孝文

      日本科学教育学会研究会研究報告第21巻,第1号,pp.109-112 ( 1 ) 109 - 112   2006

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    • To use PYA tool or not for learning Japanese hand alphabets Peer-reviewed

      Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano

      International Conference on Advances in Computer Entertainment Technology 200651   2006

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      We are developing an easy-to-use edutainment system: Practice! YUBIMOJI AIUEO (PYA). The objective is to promote basic expressions of Kana characters (AIUEO) of Japanese hand alphabets (YUBIMOJI) to ordinary children at elementary school age. PYA seems to work well from users' behaviors and responses, however, the effectiveness has not been fully confirmed, so far. In this paper, we have carried out series of intensive experiments at classrooms of Sumiyoshi Elementary School (7 or 8 years old
      83 subjects). The results are summarized as follows: 1) Devices the children use to learn do not affect the performance just after the study
      2) the PC use is effective when the target characters are complex and similar
      and 3) The PC users keep remembering difficult shapes of characters after one month. These results have suggested that the use of PCs is superior to the ordinary oral lectures, however, it depends on the features of characters. © 2006 ACM.

      DOI: 10.1145/1178823.1178884

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    • Situated Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue: Interaction Analysis of Collaborative Learning Processes Peer-reviewed

      Deguchi, A, Inagaki, S, Yamaguchi, E, Funaoi, H

      Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications 2006. Orlando, FL, United Statespp.2111-2118   2006

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    • Development and pilot study of a mobile phone-aided mutual monitoring support system Peer-reviewed

      Makiko Takenaka, Masahiko Ohkubo, Shigenori Inagaki, Hideko Kuroda

      FOURTH IEEE INTERNATIONAL WORKSHOP ON WIRELESS, MOBILE AND UBIQUITOUS TECHNOLOGY IN EDUCATION, PROCEEDINGS39-46   39 - +   2006

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      In this paper, we describe the mobile phone-aided system developed by our project team that supports learner's mutual monitoring during learning activity. We also conducted a pilot study to examine the applicability of this system. The pilot study was conducted with 38 second-grade students in a Japanese elementary school. System applicability was evaluated on the basis of students' judgment of the enjoyment of using the system and its operability, as revealed in a written questionnaire survey, as well as on the basis of behavioral analysis, mainly discourse analysis, of the students using the system. From the results of evaluations, it can be indicated that the developed mobile phone-aided system, which supports mutual monitoring by learners, is of proven utility.

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    • Progressive refinement of a CSCL-based lesson plan for improving student learning as knowledge building in the period for the integrated study

      Oshima J, Oshima R, Murayama I, Horino R, Inagaki S, Yamamoto T, Takeshita Y, Fujimoto M, Takenaka M, Yamaguchi E, Nakayama H, Sakamoto M

      Computer Supported Collaborative Learning 2005: The Next 10 Years - Proceedings of the International Conference on Computer Supported Collaborative Learning 2005, CSCL 2005   321 - 330   12 2005

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      Although constructivism has been prevailed across schools in Japan, what they call constructivism is a &quot;shallow&quot; one (Scardamalia, &amp; Bereiter, 2002). In collaboration with teachers at a laboratory school, we have been conducting design studies on a lesson for knowledge building from the perspective of &quot;deep&quot; constructivism. For embodying such a new lesson, a CSCL technology called Knowledge Forum® has been introduced. Through the progressive refinement of lesson plans, we have been involved in creating pedagogical design principles (Linn, Davis, &amp; Bell (Eds.), 2004) by referring to the metaprinciples on knowledge building (Scardamalia, 2002). In this report, we describe our refinement process of a fifth-grade lesson on genetically modified foods through two years, and discuss how the pedagogical design principles can be transformed into design elements. © 2005 International Society of the Learning Sciences.

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    • Research on the Effects of Wearing Lab Coat in Science Class

      藤本 雅司, 小石 寛文, 稲垣 成哲, 松下 悟朗, 高野 由紀子, 合田 あゆ美, 田中 千寿, 吉田 寛子

      日本科学教育学会研究会研究報告第20巻No. 4 pp101-106 ( 4 ) 101 - 106   11 2005

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    • Development of a Interactive Virtual Botanical Garden using Mobile Phones

      稲垣 成哲, 武田 義明, 大久保 正彦, 黒田 秀子, 出口 明子, 竹中 真希子

      日本科学教育学会研究会研究報告第20巻No. 4 pp35-38 ( 4 ) 35 - 38   11 2005

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      DOI: 10.14935/jsser.20.4_35

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    • The Change in Teacher's Recognition on Learning Through the Participation in the Design Research : An Alternative Approach to Teacher Development Peer-reviewed

      HORINO Ryosuke, OSHIMA Jun, OSHIMA Ritsuko, YAMAMOTO Tomokazu, INAGAKI Shigenori, TAKENAKA Makiko, YAMAGUCHI Etsuji, MURAYAMA Isao, NAKAYAMA Hayashi

      Japan Journal of Educational Technology29 ( 2 ) 143 - 152   20 10 2005

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      This study reports how a teacher succeeded in improving his epistemological knowledge on student learning through his participation in the design study. The teacher has been involved in our collaborative design studies for several years. We videotaped our research meetings, collected his reports on practices, and interviewed with him. Our analyses manifested that the teacher gradually developed his epistemological expertise through his collaboration with learning scientists in research meetings. Furthermore, our analysis on the interview with the teacher suggested that several variables such as the participatory structure, previous experiences by the teacher, and his academic interests in the design study itself, facilitated his development.

      DOI: 10.15077/jjet.KJ00004010330

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    • Exploring a process of how the city of Nishinomiya in Hyogo created a operation system for environmental education

      難波 裕貴, 三宅 志穂, 稲垣 成哲, 野上 智行

      日本科学教育学会研究会研究報告Vol.20,No.2, pp.41-46 ( 2 ) 41 - 46   9 2005

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      DOI: 10.14935/jsser.20.2_41

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    • CSCL-based Science Curriculum on the theme of Social Decision-Making about Genetic Modified Foods: How Pupils Change Their Personal Opinions through the Curriculum?

      SAKAMOTO, Miki, FUJIMOTO, Masaji, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, TAKENAKA, Makiko, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, OHMIDO, Nobuko, TACHIBANA, Sanae, YAMAMOTO, Tomokazu

      日本科学教育学会研究会研究報告20・2, p1-p6 ( 2 ) 1 - 6   9 2005

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      DOI: 10.14935/jsser.20.2_1

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    • Do Mobile Phones Expand the Learning Communities?: From the Viewpoint of the Cooperation with Parents

      TAKENAKA, Makiko, KURODA, Hideko, DEGUCHI, Akiko, OHKUBO, Masahiko, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告20・2, p35-p40 ( 2 ) 35 - 40   9 2005

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      DOI: 10.14935/jsser.20.2_35

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    • Project Undo-kun: The Role of "Active Group" in Reflection Oriented Learning Community

      INAGAKI, Shigenori, FUNAOI, Hideo, YAMAGUCHI, Etsuji, DEGUCHI, Akiko

      日本科学教育学会研究会研究報告20・2, p15--p18 ( 2 ) 15 - 18   9 2005

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      DOI: 10.14935/jsser.20.2_15

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    • Enhancing externalization and reflection by integrating personal and shared workspaces

      Sugimoto Masanori, Kusunoki Fusako, Inagaki Shigenori, Yamaguchi Etuji

      Proceedings of ECSCW2005 Extended Abstract, p117-p119   9 2005

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    • CSCL-based Science Curriculum on the Theme of Social Decision-Makingabout Genetic Modification Foods: Conceptual Understanding and Change of Image of Elementary School Child Who Studied about the 2004 Version of the Curriculum

      FUJIMOTO, Masaji, SAKAMOTO, Miki, INAGAKI, Shigenori, TAKENAKA, Makiko, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, OHMIDO, Nobuko, TACHIBANA, Sanae, YAMAMOTO, Tomokazu

      日本科学教育学会研究会研究報告20・1, p15-p20 ( 1 ) 15 - 20   8 2005

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      DOI: 10.14935/jsser.20.1_15

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    • Enhancement of Concept Mapping Software for Reconstructing Learning Processes and its Evaluation: Effectiveness of Bookmarking Function Peer-reviewed

      DEGUCHI, Akiko, YAMAGUCHI, Etsuji, FUNAOI, Hideo, INAGAKI, Shigenori

      日本科学教育学会『科学教育研究』29・2, p120-p132 ( 2 ) 120 - 132   6 2005

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      In this study, we have enhanced a concept mapping software for reconstructing learning processes. The new function is the bookmarking function. This function enables the user to mark a point of choice in the concept mapping process and saves that point on the computer. The software is expected to further support learners' reflection and dialogue as follows : (1) provides easier access to the chosen focusing points in the thinking process, (2) facilitates self-awareness of the learner's thinking process by playing back only the bookmarked point, and (3) supports the learner in explaining his/her thinking process to others by playing back only the bookmarked point. To evaluate the effectiveness of the software, we conducted an experiment in laboratory settings. The results of (a) measurements of time to display the points, (b) analysis of utterances in explaning the thinking process, (c) a questionnaire-based survey show that the bookmarking function provides easier access to focusing points, facilitates self-awareness of the thinking process and supports explaining the thinking process to others.

      DOI: 10.14935/jssej.29.120

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    • Development of a Fieldwork Support System Using Camera-Equipped Mobile Phones: Two Experimental Studies at an Elementary School Peer-reviewed

      Takenaka Makiko, Inagaki Shigenori, Kuroda Hideko, Ohkubo Masahiko

      Proceedings of World Conference of Educational Multimedia, Hypermedia and Telecommunications 2005, p3621-p3628   6 2005

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    • Development and Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue Peer-reviewed

      Deguchi Akiko, Yamaguchi Etsuji, Funaoi Hideo, Inagaki Shigenori

      Proceedings of World Conference of Educational Multimedia, Hypermedia and Telecommunications 2005, p3547-p3554   6 2005

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    • CSCL: Review of research Trends in Computer Usage for Science Education Peer-reviewed

      TAKENAKA, Makiko, YAMAGUCHI, Etsuji, INAGAKI, Shigenori

      日本科学教育学会『科学教育研究』29・2, p157-172 ( 2 ) 157 - 172   6 2005

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      The purpose of this study was to review research in computer usage for science education in order to clarify recent trends. A newly emerging area of research in computer usage for education is called CSCL. CSCL is the initial of Computer Support for Collaborative Learning. First, we made an overview of the development of this emerging area. Second, we confirmed that research of CSCL is progressing gradually in the field of science education research by analysing of articles in international and Japanese journals on science education. Third, we showed concrete examples of CSCL research from the viewpoint of how it supports the learning. Finally, we discussed prospects for future research on CSCL and their implications for science education.

      DOI: 10.14935/jssej.29.157

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    • Enhancement of Concept Mapping Software to Reconctruct Leatning Processes: The Function of Adjusting the Position of Linking Word and Setting the Size of Image Label

      DEGUCHI, Akiko, INAGAKI, Shigenori, FUNAOI, Hideo, YAMAGUCHI, Etsuji

      日本科学教育学会研究会研究報告19・6, p11-p16 ( 6 ) 11 - 16   5 2005

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      DOI: 10.14935/jsser.19.6_11

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    • Project Undo-kun: The Evolution of Reflection-Oriented Learning Community

      INAGAKI, Shigenori, FUNAOI, Hideo, YAMAGUCHI, Etsuji, DEGUCHI, Akiko

      日本科学教育学会研究会研究報告19・6, p71-p76 ( 6 ) 71 - 76   5 2005

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      DOI: 10.14935/jsser.19.6_71

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    • Schools Collaborative Learning Via Television Science Program and the Internet: An Evaluation of "Bikkurika" BBS Peer-reviewed

      DEGUCHI, Akiko, FURUTA, Yuri, TAKENAKA, Makiko, INAGAKI, Shigenori, MATSUMOTO, Masanori, GOTOH, Daisuke, NAKAMURA, Masatoshi

      日本教育工学論文誌28・増, p193-p196   3 2005

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    • Practical Evaluation of Concept Mapping Softaware to Reconstruct Learning Processes: Analysis of Reflection and Dialogue Supported by Bookmarking Function on "Three States of Matter" in the 4th Grade

      DEGUCHI, Akiko, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, FUNAOI, Hideo

      日本科学教育学会研究会研究報告19・4, p39-p44 ( 4 ) 39 - 44   3 2005

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      DOI: 10.14935/jsser.19.4_39

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    • Research on Practical Evaluation of the Collaborative Concept Mapping Software to Reconstruct Learning Processes Peer-reviewed

      FUNAOI, Hideo, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, DEGUCHI, Akiko

      日本科学教育学会『科学教育研究』29・1, p12-p24   3 2005

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    • Mobile Phones in the Classroom: Two Case Studies

      INAGAKI, Shigenori, TAKENAKA, Makiko, KURODA, Hideko, DEGUCHI, Akiko, OHKUBO, Masahiko

      日本科学教育学会研究会研究報告19・4, p13-p16 ( 4 ) 13 - 16   3 2005

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      DOI: 10.14935/jsser.19.4_13

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    • Development and Evaluation of a System Supporting Collaborative Learning Using Camera-Equipped Mobile Phone Peer-reviewed

      OHKUBO, Masahiko, INAGAKI, Shigenori, TAKENAKA, Makiko, KURODA, Hideko, DOI, Shozo

      日本教育工学論文誌28・増, p189-p192   189 - 192   3 2005

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      DOI: 10.15077/jjet.KJ00003730699

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    • Analogies and Conceptual Change Supported by Web Knowledge Forum: Case Study of an Elementary Science Lesson about "Animal Growth and Develpoment" Peer-reviewed

      TAKENAKA, Makiko, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, OHSHIMA, Jun, OHSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, YAMAMOTO, Tomokazu

      日本科学教育学会『科学教育研究』29・1, p25-p38 ( 1 ) 25 - 38   3 2005

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      A growing body of research shows that analogies may be powerful tools for guiding students from their naive conceptions towards science concepts. Recent research indicates that students' well-understandings of base domain and their own analogical mapping between base and target domain can be effective in fostering conceptual change. However, the research fails to foster students' conceptual change as many as possible. The purpose of this study is to assess the efficacy using Web Knowledge Forum, a CSCL system, to support analogies bringing most of students' conceptual change. First of all, we try to localize the interface of Web Knowledge Forum for supporting students' well-understandings of base domain and their own analogical mapping. Second, we conduct an experimental lesson using Web Knowledge Forum. This lesson is designed to learn animal growth and development during 5th grade science unit. Base domain in this lesson is human, target domain is other animals. Third, we analyze students' understandings about base domain and target domain before and after the lesson, and relation their conceptual change and analogical mapping between base and target using Web Knowledge Forum. The result shows that all students understand human growth and development (namely base domain) well. Furthermore, all students' naive conceptions about animal growth and development (namely target domain) change science conceptions during analogical mapping using Web Knowledge Forum.

      DOI: 10.14935/jssej.29.25

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    • An Effect of Peer Learning During a Junior High School Science Unit in The Context of Successful Group Work Peer-reviewed

      SUZUKI, Maruko, IMAI, Yasushi, OKUMURA, Kenji, NAGATA, Tomoko, KATO, Hisae, HAKOYA, Masaki, NAKAHARA, Jun, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, FUNAOI, Hideo

      日本教育工学論文誌28・増, p217-p220   217 - 220   3 2005

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      DOI: 10.15077/jjet.KJ00003730706

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    • Fostering ability in persuasive communication through a debate activity based on multivoiced nature of thinking

      SUZUKI hideyuki, YAMAMOTO tomokazu, INAGAKI shigenori, YAMAGUCHI etsuji, MOCHIZUKI toshio, DEGUCHI akiko

      JSSE Research Report20 ( 3 ) 11 - 16   2005

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      DOI: 10.14935/jsser.20.3_11

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    • The Effectiveness of a Study Support System Based on Mobile Phones and Web-based Information Sharing: Reporting Activities in a Class for the First Grade of an Elementary School Peer-reviewed

      Makiko Takenaka, Shigenori Inagaki, Hideko Kuroda, Masahiko Ohkubo, Akiko Deguchi

      TOWARDS SUSTAINABLE AND SCALABLE EDUCATIONAL INNOVATIONS INFORMED BY LEARNING SCIENCES133   492 - 499   2005

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      The aim of this study was to examine the effectiveness of a study support system introduced into a class of the first grade (7 years old) of a Japanese elementary school to support children in reporting activities to be conducted at home. In this system, children used camera-equipped mobile phones to take pictures and then sent them as e-mail attachments to a website, which enabled easy sharing of information such as images and text. As a result of the study, it was revealed that the children enthusiastically worked on the reporting activities using mobile phones while being able to find interests in the contents of their activities. Meanwhile, it is assumed that their parents have generally approved the educational use of mobile phones, accepting them as indispensable tools in today's society and as an additional means of expressing ourselves.

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    • CSCL-based Science Curriculum on the Theme of Social Decision-Making about Genetic Modification Foods : Achievement of Social Decision-Making of Elementary School Child Who Studied about the 2004 Version of the Curriculum

      FUJIMOTO Masaji, SAKAMOTO Miki, INAGAKI Shigenori, TAKENAKA Makiko, YAMAGUCHI Etsuji, OSHIMA Jun, OHSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko, TACHIBANA Sanae, YAMAMOTO Tomokazu

      Proceedings of the Annual Meeting of Japan Society for Science Education29 ( 0 ) 527 - 528   2005

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      DOI: 10.14935/jssep.29.0_527

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    • CSCL-based Science Curriculum on the Theme of Social Decision-Making about Genetic Modification Foods : Can Pupils Transfer their Decision-Making to Other Issues?

      SAKAMOTO Miki, FUJIMOTO Masaji, INAGAKI Shigenori, YAMAGUCHI Etsuji, TAKENAKA Makiko, OSHIMA Jun, OHSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko, TACHIBANA Sanae, YAMAMOTO Tomokazu

      Proceedings of the Annual Meeting of Japan Society for Science Education29 ( 0 ) 525 - 526   2005

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      DOI: 10.14935/jssep.29.0_525

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    • 戦後初期の明石附小プランにおける理科の扱いに関する研究 : 明石附小プラン(1949)の分析を通して Peer-reviewed

      溝邊 和成, 稲垣 成哲

      科学教育研究29(4),271-282 ( 4 ) 271 - 282   2005

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      This research aims to analyze the Akashi Attached Elementary School Plan -an original curriculum developed in the early postwar years by the Elementary School Attached to Hyogo Women's Normal School- in terms of natural science education, and to verify that science education has great relevance in the Plan. Previous studies have focused on social science education in the Plan, a typical approach to the research. However, careful analysis of the Plan, which was published in 1949, has revealed that the Plan referred to goals, curricula and teaching guidelines of science education. This shows that the Plan also emphasized science education.

      DOI: 10.14935/jssej.29.271

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    • ケータイのある教室:2つの実践事例

      稲垣 成哲, 武田 義明, 大久保 正彦, 黒田 秀子, 出口 明子, 竹中 真希子

      日本科学教育学会研究会研究報告第19巻No.4 pp13-16 ( 4 ) 13 - 16   2005

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      DOI: 10.14935/jsser.19.4_13

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    • Practical Evaluation of Concept Mapping Software to Reconstruct Leatning Processes: Effectiveness of Bookmarking Function Evaluated by Junior High School Students

      DEGUCHI, Akiko, 山口 悦司, INAGAKI, Shigenori, FUNAOI, Hideo, DAIKOKU, Takafumi, SUYA, Noriko

      日本科学教育学会研究会研究報告19・3, p45-p50 ( 3 ) 45 - 50   1 2005

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      DOI: 10.14935/jsser.19.3_45

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    • CSCL-based Science Curriculum on the theme of Social Decision-Making about Genetic Modification Foods: The 2004 Version of the Curriculum and Analysis of Students' Understanding of Basic Contents

      FUJIMOTO, Masaji, INAGAKI, Shigenori, TAKENAKA, Makiko, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, SAKAMOTO, Miki, OHMIDO, Nobuko, YAMAMOTO, Tomokazu, TACHIBANA, Sanae, TAKESHITA, Yuko

      日本科学教育学会研究会研究報告19・3, p33-p38 ( 3 ) 33 - 38   1 2005

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      DOI: 10.14935/jsser.19.3_33

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    • Analysis of Learners' Scientific Thinking with Knowledge Forum: Collaborative Generating Hypothesis in the 6th Grade Unit about "Combution"

      ABE, Akane, INAGAKI, Shigenori, FUJIMOTO, Masaji, TAKENAKA, Makiko, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, SAKAMOTO, Miki, TAKESHITA, Yuko, YAMAMOTO, Tomokazu

      日本科学教育学会研究会研究報告19・3, p27-p32 ( 3 ) 27 - 32   1 2005

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      DOI: 10.14935/jsser.19.3_27

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    • The Practical Study of Elementary Science Lesson Using CSCL System: Analysis of On-line and Off-line Interaction Peer-reviewed

      TAKENAKA, Makiko, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi

      日本教育工学論文誌28・3, p193-p204 ( 3 ) 193 - 204   1 2005

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      The purpose of this study is to design an elementary science lesson supported by Web Knowledge Forum, a CSCL system, and examine how this system support students' collaborative learning. This lesson is about "How things dissolve" for 5th grade students. Analysis of on-line interaction on Web Knowledge Forum reveals that students can deepen their understanding by using knowledge of other students. Analysis of off-line interaction in face-to-face setting reveals that on-line interaction is used as a resource in off-line interaction to facilitate students' understanding.

      DOI: 10.15077/jjet.KJ00003730615

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    • What you look like when learning hand alphabets Peer-reviewed

      Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki

      ACM International Conference Proceeding Series265   377 - 378   2005

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      When ordinary people learn hand languages, it is critical to properly understand that the forms of the hand shapes and moves are different for speakers and listeners. To cope with the issue, we have equipped a PC camera with the visual interface of an edutainment system for Japanese hand alphabets. To investigate the visual interface, we have conducted experiments with/without the camera device to measure the eye movement when subjects use the interface The experimental results have shown the effectiveness of the how-you-look-smart interface with a PC camera.

      DOI: 10.1145/1178477.1178557

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    • Concept Mapping Software to Reconstruct Learning Processes: Enhancement of Playback Function

      YAMAGUCHI, Etsuji, FUNAOI, Hideo, DEGUCHI, Akiko, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告19・2, p67-p72 ( 2 ) 67 - 72   11 2004

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      DOI: 10.14935/jsser.19.2_67

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    • ケータイの利用と情報モラルに関する現状調査:小学生の保護者を対象として

      TAKENAKA, Makiko, INAGAKI, Shigenori, DEGUCHI, Akiko, OHKUBO, Masahiko

      日本科学教育学会研究会研究報告19・2, p51-p56 ( 2 ) 51 - 56   11 2004

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      DOI: 10.14935/jsser.19.2_51

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    • Development and evaluation of curriculum using camera equipped mobile phones: Curriculum for life environment studies in the first grade

      KURODA, Hideko, TAKENAKA, Makiko, INAGAKI, Shigenori, OHKUBO, Masahiko, DEGUCHI, Akiko, DOI, Shozo

      日本科学教育学会研究会研究報告19・2, p47-p50 ( 2 ) 47 - 50   11 2004

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      DOI: 10.14935/jsser.19.2_47

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    • Development of a Collaborative Learning Support System Using Camera-Equipped Mobile Phones: A Demonstrative Experiment in a 2st-grade Class of a Japanese Elementary School Peer-reviewed

      Takenaka Makiko, Inagaki Shigenori, Ohkubo Masahiko, Kuroda Hideko

      Proceedings of International Conference on Computers in Education, p457-p465   11 2004

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    • Concept Mapping Software to Reconstruct Learning Processes: Enhancement Based on the Teachers' Requests and Its Evaluation from the Viewpoint of Teachers Peer-reviewed

      Deguchi Akiko, Yamaguchi Etsuji, Funaoi Hideo, Inagaki Shigenori

      Proceedings of International Conference on Computers in Education, p935-p940   11 2004

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    • Inter-Schools Collaborative Learning Using The Educational TV Program of Science and the Internet: Analysis of online communication on plant obsevation activity of "Bikkurika"

      FURUTA, Yuri, DEGUCHI, Akiko, TAKENAKA, Makiko, INAGAKI, Shigenori, TAKEDA, Kazunori, GOTOH, Daisuke

      日本科学教育学会研究会研究報告19・1, p11-p14 ( 1 ) 11 - 14   10 2004

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      DOI: 10.14935/jsser.19.1_11

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    • Experimental Evaluation of Concept Mapping Software to Reconstruct Learning Processes: Effectiveness of Bookmarking Function

      DEGUCHI, Akiko, YAMAGUCHI, Etsuji, INAGAKI, Shigenori, FUNAOI, Hideo

      日本科学教育学会研究会研究報告19・1, p25-p28 ( 1 ) 25 - 28   10 2004

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      DOI: 10.14935/jsser.19.1_25

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    • CSCL Environment for Science Education on the Theme of Social Decision-Making about Genetically Modified Foods: Evaluation of Students' Achievement on the Learning Unit

      SAKAMOTO, Miki, TAKENAKA, Makiko, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi, YAMAMOTO, Tomokazu, FUJIMOTO, Masaji, OHMIDO, Nobuko, TAKESHITA, Yuko

      日本科学教育学会研究会研究報告19・1, p39-p44 ( 1 ) 39 - 44   10 2004

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      DOI: 10.14935/jsser.19.1_39

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    • A Current Survey on Childrens' Use and Information Morals of Mobile Phones

      INAGAKI, Shigenori, TAKENAKA, Makiko, DEGUCHI, Akiko, OHKUBO, Masahiko

      日本科学教育学会研究会研究報告19・1, p63-p68   10 2004

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    • Design Experiments in Japanese Elementary Science Educationwith Computer Support for Collaborative Learning Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Murayama Isao, Inagaki Shigenori, Takenaka Makiko, Nakayama Hayashi, Yamaguchi Etsuji

      International Journal of Science Education36・9, p1199-p1221   10 2004

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    • Design Experiments in Elementary Science Lessond Using CSCL Systems

      INAGAKI, Shigenori, YAMAMOTO, Tomokazu, KURODA, Hideko, TACHIBANA, Sanae, TAKESHITA, Yuko, FUJIMOTO, Masaji, OSHIMA, Jun, NAKAYAMA, Hayashi, YAMAGUCHI, Etsuji, MURAYAMA, Isao, TAKENAKA, Makiko, OSHIMA, Ritsuko, FUNAOI, Hideo, DEGUCHI, Akiko, SUZUKI, Hideyuki, KATO, Hiroshi, OHKUBO, Masahiko, TAKEDA, Yoshiaki, TAINOSHO, Yoshiaki, KOISHI, Hirofumi, DOI, Shozo, ITOH, Masako, SAKAMOTO, Miki, HATONO, Itsuo, IKARI, Miwa, MOCHIZUKI, Toshio, OGAWA, Masakato, OHMIDO, Nobuko

      日本科学教育学会研究会研究報告19・1, p1-p4 ( 1 ) 1 - 4   10 2004

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      DOI: 10.14935/jsser.19.1_1

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    • 2C-02 Knowledge Forum を利用した理科授業のデザイン実験 : 小学校第6学年「燃焼」における学習環境の評価(授業研究・学習指導, 日本理科教育学会第54回全国大会)

      藤本 雅司, 竹中 真希子, 稲垣 成哲, 山口 悦司, 大島 純, 大島 律子, 村山 功, 中山 迅, 竹下 裕子, 山本 智一, 坂本 美紀

      日本理科教育学会全国大会要項 ( 54 ) 272 - 272   4 8 2004

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    • 2C-01 Knowledge Forum を利用した理科授業のデザイン実験 : 小学校第6学年「燃焼」における学習環境の開発(授業研究・学習指導, 日本理科教育学会第54回全国大会)

      竹中 真希子, 藤本 雅司, 稲垣 成哲, 山口 悦司, 大島 純, 大島 律子, 村山 功, 中山 迅, 山本 智一, 竹下 裕子, 坂本 美紀

      日本理科教育学会全国大会要項 ( 54 ) 271 - 271   4 8 2004

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    • A system for supporting collaborative learning with networked sensing boards Peer-reviewed

      Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa

      Systems and Computers in Japan35 ( 9 ) 39 - 50   8 2004

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      The authors have used sensing boards based on RFID technology to construct a face-to-face group learning support system integrating the physical world and the virtual world. The system is shown to be useful through performance in that a learner without sufficient skill in using a computer can easily participate in learning, and knowledge acquired through textbooks and the like can be tested in the physical world. On the other hand, some problems have been pointed out: the utterances depend more strongly on the leader, and learning support with a higher degree of realism is desired. Consequently, in the system proposed in this paper, multiple sensing boards are placed at different sites so that the learner groups can communicate face-to-face. The sensing boards are connected through a network so that the operations on the board can influence each other. The learners in the group gather around the board and try to solve the problem face-to-face. They also interact with the learners in another group through a chat system. The learners in a primary school classroom used the system to study city design and environmental problems, and the effectiveness of the proposed system was demonstrated. © 2004 Wiley Periodicals, Inc.

      DOI: 10.1002/scj.10502

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    • 6I7-33 The Application Limit of Principles as Issue of Scientific Thinking

      Murayama Isao, Oshima Jun, Oshima Ritsuko, Inagaki Shigenori, Nakayama Hayashi, Yamaguchi Etsuji, Takenaka Makiko, Sakamoto Miki, Yamamoto Tomokazu, Takeshita Yuko

        28   545 - 546   30 7 2004

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    • 6I7-13 CSCL Environment for Science Education on the Theme of Social Decision-Making about Genetic Modification Foods : Analyses of Achievement of Social Decision-Making

      FUJIMOTO Masaji, INAGAKI Shigenori, TAKENAKA Makiko, YAMAGUCHI Etsuji, YAMAMOTO Tomokazu, SAKAMOTO Miki, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko, TAKESHITA Yuko

        28   427 - 428   30 7 2004

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    • 6I7-12 CSCL Environment for Science Education on the Theme of Social Decision-Making about Genetically Modified Foods : How Students Change Their Conceptual Understanding and Image

      SAKAMOTO Miki, INAGAKI Shigenori, TAKENAKA Makiko, YAMAGUCHI Etsuji, FUJIMOTO Masaji, YAMAMOTO Tomokazu, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko, AKESHITA Yuko

        28   425 - 426   30 7 2004

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    • 6I7-11 CSCL Environment for Science Education on the Theme of Social Decision-Making about Genetic Modification Foods : Analysis of Students' Understanding of Basic Contents

      YAMAMOTO Tomokazu, INAGAKI Shigenori, TAKENAKA Makiko, YAMAGUCHI Etsuji, FUJIMOTO Masaji, SAKAMOTO Miki, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, OHMIDO Nobuko, TAKESHITA Yuko

        28   423 - 424   30 7 2004

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    • Concept Mapping Software to Reconstruct Learning Processes: Evaluation of Enhancements based on the User Requirements

      DEGUCHI, Akiko, YAMAGUCHI, Etsuji, FUNAOI, Hideo, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告18・6, p37-p40 ( 6 ) 37 - 40   6 2004

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    • Concept Mapping Software to Reconstruct Learning Processes: How the Software Support Learning in Schools?

      INAGAK, Shigenori, YAMAGUCHI, Etsuji, FUNAOI, Hideo, DEGUCHI, Akiko

      日本科学教育学会研究会研究報告18・5, p49-p52 ( 5 ) 49 - 52   5 2004

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      DOI: 10.14935/jsser.18.5_49

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    • About Automation of Fixed Point Observation Teaching-Materials Creation Using Webcameras Peer-reviewed

      ITO, Motomu, HATONO, Itsuo, INAGAKI, Shigenori

      日本教育工学雑誌27・増, p113-p116   113 - 116   3 2004

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      DOI: 10.15077/jmet.27.suppl_113

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    • A Sociocultural Approach to Science Learning in the Classroom: Lotman's Notion of "Functional Dualism of Texts in a Cultural System" and Wertsch's Notion of "Privileging Peer-reviewed

      INAGAKI, Shigenori, YAMAGUCHI, Etsuji

      理科教育学研究44・2, p11-p26   1 2004

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    • Effectiveness of the Collaborative Concept Mapping Software to Reconstruct Learning Processes on Supportting Reflection and Dialogue Peer-reviewed

      FUNAOI, Hideo, YAMAGUCHI, Etsuji, INAGAKI, Shigenori

      科学教育研究27・5, p318-p332 ( 5 ) 318 - 332   12 2003

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      The purpose of this study is to evaluate the effectiveness of the collaborative concept mapping software to reconstruct learning processes on reflection and dialogue. The functional features of the software are as follows: learners can (a) play back all the creation processes of their concept map, (b) improve their concept map anytime by undoing, and (c) create a concept map collaboratively on a computer network. 40 students were asked to evaluate the effectiveness of the software on their reflection and dialogue in the questionnaire and the interview. Analysis of their responses reveals that most students evaluated the effectiveness highly.

      DOI: 10.14935/jssej.27.318

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    • Practical Evaluation of CSCL sisytem for Emergent Division of Labor: A Case Study on "Anatomy and Physiology of the Human Body" in a Sixth Grade Classroom

      INAGAKI, Shigenori, YAMAGUCHI, Etusji, DEGUCHI, Akiko, TAKESHITA, Yuko, FUNAOI, Hideo, MOCHIZUKI, Toshio, SUZUKI, Hideyuki, KATO, Hiroshi

      日本科学教育学会研究会研究報告18・3, p47-p52 ( 3 ) 47 - 52   11 2003

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      DOI: 10.14935/jsser.18.3_47

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    • Evaluation of Sixth Grade Students' Thinking Process about Electromagnet: Using Concept Mapping Software to Reconstruct Learning Processes

      SAKAKIBARA, Manabu, YAMAGUCHI, Etsuji, FUNAOI, Hideo, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告18・3, p43-p46 ( 3 ) 43 - 46   11 2003

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      DOI: 10.14935/jsser.18.3_43

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    • Concept Mapping Software to Reconstruct Learning Processes: Enhancement based on the User Requirements

      DEGUCHI, Akiko, FUNAOI, Hideo, 山口 悦司, 稲垣 成哲

      日本科学教育学会研究会研究報告18・3, p35-p38 ( 3 ) 35 - 38   11 2003

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      DOI: 10.14935/jsser.18.3_35

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    • Science Lesson Using Concept Mapping Software to Reconstruct Learning Processes: A case Study on "Balance and Lever" in a Fifth Grade Classroom

      IMAHARA, Junko, YAMAGUCHI, Etsuji, FUNAOI, Hideo, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告18・3, p39-p42 ( 3 ) 39 - 42   11 2003

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      DOI: 10.14935/jsser.18.3_39

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    • Teachers and Researchers as a Design Team: Changes in their Relationship through the Design Experiment Approach with a CSCL Technolog Peer-reviewed

      Jun Oshima, Ritsuko Oshima, Isao Murayama, Shigenori Inagaki, Hayashi Nakayama, Etsuji Yamaguchi, Makiko Takenaka

      Communication & Information3 ( 1 ) 105 - 127   10 2003

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    • 高度情報社会に対応した人材育成の課題:モバイルツールの教育利用に関する教員志望大学生の意識

      TAKENAKA, Makiko, INAGAKI, Shigenori

      日本科学教育学会研究会研究報告18・2, p7-p10 ( 2 ) 7 - 10   10 2003

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      DOI: 10.14935/jsser.18.2_7

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    • Recent World Trends in Science Museums and Centers: What Can We Learn from Them?

      KAWAKAMI Shogo, FUJII Hiroki, IKARI Miwa, YAMAGUCHI Etsuji, OGAWA Masakata, MIYAKE Shiho, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of the Joint Seminar under the Japan-Korea Basic Scientific Cooperation Program7-18   8 2003

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    • Learning Environments for Science Education Using a CSCL System : Analogy and Conceptual Understanding about "Animal Growth and Development

      YAMAGUCHI Etsuji, TAKENAKA Makiko, INAGAKI Shigenori, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, YAMAMOTO Tomokazu

        27   439 - 440   20 7 2003

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    • Learning Environments for Science Education Using a CSCL System : Design Experiment of a Science Lesson about "Animal Growth and Development"

      TAKENAKA Makiko, YAMAGUCHI Etsuji, INAGAKI Shigenori, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, YAMAMOTO Tomokazu

        27   437 - 438   20 7 2003

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    • Collaborative Learning for Science Education Using Knowledge Forum : Analyses of Knowledge Building Activities on the Learning Unit "Genetic Modification Foods Problem"

      YAMAMOTO Tomokazu, TAKENAKA Makiko, INAGAKI Shigenori, YAMAGUCHI Etsuji, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi

        27   163 - 164   20 7 2003

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    • 情報通信ネットワークを利用した現職教員研修プログラム:実験段階から運用段階への移行を目指した負担軽減型開発の事例的試み Peer-reviewed

      YAMAGUCHI, Etsuji, IKARI, Miwa, INAGAKI, Shigenori, NOGAMI, Tomoyuki, MIZOBE, Kazushige

      科学教育研究27・2, p143-p154 ( 2 ) 143 - 154   6 2003

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      This study was conducted to determine whether a successful in-service teacher training program using IT networks could be realized while minimizing costs, with a view towards practical application of such a program. For minimizing costs, we tried to develop a program by recording lectures by attached school teachers. These teachers usually went to nearby public schools to provide lectures on teaching methods. We tried to record the lecture as it is using a video-camera, and editing of the video simply using a nonlinear editing software. Consequently the costs of time, human resource, and workload for development of a program were minimized. The theme of this program was assessment of integrated study. To evaluate the usefulness of the program, it was introduced into the program of a public elementary school. Via a questionnaire, thirtyeight teachers were asked to evaluate the program in terms of appropriateness of its content, videos and texts, and its effectiveness on future training. An analysis of their responses reveals that most of the teachers found the training program to be highly fruitful. This study demonstrates that a successful in-service training program can be achieved while keeping costs to a minimum.

      DOI: 10.14935/jssej.27.143

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    • Teachers and Researchers as a Design Team: changes in their relationship through a design experiment using Computer Support for Collaborative Learning (CSCL) technology Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Inagaki Shigenori, Takenaka Makiko, Nakayama Hayashi, Yamaguchi Etsuji, Murayama Isao

      Education, Communication & Information3・1, p105-p127   6 2003

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    • Design Principles on Participatory Structures in Japanese Elementary Science Curriculum Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Murayama Isao, Inagaki Shigenori, Takenaka Makiko, Yamamoto Tomokazu, Yamaguchi Etsuji, Nakayama Hayashi

      Paper presented at the annual meeting of the American Educational Research Association,   4 2003

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    • 情報通信ネットワークを利用した理科の現職教員研修プログラム Peer-reviewed

      YAMAGUCHI, Etsuji, IKARI, Miwa, MIZOBE, Kazushige, INAGAKI, Shigenori, NOGAMI, Tomoyuki

      理科教育学研究43・3, p29-p40 ( 3 ) 29 - 40   3 2003

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      The purpose of this study is to propose a prototype of a new in-service science teachers training program using IT networks. The newly-developed program focuses on the use of concept maps in science classes. This paper describes the details of the program and the process of developing that. The program are based on educational practices at Akashi Elementary School, which is attached to the Faculty of Human Development, Kobe University. Digital data used in the program consists of video clips of the classes, commentaries or text outlines describing each of the video clips, and pictures of concept maps drawn up by students. There are three stages of the program : introduction, application, and development. In the introduction stage, merits of concept maps and the way of drawing them are explained. The application stage focuses on the science classes using concept maps and their lesson plans. In the development stage, trainees make lesson plans by themselves based on knowledge and experience in the introduction and the application stages. The program contents consist of the following: (1) Introduction; (2) How to make a concept map; (3) Case example using concept maps (a) (lesson version): Whole class makes one concept map; (4) Case example using concept maps (a) (explanation version); (5) Case example using concept maps (b) (lesson version): Each student draws his/her own concept map; (6) Case example using consept maps (b) (explanation version); (7) Task: Lesson plan based on concept maps drawn by students; (8) References of concept maps.

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    • 再構成型コンセプトマップ作成ソフトウェア『あんどう君』による学びの可視化と共有化

      INAGAKI, Shigenori

      理科の教育52・3, p8-p11 ( 3 ) 8 - 11   3 2003

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    • 学習環境の社会的・継続的デザイン方略としてのローカルエキスパート育成—大学・企業・小学校による共同デザインプロジェクトの事例研究— Peer-reviewed

      SUZUKI, Hideyuki, KATO, Hiroshi, YAMAGUCHI, Etsuji, INAGAKI, Shigenori

      日本教育工学雑誌26・4, p309-p323 ( 4 ) 309 - 323   3 2003

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      This paper reports the consequences of our design project that introduced computer-based education into an elementary school.In the project, an outside support-team helped a teacher become a local expert in the school.The team was comprised of industrial researchers and academic researchers.Participatory observation and close examination of conversation among project participants revealed that (1)The teacher acquired computer skills and became a computer expert in the school, (2) The teacher failed to become a local expertwho helpscolleagues acquire computer skills and use computers in class activites, (3) Supporters from outside the school effectively supported the teacher in his role of computer expert.However, they were not able to support him fully as a local expert in the schoolcommunity.Based on theseresults, implications for fostering local experts are provided in the conclusion.

      DOI: 10.15077/jmet.26.4_309

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    • CSCLシステムを利用した科学教育における教師の非同期的な足場かけ

      TAKENAKA, Makiko, YAMAMOTO, Tomokazu, INAGAKI, Shigenori, YAMAGUCHI, Etsuji, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, NAKAYAMA, Hayashi

      日本科学教育学会研究会研究報告17・5, p63-p68 ( 5 ) 63 - 68   3 2003

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      DOI: 10.14935/jsser.17.5_63

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    • Epr02: Design of a system and a curriculum to support group learning for school children Peer-reviewed

      M Sugimoto, F Kusunoki, S Inagaki, K Takatoki, A Yoshikawa

      DESIGNING FOR CHANGE IN NETWORKED LEARNING ENVIRONMENTS2   303 - 312   2003

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      So far, we have developed systems with a sense of play for supporting group learning. Through evaluations in elementary schools, we have found that enhancing authenticity while retaining a sense of play is critical for engaging children in their learning. Epro2, the system proposed in this paper, is used for learning about urban planning and environmental issues by integrating physical and virtual spaces. In Epro2. multiple sensing boards are placed in physically different locations and connected through a computer network. Physical towns are constructed by children on boards that are brought together in a virtual neighborhood, in such a way that they affect each other. Children in Epro2 not only design a town in a face-to-face setting, but also negotiate with other children located elsewhere through a chat system. We also designed a curriculum in cooperation with teachers, and evaluated the system in classrooms. Several lessons learned through the evaluations are described.

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    • Development and Evalnation of an In-service Training System using IT networks Peer-reviewed

      YAMAGUCHI, Etsuji, SHIBA, Mariko, IKARI, Miwa, INAGAKI, Shigenori, FUNAKJOSHI, Shunsuke

      日本教育工学会誌26, 67-72   12 2002

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    • 再構成型コンセプトマップ作成ソフトウェアに関する実験的研究:再生・修正機能が学習者の内省や対話に及ぼす効果の分析 Peer-reviewed

      YAMAGUCHI, Etsuji, INAGAKI, Shigenori, FUNAOI, Hideo

      科学教育研究26・5, p336-p349 ( 5 ) 336 - 349   12 2002

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      We developed a concept mapping software to reconstruct learning processes. The functional features of the software are the following two : a learner can (a) play back all the creation processes of his/her concept map, (b) improve his/her concept map anytime. The purpose of this study is to anylyze the effects of playback and improvement function on learner's reflection and dialogue about their learning processes, through desigaing an experiment where learners use both this software and a software which has this function deleted. In hte experiment, 40 undergranuate and grduate students were paired. They reflected on their own thinking processcs of concept mapping on "genetics" and "photosynthesis nad breathing" and explained the thinking processes to each other. They were asked to evaluate the reflection and dialogue in a questionnaire and interview. Analysis of their responses reveal that most of students evaluate highly reflection and dialogue using the software with playback and improvement function from all viewpoints.

      DOI: 10.14935/jssej.26.336

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    • ネットワーク型センシングボードを用いることによる協調学習支援システムの構築 Peer-reviewed

      SUGIMOTO, Masanori, KUSUNOKI, Fusako, INAGAKI, Shigenori, TAKATOKI, Kuniyoshi, YOSHIKAWA, Atsushi

      電子情報通信学会誌JB5-D1・12, p1152-p1163 ( 12 ) 1152 - 1163   12 2002

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    • Knowledge building environment for science education : Designing learning activities with a CSCL system Peer-reviewed

      TAKENAKA Makiko, INAGAKI Shigenori, YAMAGUCHI Etsuji, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi, YAMAMOTO Tomokazu

        18   69 - 72   2 11 2002

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    • 再構成型コンセプトマップ作成ソフトウェアに関する実践的研究:小学校の授業における利用可能性の検討 Peer-reviewed

      YAMAGUCHI, Etsuji, INAGAKI, Shigenori, FUNAOI, Hideo, HIKIDA, Naoko

      理科教育学研究43・2, p15-p28 ( 2 ) 15 - 28   11 2002

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    • A System for Supporting Group Learning in Face-to-Face and Networked Environments Peer-reviewed

      Sugimoto Masanori, Kusunoki Fusako, Inagaki Shigenori, Takatoki Kuniyoshi, Yoshikawa Atsushi

      ACM 2002 Conference on Computer Supported Cooperative Work,   4 - 4   11 2002

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      DOI: 10.1145/616706.616711

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      Other Link: https://dblp.uni-trier.de/db/conf/cscw/cscw2002video.html#SugimotoKITY02

    • Effectiveness of the Collaborative Concept Mapping System on Supporting Collaborative Learning Peer-reviewed

      FUKUI, Mayumi, KATO, Hiroshi, FUNAOI, Hideo, SUZUKI, Hideyuki, YAMAGUCHI, Etsuji, INAGAK, Shigenori

      教育システム情報学会誌19・4, p292-p297 ( 4 ) 292 - 297   10 2002

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    • Concept Mapping: A Review of Research and Implications for Science Education Peer-reviewed

      YAMAGUCHI, Etsuji, INAGAKI, Shigenori, FUKUI, Mayumi, FUNAOI, Hideo

      理科教育学研究43・1, p29-p51   9 2002

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    • Development and Evaluation of In-service Teacher Training Programs using IT Networks for Primary School Teachers: An Empirical Study for Effectiveness of Combination of VOD and TV Conference in Cooperation with Public Primary School, Educational Research Peer-reviewed

      YAMAGUCHI Etsuji, IKARI Miwa, INAGAKI Shigenori, NOGAMI Tomoyuki

      Journal of Science Education in Japan26(3), 235-254 ( 3 ) 235 - 254   9 2002

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      This paper describes training programs newly developed for the Video on Demand (VOD) and TV conference-based in-service teachtr training system. Prior to program development. we surveyed all 26 teachers of the target training school regarding their desire for training. Based on the result, we developed two training programs:"Use of concept maps in interdisciplinary and comprehensive lessons" and "Strategy for developing interdisciplinary and comnrchcnsive units." These programs are based on the educational oractice of Akashi Primary School, attached to the Faculty of Human Development at Kobe University. To evaluate the programs, three surveys were carried out. First, a questionnaire survey concerning the two programs for trainees and trainers (24 in total) showed that program contents and structure wore highly evaluated. Also, most respondents admitted that the effects of the newly developed program-based training were similar to those of conventional training. Second, a free-comment type questionnaire survey concerning the contents of "strategy for developing interdisciplinary and comprehensive units". was conducted for 22 trainees. This program was experimentally implemented with a TV conference. The survey yielded the following comments: "The program enabled me to understand Akashi Primary Schools strategy for developing interdisciplinary and comprehensive units" and "The program will help us to develop units." Third, for TV conference evaluation, 16 conference attendees were interviewed. Respondents highly evaluated the conference environment created by the VOD and TV conference system, since they could consult video and texts on web pages related to the program during the conference. This study demonstrates the potential for practical application of VOD and TV conference-based in-service teacher training programs.

      DOI: 10.14935/jssej.26.235

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    • Development and Evaluation of In-service Teacher Training Programs using IT Networks for Primary School Teachers: An Empirical Study for Effectiveness of Combination of VOD and TV Conference in Cooperation with a Public Primary School, Educational Researc Peer-reviewed

      Yamaguchi Etsuji, Ikari Miwa, Inagaki Shigenori, Nogami Tomoyuki

      Journal of Science Education in Japan26・3, p235-p254   9 2002

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    • 情報通信ネットワークを利用した現職教員研修プログラムの開発と評価:地域との連携を通したダンスセラピーに関する研修の実証的評価 Peer-reviewed

      YAMAGUCHI, Etsuji, SHIBA, Mariko, IKARI, Miwa, IGARASHI, Yuko, NAKASUMI, Yoshiki, FUJII, Mieko, MIZOHATA, Tatsuya, HANAKI, Saori, YAMASAKI, Izumi, FUNAKOSHI, Shunsuke, JYO, Hitoshi, INAGAKI, Shigenori, Yuka, ASADA, Tadashi, IKUTA, Takashi, NOJIMA, Eiichirou, ITO, Motomu, NOGAMI, Tomoyuki

      日本教育工学雑誌26・増, p27-p82   67 - 72   8 2002

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    • CSCL Design Experiments in Japanese Elementary Science Education: Hypothesis Testing and Collaborative Construction Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Murayama Isao, Inagaki Shigenori, Takenaka Makiko, Nakayama Hayashi, Yamaguchi Etsuji

      Paper presented at the annual meeting of the American Educational Research Association,   4 2002

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    • Computer Supported Collaborative Learning Design Experiments in Japanese Elementary Science Education Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Murayama Isao, Inagaki Shigenori, Nakayama Hayashi, Yamaguchi Etsuji, Takenaka Makiko

      Paper presented at the annual meeting of the American Educational Research Association,   4 2002

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    • 知識の物理世界での実践を通して他者との議論を促進するグループ学習支援システム Peer-reviewed

      KUSUNOKI, Fusako, SUGIMOTO, Masanori, INAGAKI, Shigenori, TAKATOKI, Kuniyoshi

      科学教育研究26・1, p34-p41 ( 1 ) 34 - 41   3 2002

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      A traditional teaching method is useful in that it can effectively transfer knowledge from teachers to students. However, in this method, students are regarded as passive recipients of knowledge, and they are not well motivated for and engaged in their learning. CSCL (Computer Support Collaborative Learning) , that has begun to attract considerable attention recently, is aimed at raising motivations by allowing learners to discuss and interact actively. This paper proposes a system that integrate physical and virtual worlds with advanced information technologies. The system is used for supporting group learning. An example of practice in an elementary school is also described.

      DOI: 10.14935/jssej.26.34

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    • Web Knowledge Forumを利用した理科授業のデザイン実験 Peer-reviewed

      TAKENAKA, Makiko, INAGAKI, Shigenori, OSHIMA, Jun, OSHIMA, Ritsuko, MURAYAMA, Isao, YAMAGUCHI, Etsuji, NAKAYAMA, Hayashi, YAMAMOTO, Tomokazu

      科学教育研究26・1, p34-p41 ( 1 ) 66 - 77   3 2002

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      We designed two CSCL-based science lessons for the 6 th grade classroom, i. e. air and how things burn, and the characteristics of various solutions. The CSCL technology we used was Web Knowledge Forum, the second generation of CSILE software. In the both cases, we designed a lesson in which Web Knowledge Forum was used as an on-line communication tool. The design in the second lesson was revised by providing students with cognitive scaffolds so that they could more articulately manage their knowledge as socially constructed. Comparative analyses manifested that students in the second lesson were more engaged in science activities through social construction of their knowledge in Web Knowledge Forum.

      DOI: 10.14935/jssej.26.66

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      Other Link: http://hdl.handle.net/10458/3433

    • Collaborative Learning Environment for Science Education Using Knowledge Forum^<[○!R]> : A Design Experiment on the Learning Unit "Genetic Modification Foods"

      TAKENAKA Makiko, YAMAMOTO Tomokazu, INAGAKI Shigenori, YAMAGUCHI Etsuji, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi

      Proceedings of the Annual Meeting of Japan Society for Science Education26 ( 0 ) 153 - 154   2002

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      DOI: 10.14935/jssep.26.0_153

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    • A Design Experiment of Science Classroom Using Knowledge Forum^<[○!R]> : Analyses of Knowledge Building Activities on the Learning Unit "Genetic Modification Foods"

      YAMAMOTO Tomokazu, TAKENAKA Makiko, INAGAKI Shigenori, YAMAGUCHI Etsuji, OSHIMA Jun, OSHIMA Ritsuko, MURAYAMA Isao, NAKAYAMA Hayashi

      Proceedings of the Annual Meeting of Japan Society for Science Education26 ( 0 ) 239 - 240   2002

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      DOI: 10.14935/jssep.26.0_239

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    • 情報通信ネットワークを利用した現職教員研修プログラムの開発と評価:ダンスセラピーに関するプログラム

      YAMAGUCHI, Etsuji, SHIBA, Mariko, IKARI, Miwa, IGARASHI, Yuko, NAKASUMI, Yoshiki, FUJII, Mieko, MIZOHATA, Tatsuya, HANAKI, Saori, YAMASAKI, Izumi, FUNAKOSHI, Shunsuke, JYO, Hitoshi, INAGAKI, Shigenori, Yuka, ASADA, Tadashi, IKUTA, Takashi, NOJIMA, Eiichirou, ITO, Motomu, NOGAMI, Tomoyuki

      電子情報通信学会技術研究報告(教育工学)ET2001・97, p107-p114 ( 609 ) 107 - 114   1 2002

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Institute of Electronics, Information and Communication Engineers  

      In this paper, first of all, we describes the training program about introduction of dance therapy to school education, newly developed for the Video On Demand (VOD) and TV conference-based in-service teacher training system. Second, we describes the TV conference using this program and examines evaluation by teachers.

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    • 再構成型コンセプトマップ協調作成ソフトウェアの開発と評価:小学校教師からみた授業利用の可能性

      FUKUI, Mayumi, FUNAOI, Hideo, YAMAGUCHI, Etsuji, INAGAKI, Shigenori

      電子情報通信学会技術研究報告(教育工学)ET2001・90, p53-p60 ( 609 ) 53 - 60   1 2002

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      Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Institute of Electronics, Information and Communication Engineers  

      The purpose of this study is to enhance the concept mapping software to reconstruct learning processes, which we have developed. This software facilitates learners to share a concept map and access it synchronously on intranet. The functions of this software are expected to be able to support collaborative learning sufficiently in addition to reflection of learners. In this paper we report outline of this software and result of the experiment in which primary school teachers evaluated the software from the viewpoint of whether it can be used in class or not.

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    • Design Experiments for Integrating a CSCL Technology into Japanese Elementary Science Education Peer-reviewed

      Oshima Jun, Oshima Ritsuko, Murayama Isao, Inagaki Shigenori, Nakayama Hayashi, Yamaguchi Etsuji, Takenaka Makiko

      Proceedings of CSCL 2002, p613-p614   1 2002

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    • Collaborative concept mapping software to reconstruct learning processes Peer-reviewed

      H Funaoi, E Yamaguchi, S Inagaki

      INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS, p305-p310   306 - 310   2002

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      Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE COMPUTER SOC  

      The purpose of this study is to develop the software that supports the externalization of ideas, reflection on thinking processes, and dialogues with oneset and with others during collaborative concept mapping The characteristic functions of this software including the following:
      (1) Playback: the software automatically saves, the concept mapping process, and the learner can play back it at anytime, even in the middle of the process.
      (2) Improvement: the learner can return to any desired point in the concept mapping process by undoing it up to that point and improve the concept moo
      (3) Collaborative Concept Mapping: the learner can make a concept map in collaboration with others sharing the same screen on several computers linked to the same network
      Twenty-four elementary school teachers were asked to evaluation this software in the questionnaire, in terms of the usability of the software, convenience of the user interface, feasibility of collaborative concept mapping and playback of the collaborative concept mapping process, effectiveness of the functions usability in lessons Analysis of the responses demonstrated that many of the teachers highly evaluated the software in all aspects.

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    • Development and Evaluation of Concept Mapping Software to Reconstruct Learning Processes Peer-reviewed

      INAGAKI, Shigenori, FUNAOI, Hideo, YAMAGUCHI, Etsuji

      科学教育研究25・5, p304-p315 ( 5 ) 304 - 315   12 2001

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      The purpose of this study is to develop and evaluate a concept mapping software to reconstruct learning processes. This software supports that a learner externalizes and reflects his/her thinking processes as creation processes of a concept map. The functional features of software are as follows : a learner can (a) play back all the creation processes of his/her concept map, (b) improve his/her concept map anytime. 20 primary school teachers were asked to evaluate the convenience of the user interface, the effectiveness of the functions, and the usability in lessons in the questionnaire. Analysis of their responses reveal that most teachers evaluate the software highly from all viewpoints.

      DOI: 10.14935/jssej.25.304

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    • Analysis of Knowledge Conversion Process between Teachers in Developing of Interdisciplinary and Comprehensive Units : Case Study of Akashi Elementary School attached to the Faculty of Human Development at Kobe University

      NOGAMI Tomoyuki, KANZAKI Ayako, YAMAGUCHI Etsuji, INAGAKI Shigenori

      Proceedings of Regional Conference of Japan Society for Science Education第16巻,第2号,pp.37-40 ( 2 ) 37 - 40   11 2001

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      Language:Japanese   Publishing type:Research paper (international conference proceedings)   Publisher:Japan Society of Science Education  

      DOI: 10.14935/jsser.16.2_37

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    • Development of In-service Teacher Training Programs using IT Networks for Elementary School Teachers : Theory and Practice of Integrated Study

      MIZOBE Kazushige, NAKAJIMA Teruhisa, MORII Hiroyuki, IKARI Miwa, YAMAGUCHI Etsuji, INAGAKI Shigenori, NOGAMI Tomoyuki

      Proceedings of Regional Conference of Japan Society for Science Education第16巻,第2号,pp.33-36 ( 2 ) 33 - 36   11 2001

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      Language:Japanese   Publishing type:Research paper (international conference proceedings)   Publisher:Japan Society of Science Education  

      DOI: 10.14935/jsser.16.2_33

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    • 協同的な学びを創造するための授業デザイン

      INAGAKI, Shigenori

      初等理科教育35・12, p8-p11 ( 12 ) 8 - 11   11 2001

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